[Warning]If you're not one of the Seven Players I've chosen for my game, please do not post here until we are clearly done deliberating.
We've got an OOC thread for chattering.
[Warning]Player Creation Thread-->
http://www.bay12forums.com/smf/index.php?topic=145377.0OOC Thread-->
http://www.bay12forums.com/smf/index.php?topic=145324.msg5778618#msg5778618...And, here is where the players will decide their place in Westeros. Here is what we have decided on, so far.
House Name: House Stonehearth
Motto: "First and Last"
Coat of Arms:
Realm: The North
House Location: Northeast of Deepwood Motte
Defense Rank: 39+5(Realm)+3(Kyle)+4(Alessa)=
51Influence Rank: 47+10(Realm)+5(Cortnay)=
62Land Rank: 28+20(Realm)=
48Law Rank: 33-10(Realm)=
23Population Rank: 35-5(Realm)=
30Power Rank: 31-5(Realm)+3(Rilmad)=
29Wealth Rank: 31-5(Realm)+5(Elise)+2(Henry)=
33Holdings:One Large Castle in Lastharbor (+10 Defense)
1st Banner HouseDefense Rank: 22+5(Realm)=
27Influence Rank: 19+10(Realm)=
29Land Rank: 22+20(Realm)=
42Law Rank: 23-10(Realm)=
13Population Rank: 26-5(Realm)=
21Power Rank: 25-5(Realm)=
20Wealth Rank: 19-5(Realm)=
142nd Banner HouseDefense: 41
-Castle (Coldspire) (40)
Influence: 43
-First Born Daughter (Alessa) (10)
Lands: 43
-Mountain (Coldspire) (5)
--Castle (Coldspire)
--Lake (4)
--Island (5)
--Hamlet (Coldspire Village) (5)
--Light Woods (2)
-Mountains (5)
--River (The Frostflow) (2)
--Ruins (2)
-Hills (4)
--Hamlet (Alyn’s Watch) (5)
--Light Woods (2)
--River (The Frostflow) (2)
Law: 21
Population: 12
Power: 36
-Banner House (20)
-Trained Scouts (5)
-Green Scouts (3)
-Trained Engineers (5)
-Green Garrison (3)
Wealth: 21
-Maester (10)
-Godswood (5)
-Medium Catapult (2)
-Scorpion (1)
-Scorpion (1)
-Scorpion (1)
3rd Banner House ((Under command of ^UNNAMED^))Def: 32
-Small Castle (30)
Influence: 33
-Firstborn Male (20)
-Firstborn Female (10)
Lands: 36
-Mountain (5)
--Ruins (2)
--Stream (1)
-Mountain (5)
--River (The Frostflow) (2)
-Hills (4)
--Small Castle
--Light Woods (2)
--River (The Frostflow) (2)
-Hills (4)
--River (2)
--Hamlet (5)
--Light Woods (2)
Law: 2
Population: 5
Power: 15
-Green Engineers (3)
-Green Scouts (3)
-Green Warships (
-Green Peasant Levy (1)
Wealth: 22
--Artisan (Blacksmith) (10)
--Mine (10)
--Small Catapult (1)
--Scorpion (1)
1)Last Harbor
Plains
Coast
Large Town (Lastharbor)
River (The Frostflow)
Your house seat and capital, The Lastharbor is located in the bowl of a fertile valley-shelter from vicious northern winds and a natural outlet to the Bay of Ice, with ports that serve as a vital Northern oceanic trade link, especially to the wall. The land is flat and pleasant, and ideal for growing crops in warm months-though sudden temperature drops often ruin harvests, and your houses food supplies are reliant on trade. There's significant traffic to Bear Island, and a history of both contention and alliance between your two houses. Nestled deepest in the bowl is Lastharbor, the Northernmost port in all of Westeros-and by far the most populous in the region. It has always had it's share of dangers, for that-Ironmen have time and again sailed the narrow way into Lastharbors soft underbelly-often in the dead of night, in the last days before winter, when the weather becomes dangerous for them to sail so far North-looking for salt wives and the iron price-time and time again, the Stonehearth family has beaten them back into the frigid seas...
The port has never entirely frozen over in at least a few dozen years, and only does so in the worse winters-when it becomes solid enough, the men of Lastharbor often have to use their sleds to haul goods from passing ships.
2)The Shieldlands
Hills
Hamlet (TBA)
Hamlet (TBA)
River (The Frostflow) [2pts]
A naturally sheltering outcrop of high hills encircles your house seat-this is called the Shieldland, and it provides a home to a good many of your Houses population. Scattered and scarce, there are only poor roads and most people live in small hamlets, or collections of clan dwellings. Most people born here are fairly poor.
The Frostflow River runs through the center, slowing down and becoming slightly more peaceable-fishing is popular, since game is scarce here, and crops only grow sporadically in the rocky soil. There are at least five bridges across the Frostflow, but only one is made of stone-the one that leads along the road to Last harbor. Storms regularly wash out the other four, and they are periodically rebuilt.
The Shieldlands are periodically as battered as their namesake-either from Storms, or Wildlings, or Mountain Clan raiders. Even some of the more unruly Glovers occasionally cause trouble here, though their Lord favors a peaceful coexistence with your house.
3)Stonehearth Woods
Hills
River (The Frostflow)
Light Woods
Furthest at the extent your houses power lie the Stonehearth Woods, an extension of the Wolfswood. It houses few inhabitants, and is trafficked mostly along the river. Small game is abundant, but larger game is scarce, and those who want to hunt bears or wolves would be better served going South into House Glovers lands.
The Frostflow is the only significant landmark, a cold and quick river that winds down from the Frostfangs to flow into your lands. There are no bridges across the Frostflow this deep inland, but near the river splits into two forks near the center, which are generally shallow enough to walk across in summer, and freeze over in winter-only during the occasional storms does it become completely impassable. In other places the river is very dangerous to ford. Ships travel down the Frostflow from the Mountain Clans in summer, carrying goods and sundry-raiders also come, river pirates looking to raid the shoreline communities.
Footpaths to the North and South extend away from your lands, the short one heading toward Deepwood Motte-and eventually joining into the Kingsroad-and the long one heads all the way to the Wall, eventually ending at the foot of Westwatch-by-the-Bridge. This path is extremely dangerous to walk.
Lasthabor/Port (+5 to House Fortune)
Current Treasury=23
History:House Age/Very Old (Formed sometime in the last 5000 years)
Major Events (6)
Foundation: Glory
Decline
Glory
Glory
Conquest
Victory
Your family is an old and well respected one, of True Northern blood-you were here before the Dragons, the Stags, and the Lions-even the Wolves, maybe. Your family has endured Winters beyond count...and, has yet to break. Since time immemorial, your families blades have defended the North-you served the Kings of the North, a line unbroken for thousands of years, until the King who Knelt, where your family was shamed into throwing down their arms. Much like the Starks, you can boast of defeating Wildling hordes, Savage Ironborn Raiders, Bolton Betrayers, and mounting the heads of Giants on your walls...and more-one of most heroic ancestors actually managed to kill a mythic Ice Dragon, and it's frozen bones, still hanging in your hall, are a popular topic of discussion at your hearth tables. Your reputation for Heroism is unmatched-when the banners are called, you come-when Eddard called, you came and fought for Robert-and though many never returned to their homes in the North, you won an enduring respect from many in the realm. Your reputation is peerless, and your family is rich with trueborn heirs, your halls ring with the laughter of children-the future has never looked brighter. And if others whisper behind your backs-what does it matter? Winter is coming, and your family has never suffered Summer fools.
Your lands are immense and untracked, and you boast a fairly large population, uncommon to the North where desolation rules. Your military power is modest-your family has always preferred to fight with speed and surprise, with tactical acumen and trained soldiers, rather than relying on pure numbers or untrained levies-your lands boast defenses of stone and earthwork second only to Winterfell itself, many of which have stood for centuries. Your families wealth is not in gold and silver, either, though you don't truly lack for either.
In recent times, your family has never been stronger, but wildlings have begun to move on your lands in greater numbers-seemingly, their fear has been replaced by something worse, or perhaps it's just that new King Beyond The Wall...the Flayed Men of the Dreadfort become bold as well, and seem even more arrogant than usual, since Ned Stark went South, chosen to be Hand of the King...you remember the words, though. It may take Heroic Measures, but, your family has the will to hold against any foe-North, South, West, East.
Current House MembersIn Last Harbor CastleDesmond Stonehearth, Lord of Stonehearth, Defender of Last Harbor
His five children
Henry Snow, age 19-born of Bastardy from one
Melissa Saltworth†, a merchants daughter
Benjicot Stonehearth, his natural son and heir, age 25, born of an annulled union from
Jane of Fossoway-From
Alenna Hornwood), his current wife
Kyle Stonehearth, age 18, his oft disappointing son
Lesly Stonehearth, age 10, his salty daughter
Melissa Stonehearth, age 9, his youngest, bookish daughter
Maynard Camber Castellan
Callo Stonehearth, Steward
Septon Hullen, also called "Septon Snowbeard", often travels the lands
Emmon Lannack, Master-of-Arms, golden of hair and sharp of tongue. Hails from the Westerlands.
Sworn Swords-
Eddwyck Mollen the Lordguard, Eldred Camber, Gregory Snow, Jack "Jumping" Jast, Pell Tenward, Hal Highoak, John Bronzehelm, Tedryck Wist, also called the "Swordmaester", A man named Nymer, also called "The Readied", Others
High Hall Chef
Bodrick Wull, and his assistants and sons-
Pell Wull and Tell Wull. Identical twins.
Geoffry Hornwood, Master of the Hunt
Camber FamilyWilliam Camber Married to
Riana Karstark†His Three Children
Alessa Camber, his sword-dancing daughter
Sam Camber, his first son and heir
Russel Camber, his second son
Frederich Wull, A Camber Family Knight-General
Maynard Camber brother to William, Castellan of Last Harbor, Married to
Gabrielle HarclayClara Camber ((
http://www.myth-weavers.com/sheet.html#id=55211))
Eldred Camber----------
Some explanations.Realm is your Houses place in Westeros, and it gives both bonuses and penalties-for example, Dornish Houses enjoy +10 to their Land and Power ranks, but -5 to both Influence and Law.
Defense Rank is indicative of the number of your Houses number of towers, walls, and strong fortifications-your points here are used to purchase defense buildings. When defending your lands, these defense buildings give bonuses to your army to repel invaders-however, depending on the size of your lands, you may have to choose either one large stronghold, or a string of them to watch all your domains.
Influence Rank represents your social power and presence in your region, and throughout all Westeros. Influence can be used to purchase valuable heirs-which can be either players, or your relations-who are very valuable in Diplomacy with other houses. You can also expend your houses unspent influence to improve it's wealth, and aid your party in intrigues.
Land Rank determines how much land your house has-this is spent in creating "Domains", which represent a piece of land your house has control over. Domains can have both terrain, and features-the biggest features are Cities.
Law Rank is indicative of how safe it is to live in your Families lands-from bandits, brigands, turncoats and unscrupulous foreigners. Law Rank affects your families wealth, leeching it away if low, or providing a sizable bonus, if high.
Population Rank is simply how many smallfolk your lands support. Population Rank affects your families wealth, leeching it away if low, or providing a sizable bonus, if high.
Power Rank is how robust your families military power is. It's primarily used to purchase military units, and banner houses.
Wealth Rank represents your families incomes and resources. You can spend your wealth to improve your houses lands-with mines, marketplaces, and ports for example-or keep it in reserve, for producing the Dragons* you may need on adventures, for buying mercenaries, Diplomacy, or who knows.
*The highest Westerosi coinage is a Golden Dragon.