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Author Topic: D&D 3.5: Ascending: IC Thread  (Read 6185 times)

Nerjin

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Re: D&D 3.5: Ascending: IC Thread
« Reply #60 on: November 06, 2014, 09:18:14 pm »

Assuming I heard that ride up next to the others.
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Arcvasti

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Re: D&D 3.5: Ascending: IC Thread
« Reply #61 on: November 06, 2014, 09:41:00 pm »

Walk up and blast all of them with Color Spray

<>You have sinned by your foul deeds and by your blackened hearts. Take comfort that you will know the TRUE GLORY of your Verdict before you pass away.<>
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Tawa

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Re: D&D 3.5: Ascending: IC Thread
« Reply #62 on: November 08, 2014, 01:01:06 pm »

Thokwald steps forward, hefts his sword, and shouts, "THOKWALD is wondering if you is cowardly bandits what are attacking nearby villages, or just wandering armed men what happen to look like bandits!"
The men spot and hear you! They draw their weapons, but moments later...
Assuming I heard that ride up next to the others.
You arrive near THOKWALD.
Walk up and blast all of them with Color Spray

<>You have sinned by your foul deeds and by your blackened hearts. Take comfort that you will know the TRUE GLORY of your Verdict before you pass away.<>
You dash up and spray colors at the bandits!

All of them drop their weapons and stumble a bit, clutching their eyes, save for the two nearest you.
((PREPARED ACTION)) Prepare to charge at the farthest man I can reach (within 120 feet) and tear into him with my claws, after COLORSPRAY.
Critical hit!
With a mighty roar of "Now you die!", you rush up, miraculously avoiding the fire pit, and decapitate one of the incapacitated bandits.



THOKWALD, you still have time to react.
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Flying Dice

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Re: D&D 3.5: Ascending: IC Thread
« Reply #63 on: November 08, 2014, 04:59:14 pm »

Howling wildly, Thokwald rushes towards the bandits, "AHAHAHAAAAR! Time to die, scum!"

RAGE ON! (8 rounds) Charge to tile 4 east and 1 south from current position, Power Attack 3 the white/lavender bandit. If he dies, Cleave on red bandit. Designate green bandit as the target of Intimidating Rage.

((AB for this attack = 13, damage = 2d6+19. AC 10 next round.))
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Tawa

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Re: D&D 3.5: Ascending: IC Thread
« Reply #64 on: November 13, 2014, 06:32:17 pm »

(Screw it, images take too long. I understand again why I abandoned them.)
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T: Tree
T: Thokwald
[Number]: Bandit
V: Vanitate
D: Diogenes
O: Ooh-Ha

THOKWALD easily crushes the two bandits and greatly intimidates the green one.

((...Obscene BaB charge and a critical. Ho-ly crap.))

Quote from: Initiative
Ooh-Ha: 21
Diogenes: 20
3: 15
Vanitate: 15
5: 12
THOKWALD: 7
2: 3
4: 1
« Last Edit: November 13, 2014, 06:48:32 pm by Tawarochir »
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Flying Dice

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Re: D&D 3.5: Ascending: IC Thread
« Reply #65 on: November 13, 2014, 06:43:38 pm »

Thokwald howls wildly, "YEEEEEEEES! MORE BLOOD! THOKWALD NEEDS BLOOD BADLY!"
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Gentlefish

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Re: D&D 3.5: Ascending: IC Thread
« Reply #66 on: November 13, 2014, 08:23:10 pm »

Ooh-Ha roars loudly.

Two claws at +13, one against 3 and one against 4. Whoever lives gets an unarmed attack aimed at them at a +8 bonus (3 if both live).

Arcvasti

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Re: D&D 3.5: Ascending: IC Thread
« Reply #67 on: November 15, 2014, 12:43:46 am »

Move into a flanking position with Oooh-ha[move action] and Feint at bandit #2[move action{Unless he got blinded, in which case I will just stab him}].

This is SO much more convenient then having to butcher them while they're blind one by one. Pawns are useful.
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Nerjin

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Re: D&D 3.5: Ascending: IC Thread
« Reply #68 on: November 18, 2014, 06:51:49 pm »

"I suggest you surrender. It would be easier for you in the long run. I promise I won't harm any who surrender."

Of course, what his allies do are another matter entirely.

Move directly north of 3 and then Sap him.
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Gentlefish

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Re: D&D 3.5: Ascending: IC Thread
« Reply #69 on: November 18, 2014, 06:58:53 pm »

Move into a flanking position with Oooh-ha[move action] and Feint at bandit #2[move action{Unless he got blinded, in which case I will just stab him}].

This is SO much more convenient then having to butcher them while they're blind one by one. Pawns are useful.

((This pawn would crush your teeny little head.))

Tawa

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Re: D&D 3.5: Ascending: IC Thread
« Reply #70 on: November 19, 2014, 06:15:47 pm »

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T: Tree
T: Thokwald
[Number]: Bandit
V: Vanitate
D: Diogenes
O: Ooh-Ha

3 takes a deep gouge to his chest and 4 is outright decapitated. Diogenes subsequently knocks 3's lights out. Vanitate takes his opportunity to stab at Bandit #2, but he outright misses.

Bandit #5 slashes at Vanitate with his halberd, dealing 6 damage!

Quote from: Initiative
Ooh-Ha: 21
Diogenes: 20
3: 15
Vanitate: 15
5: 12
THOKWALD: 7
2: 3
4: 1
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Flying Dice

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Re: D&D 3.5: Ascending: IC Thread
« Reply #71 on: November 20, 2014, 12:19:15 am »

Power Attack 2 on Bandit 5.

Thokwald continues his mouth-foaming roar uninterrupted, but it sounds as if the tone has flattened somewhat, as if it has lost energy.
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Gentlefish

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Re: D&D 3.5: Ascending: IC Thread
« Reply #72 on: November 20, 2014, 12:20:12 am »

5-foot-step to nearest conscious bandit, full power attack 3 him.

Tawa

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Re: D&D 3.5: Ascending: IC Thread
« Reply #73 on: November 21, 2014, 09:40:02 pm »

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T: Tree
T: Thokwald
[Number]: Bandit
V: Vanitate
D: Diogenes
O: Ooh-Ha

THOKWALD nearly lops off Bandit #5's arm.
Bandit #2 takes a swing at Vanitate but misses terribly!
Bandit #4 shoots at THOKWALD with his bow but misses!
Ooh-Ha swipes at #4 and brings forth the sound of tearing flesh and crunching bones.

Quote from: Initiative
Ooh-Ha: 21
Diogenes: 20
Vanitate: 15
5: 12
THOKWALD: 7
2: 3
4: 1
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Arcvasti

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Re: D&D 3.5: Ascending: IC Thread
« Reply #74 on: November 22, 2014, 12:39:22 am »

Use Improved Feint[Move Action] on Bandit #2. Then cast Daze[Standard Action] on Bandit #2.
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