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Author Topic: [SG] Close Combat: Road to Gibalt - Assault at Daybreak  (Read 12999 times)

Parsely

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Re: [SG] Close Combat: Road to Gibalt - Assault at Daybreak
« Reply #105 on: February 11, 2015, 11:12:43 pm »

Yellow II will have to leave men behind to watch those prisoners since they have no way to restrain them.

Otherwise it seems Straw's plan accounts for all the units. Last call for revisions or new, more specific proposals. If there's nothing else by Friday, I'll start working on the turn.
« Last Edit: February 11, 2015, 11:16:09 pm by GUNINANRUNIN »
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adwarf

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Re: [SG] Close Combat: Road to Gibalt - Assault at Daybreak
« Reply #106 on: February 11, 2015, 11:25:29 pm »

Yellow II will have to leave men behind to watch those prisoners since they have no way to restrain them.
I'm gonna feel bad for this, but ... kill them.
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mastahcheese

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Re: [SG] Close Combat: Road to Gibalt - Assault at Daybreak
« Reply #107 on: February 11, 2015, 11:31:19 pm »

Yellow II will have to leave men behind to watch those prisoners since they have no way to restrain them.
I'm gonna feel bad for this, but ... kill them.
No!
Just leave maybe 3 or so people to watch them!
We took their guns.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

adwarf

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Re: [SG] Close Combat: Road to Gibalt - Assault at Daybreak
« Reply #108 on: February 11, 2015, 11:35:13 pm »

Yellow II will have to leave men behind to watch those prisoners since they have no way to restrain them.
I'm gonna feel bad for this, but ... kill them.
No!
Just leave maybe 3 or so people to watch them!
We took their guns.
Getting rid of those three guys to watch them will take away from the already rather small force we have to take the town though, those three guys could be the difference between all of our guys dying or some of them dying.
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Playergamer

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Re: [SG] Close Combat: Road to Gibalt - Assault at Daybreak
« Reply #109 on: February 12, 2015, 12:04:50 am »

They're practically civvies, we can't just execute them. Leave a few guys and bring them back to base.
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Parsely

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Re: [SG] Close Combat: Road to Gibalt - Assault at Daybreak
« Reply #110 on: February 12, 2015, 12:19:22 am »

Hauzer are the Ultimate Enemy so the soldiers would obey without question if their NCO ordered them to execute these men, but they're unarmed and defenseless so they would not feel good about it. Two men would be sufficient to watch four guys (one of whom is unconscious).
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mastahcheese

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Re: [SG] Close Combat: Road to Gibalt - Assault at Daybreak
« Reply #111 on: February 12, 2015, 04:10:25 pm »

I'd prefer to not be immoral.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread
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