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What do you want more of.

Monsters!
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Loot!
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Science!
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Dialogue!
- 0 (0%)
Politics!
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Resource Management!
- 0 (0%)

Total Members Voted: 0

Voting closed: January 18, 2015, 01:39:02 pm


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Author Topic: Necromechanic (BEING REBOOTED, CHECK OP/LATEST POST FOR DETAILS)  (Read 286121 times)

Yourmaster

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  • Not the weirdest on Bay12!
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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #570 on: November 07, 2014, 02:58:44 pm »

Why is that boy so short?
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10/10.
Wants to rape and enslave my innocent night faeries ;-;

Armok

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  • God of Blood
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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #571 on: November 07, 2014, 03:16:57 pm »

> Learn Fusion Sigil
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Shadestyle

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #572 on: November 07, 2014, 08:29:36 pm »

"Sounds like someone had inside knowledge before taking the princess. Listen I'd take your help but I doubt your father would allow you.  My kind aren't exactly liked so if you hang out with me you'll find yourself with the same people.

I'll make sure to bring the girl back though. Buh bye little one."


You leave the graveyard after digging up the graves and obtaining the corpses.  Your zombies finger's have completely been scraped off by the digging. -10 Health

You give 7 of the Criminal skeletons Glass cannons.

You try and learn Fusion Sigil, but the underlying concepts escape your grasp. -1 Pontification point

"Man, I have no idea how the fusion sigil is supposed to combine concepts, it's going to take some more study.  Where to and what next? There was a scrapyard and farm on the way here, or I could explore town for somewhere more interesting."

Spoiler: Status (click to show/hide)

Spoiler: Spells (click to show/hide)

Spoiler: Undead (click to show/hide)

Spoiler: Materials (click to show/hide)

Spoiler: Items (click to show/hide)

Spoiler: Skill books (click to show/hide)
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You are now having excessive amounts of fun

Execute/Dumbo.exe

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #573 on: November 07, 2014, 08:40:39 pm »

Well, if we hadn't wasted all our manna, we could have made our bone golem for manna storage.

Hmm, let's go to the scrapyard for a bit, might as well.
Logged
He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

3man75

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #574 on: November 07, 2014, 08:43:04 pm »

Let's checkout the magical book stores also.
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ShadowHammer

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #575 on: November 07, 2014, 09:26:32 pm »

Well, if we hadn't wasted all our manna, we could have made our bone golem for manna storage.

Hmm, let's go to the scrapyard for a bit, might as well.
This first,
Let's checkout the magical book stores also.
Then this.
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Execute/Dumbo.exe

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #576 on: November 07, 2014, 10:51:03 pm »

Also, just for future purposes, whenever we are learning a skill, if it =25 or is >25, we spend the minimum amount of PP to have a 100% chance to learn it, because I hate wasting those skill points.
On that note, 2 PP onto... Deep Quaff.
Logged
He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

Armok

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #577 on: November 07, 2014, 11:38:20 pm »

> Before leaving, at least collect SOME tombstones for later use.

> To the scrapyard! We need metal, lots of it, and it'll take a while to liquefy.

> Lets take two of the (non-animated) skulls and rut a bit of magic in them to rot, like we did with the wand.
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Shadestyle

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #578 on: November 08, 2014, 05:32:38 pm »

You gather up the three biggest oldest tombstones, A cross, a boulder, and an obelisk, and take them to your cart for later. -3 Elbow grease

You pour over your tomes and learn deep quaff. -2 Pontification points.

You then go to the Local scrapyard.

"Ahh, hello sir, I am looking for some metals I could make use of."

A snide grin crosses the man's face. "Then you came to the right place Mr. Graverobber. 100 gold for 100 pounds of anything you can get your hands on."

He leads you out to the back, where there are an assortment of scrap metals ranging anywhere from steel to copper and tin, some in seemingly pristine condition, other caked with holes and rust and even a few metals you don't recognize.

He scowls.  "And 100 gold extra if any of it looks too pretty!"

("What a massive flaming douchnozzle")

Spoiler: Status (click to show/hide)

Spoiler: Spells (click to show/hide)

Spoiler: Undead (click to show/hide)

Spoiler: Materials (click to show/hide)

Spoiler: Items (click to show/hide)

Spoiler: Skill books (click to show/hide)
« Last Edit: November 08, 2014, 06:17:53 pm by Shadestyle »
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Generally me

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #579 on: November 08, 2014, 06:39:18 pm »

How much money do we have and also I really want to learn random utterances
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Execute/Dumbo.exe

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #580 on: November 08, 2014, 07:21:07 pm »

4600, small coins=100, large equal 1000.
Logged
He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

Yourmaster

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #581 on: November 08, 2014, 07:51:50 pm »

Can we just knock him out and put him in the scrap?
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10/10.
Wants to rape and enslave my innocent night faeries ;-;

Iituem

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #582 on: November 08, 2014, 08:13:01 pm »

Can anyone think of a way we can curse or murder this man without stirring up too much trouble?

Can we kill him, then reanimate him in such a way that we can just leave him standing behind his desk (or sat in a chair) without having to expend energy.  Essentially treating him like a still skeleton.  Might ward off some suspicion for a bit.

Or you know, make an example of him.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Shadestyle

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #583 on: November 08, 2014, 08:43:55 pm »

"Well if we were going to kill him, we shouldn't use magic to conceal it, as that would immediately give us away when they found him. If we killed him, I would recommend just hiding the body and clearing my tracks."
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Armok

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #584 on: November 08, 2014, 08:50:15 pm »

> Don't kill him, just give him 400 and take 200 pounds of the best stuff. Any decent quality steel is a given, then look for anything with special magical properties of any kind, or anything that looks unique/interesting/catches our eye.

> Set steel on iquifying with a crackpot sigil and start making plates out of it with the extruder.
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...
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