After listening to the various voices in your head, you decide to listen to the adventurers' discussion instead.
"A fine haul, my companions.""Yeah, this is good loot! I'm gonna buy me a new axe handle!""Now, my friends. Focus not so much on the physical reward, but the spiritual. We have cleansed a den of great evil.""Yeah, and the bishop had better have a fat reward for us. Me, I'm cleansing it of great booty!""As my less verbally versatile friend puts it, yes, we are in this for the remuneration.""Yes, of course. The bishop will ensure you are suitably compensated for your efforts."Hmph. Sounds like they're being paid to clear wights on a bounty basis. Perhaps not the best potential allies. You look for a way to make it to your sister, deciding that you can probably sneak around using the sarcophagi for cover.
You sneak around the back of the room. At one point the elf looks your way, but you duck behind one of the stone coffins and hold until he returns to stuffing gold into his bag. You make it around the chamber to your sister.
The thought strikes you briefly of trying to drain her life force to strengthen your own, but you dismiss it quickly. It has the same appeal to you as eating dung would to a human. Probably for the same reason that vampires don't drink one another's blood. The very thought of it seems wrong to you.
"Wight," you whisper to her.
"Wight," she greets you back. Only the master ever had a name.
"Come with me. We can get out to the surface before they find us."
"Before sunset? Are you crazy?""This might be the best chance we get," you say, but you do have second thoughts about the matter. You know (it was one of the pieces of knowledge that was passed to you during creation, almost like instinct) that being in sunlight weakens you terribly. It might not kill you, but you would be extremely vulnerable to anything that would.
[While in sunlight all your stats are halved, including health.]
What do you do?
Un-named Wight
Health: 3/10
Might: 3
Stealth: 4
Sustenance: 0 Days (You must feed!)
Drain Life: On a successful attack, drains life directly from the victim and adds to your health pool, or to sustenance. No cost.
Create Wight: A victim you have recently drained of all life can be brought back as a wight under your complete control. Cost: Health. The total health you spend creating the wight will be its new (and total) health. This is a permanent subtraction from your own health. The new wight's stats will be half of your own (no subtraction).
No mage training!