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Author Topic: XCEF OOC: X-Com Fire Emblem  (Read 48753 times)

FelixSparks

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Re: XCEF OOC: X-Com Fire Emblem
« Reply #496 on: January 21, 2015, 09:28:17 pm »

From what I understand.... KILL IT WITH FIRE!
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IronyOwl

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Re: XCEF OOC: X-Com Fire Emblem
« Reply #497 on: January 23, 2015, 10:35:51 pm »

Powder you don't have any frags. :(
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Tiruin

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Re: XCEF OOC: X-Com Fire Emblem
« Reply #498 on: January 23, 2015, 10:43:27 pm »

Powder you don't have any frags. :(
Do...um, Gigla?
Does the same 'civilian panic affecting XCOM reputation' mechanic happen the same here? Because unless there's actually a 'saferoom' where the civilians are gathered (ruins of building?), us at in-base are a bit tense because of the tac-screen showing this...err.

We seriously need a grenade launcher.
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IronyOwl

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Re: XCEF OOC: X-Com Fire Emblem
« Reply #499 on: January 23, 2015, 10:47:45 pm »

We have a grenade launcher, but only one of them and I'd need to Perform them to let them use it. I'm concerned about blowing too much on what's right in front of us and then not having anything to handle whatever else is out there.

That said, we're looking a bit sparse in the current murder department. If this grenade rolls low as well, or if our remaining attacks miss, we might have some issues next turn.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Squeegy

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Re: XCEF OOC: X-Com Fire Emblem
« Reply #500 on: January 23, 2015, 10:50:16 pm »

Y'all are getting out of hand with this Fire Emblem stuff, I swear.

I know, I'm late.
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Tiruin

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Re: XCEF OOC: X-Com Fire Emblem
« Reply #501 on: January 23, 2015, 10:52:41 pm »

We have a grenade launcher, but only one of them and I'd need to Perform them to let them use it. I'm concerned about blowing too much on what's right in front of us and then not having anything to handle whatever else is out there.

That said, we're looking a bit sparse in the current murder department. If this grenade rolls low as well, or if our remaining attacks miss, we might have some issues next turn.
I really wish flashbangs work on Chryssalids (or..that its possible for us to develop such a weapon), as I'm unsure how it doesn't work in the XCOM referenced game.
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Toaster

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Re: XCEF OOC: X-Com Fire Emblem
« Reply #502 on: January 23, 2015, 11:29:09 pm »

Two grenades beyond mine would be certainly overkill here.  One should cut it.
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IronyOwl

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Re: XCEF OOC: X-Com Fire Emblem
« Reply #503 on: January 23, 2015, 11:55:50 pm »

Y'all are getting out of hand with this Fire Emblem stuff, I swear.

I know, I'm late.
What, the eight normal games, second sequel to a series which hasn't even finished the first sequel yet, arena game, noob game, minigames, testing thread, planning thread, and second scifi spinoff strikes you as excessive? :P

I really wish flashbangs work on Chryssalids (or..that its possible for us to develop such a weapon), as I'm unsure how it doesn't work in the XCOM referenced game.
I suspect it'll work on them, but I doubt it'll do very much. -15 Eva is handy, but probably not critical. -15 Hit probably isn't great, since snuggle attacks are probably really high-accuracy, making acc penalties not very effective, and brutally damaging besides, making tanking them a last resort. Taken together, it's probably more efficient to just shoot them in the face.

Two grenades beyond mine would be certainly overkill here.  One should cut it.
Except grenades only deal 7-15 damage to the bugs, and we've only got... what, four shooters left, including my Performance? Well, maybe like three shooters and a sledgehammer, taking Alex into account.

So, yeah, one more would be overkill... but one less might not be sufficient. If we have to choose I'd probably take tanking one snugglebug (or better yet, zombie) blow to blowing all of our explosives on two enemies, but it still worries me.

Oh and also I'm going to make very interesting noises if these things work on OldCom rules, meaning killing the zombie produces another super happy snuggle surprise for us.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Blade Master Model 42

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Re: XCEF OOC: X-Com Fire Emblem
« Reply #504 on: January 24, 2015, 12:03:11 am »

Pretty sure Gig said all melee attacks have perfect accuracy, so a hit debuff isn't going to be worth it at all.

Xanmyral

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Re: XCEF OOC: X-Com Fire Emblem
« Reply #505 on: January 24, 2015, 12:40:55 am »

Melee is indeed an autohit.

Praefectus Screptum

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Re: XCEF OOC: X-Com Fire Emblem
« Reply #506 on: February 05, 2015, 12:56:48 am »

If there is room for more meatshields, I can bring a HUEHUE Heavy.

GiglameshDespair

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Re: XCEF OOC: X-Com Fire Emblem
« Reply #507 on: February 06, 2015, 11:14:43 pm »

BRACE YOURSELVES
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GiglameshDespair

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Re: XCEF OOC: X-Com Fire Emblem
« Reply #509 on: February 06, 2015, 11:36:56 pm »

The hue is strong in these dice.
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