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Author Topic: Tabletop Games Thread  (Read 194213 times)

Tack

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Re: Tabletop Games Thread
« Reply #765 on: April 13, 2015, 03:15:43 pm »

Yeah, I have never really understood rangers, or what exactly they're about.

In Warhammer news:
1. Hobby
I'm still doing my modding on my IG Heavy weapons squad, but realized I'm missing the necessary legs for my final model. Probably am going to have to run them stock- which sucks.
2. Tabletop
Was going to be joining a friendly local tournament. Very glad I didn't. The lists are filled with Knight-Class-Cheese, along with the typical Nurgle bikesorcerer invisibility crud.
Not too happy. I know unbalance is always a problem (their motto is "it's supposed to be unbalanced, it's thematic") but superheavies will for a little while hold a dark place in my heart.
I say "for a little while" because I used to hate characters too. Not sure when that changed.
« Last Edit: April 13, 2015, 03:18:06 pm by Tack »
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Sergarr

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Re: Tabletop Games Thread
« Reply #766 on: April 13, 2015, 03:20:04 pm »

The biggest thing, though, is that the gap is smaller. I only have experience with Wizard play among 5e casters, but the new concentration mechanic pretty much kneecaps any chance of the old abuses of action economy that made them really nasty in 3.x.
Last time I checked, necromancy spells a la "raise skeletons" have not had the "concentration" mechanic applied to them, which made it possible to raise gigantic hordes of skeleton archers killing everything on sight due to bounded accuracy.

Has this been fixed?
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sjm9876

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Re: Tabletop Games Thread
« Reply #767 on: April 13, 2015, 03:25:49 pm »

Hmmm....

The ranger in my group certainly has it's place - though I run a custom campaign, so I can fit in areas he can shine. Rangers are certainly something of a niche class.
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Tawa

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Re: Tabletop Games Thread
« Reply #768 on: April 13, 2015, 03:29:15 pm »

Rangers are certainly something of a niche class.
Heh heh. Funny how starkly that contrasts 3.5, eh? They used to be effectively the meatier version of the Bard.
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My Name is Immaterial

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Re: Tabletop Games Thread
« Reply #769 on: April 13, 2015, 03:34:54 pm »

The biggest thing, though, is that the gap is smaller. I only have experience with Wizard play among 5e casters, but the new concentration mechanic pretty much kneecaps any chance of the old abuses of action economy that made them really nasty in 3.x.
Last time I checked, necromancy spells a la "raise skeletons" have not had the "concentration" mechanic applied to them, which made it possible to raise gigantic hordes of skeleton archers killing everything on sight due to bounded accuracy.

Has this been fixed?
To a point. Animate Dead needs to be recast every day now, so it is much harder to maintain a horde of undead.
For instance, a fifth level Wizard can maintain 8 undead at the cost of their 3rd level spells, a tenth level Wizard can maintain 54 undead at the cost of all their 3rd to 5th level spells, and a 15th level Wizard can maintain 90 undead at the cost of their 3rd to 8th level spells.
That's with just Animate Dead, there's also Create Undead, but I'm not familiar with it.

Flying Dice

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Re: Tabletop Games Thread
« Reply #770 on: April 13, 2015, 05:06:24 pm »

The biggest thing, though, is that the gap is smaller. I only have experience with Wizard play among 5e casters, but the new concentration mechanic pretty much kneecaps any chance of the old abuses of action economy that made them really nasty in 3.x.
Last time I checked, necromancy spells a la "raise skeletons" have not had the "concentration" mechanic applied to them, which made it possible to raise gigantic hordes of skeleton archers killing everything on sight due to bounded accuracy.

Has this been fixed?
To a point. Animate Dead needs to be recast every day now, so it is much harder to maintain a horde of undead.
For instance, a fifth level Wizard can maintain 8 undead at the cost of their 3rd level spells, a tenth level Wizard can maintain 54 undead at the cost of all their 3rd to 5th level spells, and a 15th level Wizard can maintain 90 undead at the cost of their 3rd to 8th level spells.
That's with just Animate Dead, there's also Create Undead, but I'm not familiar with it.

This, basically. You have to burn all of your spell slots to get a decent sized horde even at higher levels. This is a bigger deal than it was in 3.x because there are literally no tricks you can use to get more spells/day. You get your thing where you can refresh a couple slots 1/day after a short rest and that's it. No Focused Specialist Necromancer shenanigans; if you're a dedicated Necromancer all of your magic is going into the reanimation upkeep and any casting you do will be from wands and such.
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GiglameshDespair

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Re: Tabletop Games Thread
« Reply #771 on: April 13, 2015, 05:23:08 pm »

Not too happy. I know unbalance is always a problem (their motto is "it's supposed to be unbalanced, it's thematic")

The man who thought of that should be shot, preferably multiple times. The genepool would thank his killer.
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Yoink

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Re: Tabletop Games Thread
« Reply #772 on: April 13, 2015, 11:37:04 pm »

Rangers are certainly something of a niche class.
Heh heh. Funny how starkly that contrasts 3.5, eh? They used to be effectively the meatier version of the Bard.
I remember playing Pathfinder (the same campaign where we whored out the halfling druid, incidentally) and the three of us (split party) were selling some magic item to a junk dealer when, surprise surprise, he fiddled with it and unleashed an ettin in the town's marketplace.

From what I remember, the halfling got owned pretty much straight away, my half orc shot it with a hand crossbow then ran for his life, only to be smacked into unconsciousness with its club and have an entire market stall collapse on top of me. The DM was most amused when I tried to activate Orc Ferocity. >.>

So just the tiefling ranger was left, wielding some sort of detachable dual-bladed glaive-type-thing.
He managed to take down the ettin without a scratch. That was... rather embarrassing. This is the same ranger who later one-shotted a powerful demon just as it was jokingly saying "Let us negotiate," since our more-or-less good party had charged in and gone straight to fighting as opposed to trying to talk things through as we usually would.
He was known as 'the negotiator' after that. :P
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Bohandas

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Re: Tabletop Games Thread
« Reply #773 on: April 14, 2015, 12:33:09 am »

The biggest thing, though, is that the gap is smaller. I only have experience with Wizard play among 5e casters, but the new concentration mechanic pretty much kneecaps any chance of the old abuses of action economy that made them really nasty in 3.x.
Last time I checked, necromancy spells a la "raise skeletons" have not had the "concentration" mechanic applied to them, which made it possible to raise gigantic hordes of skeleton archers killing everything on sight due to bounded accuracy.

Has this been fixed?

There were limits to how many you could control. Also, I don't remember Animate Dead conjuring up equipment, so you'd have to supply them with the bows if they didn't already have them when they fell.
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Re: Tabletop Games Thread
« Reply #774 on: April 14, 2015, 02:26:36 pm »

The Campaign for North Africa
Quote
This is a war game like no other. Although the map is big (10 feet / 3.048 m) the game is smaller than other games (Europa for one). There are not as many rules as in ASL. And yet this is the biggest monster game out there for a number of reasons.

The game is detailed to a degree no other game has come close to. If using the full rules you keep track of every individual plane and pilot in the three year campaign. Each counter on the board representing a ground unit is composed of many units which are kept track of on logs. Supplies are kept track of and dispersed in a very detailed manner.

From the rulebook we read how to run a game. "CNA is a logistically-oriented game, and its play requires not only a lot of attention to logistics, but, if you will, a logistically sound methodology." It is suggested that you have 5 persons per side with the following duties.

Commander-in-Chief: responsible for strategic decisions and to settle intra-team disputes.

Logistics Commander: In charge of all supplies. Accepts supply requisitions from the others and keeps all informed of supply shortages. Is in charge of supply dumps, Third line trucks and some second line trucks and is in charge of Naval convoys.

Rear Area Commander: Gets the supplies to the front. In charge of security, reserves, prisoners and construction.

Air Commander: In charge of all planes and pilots. Is responsible for planning air missions and deployment of air bases.

Front-line Commander: Executes all attacks and troop movements in the front line. Helps with coordinating defensive efforts.

Playing time with 10 players is listed at 1200 hours.
Quote
Playing time with 10 players is listed at 1200 hours.
Quote
1200 hours.
50 days. Straight.



We should get a game going.

Flying Dice

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Re: Tabletop Games Thread
« Reply #775 on: April 14, 2015, 02:33:33 pm »

Yeah I'd actually be interested in that if it started in mid-late May after I was back from my trip abroad. Ofc. it'd most likely fall apart in the planning/org stages.
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Bauglir

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Re: Tabletop Games Thread
« Reply #776 on: April 14, 2015, 02:34:11 pm »

Ofc. it'd most likely fall apart in the planning/org stages.
To be fair, that's basically the entire game, if I'm reading it right.
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Flying Dice

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Re: Tabletop Games Thread
« Reply #777 on: April 14, 2015, 02:36:49 pm »

Ofc. it'd most likely fall apart in the planning/org stages.
To be fair, that's basically the entire game, if I'm reading it right.
No, I mean the planning/setup for getting the game going at all, not the in-game logistics.  :P
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RedWarrior0

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Re: Tabletop Games Thread
« Reply #778 on: April 14, 2015, 02:50:34 pm »

-snip-
While we're on the subject of over-complicated board games, consider this World at War "session report". Note that if you're planning on reading the whole thing through, you should probably make some food, have water nearby, have a toilet handy, and set a reminder so you don't forget to pay your electric bill halfway through.
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Re: Tabletop Games Thread
« Reply #779 on: April 14, 2015, 03:18:54 pm »

-snip-
While we're on the subject of over-complicated board games, consider this World at War "session report". Note that if you're planning on reading the whole thing through, you should probably make some food, have water nearby, have a toilet handy, and set a reminder so you don't forget to pay your electric bill halfway through.
Good lord, that's 20k words.
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