Year 2, Q1~2A new year dawns on Earth, and a new era for the space vessels of humanity, because two important technologies have been announced! Larger ships can be constructed in the orbital docks of Earth, and the completion of prototype railgun weaponry may provide the key to penetrating the shields of the alien ships.
Pelsk of CruaraeaPelsk grants Amelia half of the income of Pelsk Bravo/Vili.
He spends 15 credits on finishing Railguns! The Phoenix can now be equipped with a Prototype Railgun, which deals 1.2 Kinetic damage. Any existing Phoenix fighter craft are retrofitted to use a Prototype Railgun.
A Colonizer Alpha is constructed in the flying docks, for the cost of
50 credits.
Pelsk sends his Impasser to MilkHumanSomewhere. At the blazing speed of .73 warp (repeating, of course) it arrives there.
The system has
two stars with only one habitable planet orbiting it. There are
no traces of alien starship drives in the system. However, the Impasser bumps into an
Alien Probe. It is smaller than the Impasser, with the golden sheen the Alien Scout had. The shimmer of a force field encircles it, but it probably has no armor. The tiny barrel of a single Photon Driver pokes out from the front. Engage it?
The Scout is sent from Pelsk Bravo to BrushThirdTotal. It will arrive next turn.
Pelsk gains 45 credits from Earth and Vili. The net loss is
20 credits.
Zhakarov of the FederationHis scientists perfect Larger Vessels. It is now possible to create the Scout M2, significantly larger than the M1 along with heftier shields or point defense. Because Improved Lasers has not been developed yet, they equip four 570nm lasers, previously found on the Impasser. Next, to bring the fight to the aliens, a "gunship" chassis of sorts has been developed, named the Erinyes. However, the rudimentary weapon systems available are not powerful enough to punch through the combined armor and shields of the aliens yet, so it may be best to wait. Currently, four Prototype Railguns are equipped. The Ruhk 1 & 2 are also available. Eschewing hull strength for faster speed along with
tougher armor, it, too, has no reason for existing yet--better weapons are needed to justify its fragility compared to its older brother, the Phoenix. Along with the railgun, Ruhks have the capacity for one (1) volley of missiles.
Research commences on better mining.
Both scouts of the Federation are moved to the Crowbar system.
With an income of 40 credits and expenditure of 30, the Federation has a
net gain of 10 credits.
Fletcher of the Titanian Republic10 credits are spent on scanning for star systems connected to Crowbar System.
Two systems are discovered, named HatBeyondGreater and ChooseSoldierNobody. Their distances are 0.325 and 1.21 warp, respectively.
15 more credits are spent on starting Missile research.
With 40 income from Earth, the Titanian Republic has a net gain of 15 credits.
Amelia of KasselynYou cannot research Extra Trait twice without Future Tech as a trait. Instead, research has been put into Missiles as agreed-upon in IRC.
Chemical Missiles are invented! They deal 3 damage, but ships that equip missiles can only use them a certain number of times before having to reload for a small fee at a colony with Orbital Docks. 15 credits used.
Also agreed-upon in IRC, she orders the construction of an Impasser craft for 15 credits.
(The only turn order is "web goes first" then everyone else goes by post order.)
Income 49 credits means a net gain of
19 credits.
New potential techsImproved Railguns | 30 * 2 |
Improved Shields | 30 * 2 |
Improved Point Defense | 30 * 2 |
Improved Armor | 30 * 2 |
Larger Ships II | 30 * 4 |
Improved Ion Drives II | 30 * 4 |
Production Efficiency | 15 * 4 |
Production Efficiency increases manned colony output, including Earth, by 50%.
EVENTA burning, heavily damaged ship that is larger than the Alien Scout has warped into Sol system! It is limping across the system (at a speed of 0.2 sublight speed) in a path that will take it very close to Earth. The Alien Ship is roughly two times longer than the Scout, and much larger in volume. It has four engines that look different from the Phase Drives on the Alien Scout, two of which are mangled. The golden armor of this ship is dented and splattered with some dirty black material. The shields of the Ship are flickering on and off. It seems to be running from something... The sensor scans from Earth don't have enough resolution to detect anything smaller than a Human Scout M1a, and Alien Scouts are slightly larger than that.
Perhaps this is a chance to capture an Alien ship and slingshot humanity into the future, or even capture and interrogate an Alien? If you destroy the ship in combat, you cannot interrogate the alien inside--though, who knows if humans can even figure out what the alien speaks. You may construct a ship from the docks and immediately use it in this event.
The Alien Ship has been nicknamed an Alien Gunship for now.
Province name: Cruaraea
Leader name: Commander Pelsk
Motivation: Money? Power? Secondary motivations, naturally. No, to be the forefront in the world is my natural motivation. Everyone remembers discoverers. Sure, there's money to be made in space as well as at home, but no one will forget my legacy as the Star Explorer!
Faction trait: Expeditious Fleet - I MUST be first!
Credits - 65
Income:
Sol/Earth -- +40
Pelsk Bravo/Vili -- +5
Control - 3/5
Production per turn: 2 ships
Current fleet:
#1 - Scout M1a - HP 4/4 (in transit to BrushThirdTotal)
#3 - Impasser - HP 3/3 (MilkHumanSomewhere sun orbit)
#4 - Colonizer Alpha - HP 6/6 (Earth docks)
Province name: Euro-Slavic Federation
Leader name: Provost Zakharov
Motivation: To explore space to solve the question of the universe.
Faction trait: One Minute Into The Future
Credits - 65
Income:
Sol/Earth -- +40
Control - 2/5
Production per turn: 2 ships
Current fleet:
#0 - Scout M1a - HP 4/4 (Crowbar solar orbit)
#1 - Scout M1a - HP 4/4 (Crowbar solar orbit)
#2 - Colonizer Alpha - HP 6/6 (Earth docks)
Province name: Kasselyn
Leader name: Amelia Tenrin
Motivation: Philosophical Unity and pursuit of truth.
Faction trait:
Totalitarian +10% passive income from colonies and Earth
Credits - 82
Income:
Sol/Earth -- +40
Pelsk Bravo/Vili -- +5
Totalitarian -- +4
Control - 2/5
Production per turn: 2 ships
Current fleet:
#2 - Colonizer Alpha - HP 6/6 (Earth dock)
#3 - Impasser - HP 3/3 (Earth dock)
Province name: Titanian Republic
Leader name: Peter Fletcher
Motivation: To claim the riches of space for the good of humanity (but prioritising the people of the Republic)
Faction trait: First Rate Industry
Credits - 50
Income:
Sol/Earth -- +40
Control - 3/5
Production per turn: 2 ships
Current fleet:
#0 - Scout M1a - HP 4/4 (Crowbar solar orbit)
#1 - Scout M1a - HP 4/4 (Sol orbit)
#2 - Colonizer Alpha - HP 9/9 (Earth docks)
(red is alien presence)ExploredStar System Sol Earth -- 40 resources per turn -- all factions
(one burning Alien Ship)
Star System ShortLastHigher (discovered by multiple factions): One sun
Prime
(one Amelia M1a wreckage)
Star System Crowbar (Discovered by Zakharov of ESFed): Two suns
(no planets)
Star System Pelsk Alpha (discovered by Pelsk of Cruarea): One sun
Alpha
Beta
(one Pelsk M1a wreckage)
Star System Pelsk Bravo (discovered by Pelsk of Cruarea): Two suns
Vili -- U.Colony Level One, Pelsk
Star System MilkHumanSomewhere (discovered by Pelsk of Cruarea): Two suns
Prime
(one Alien Probe)
Potential systemsStar System BrushThirdTotalStar System HatBeyondGreaterStar System ChooseSoldierNobodyResearching technologies (
also in second post)
Extra Trait | 1 turn remains |
Enhanced Unmanned Mining | 1 turn remains |
New shipsThe first true scout of humankind. It has a fair amount of hull integrity along with the option of a shield. Four laser weapon systems are attached, selected because of those systems' small volume.
HP: 6/6
Engines: x3 Linear Ion Engine
Speed: 1.0
Armor: +1.1 Titanium Plating
(a)Shields: +0.6 Prototype Shields
(b)Point Defense: +1.1 650nm Point Defense System
Armament 1: x4 Pinion Weapons 570nm Laser
Armament 2: none
Cost: 20c
A light gunship, proposed as a platform to deliver serious hurt to alien scouts. Ironically, the currently available weapons aren't powerful enough to punch through alien defenses. The Erinyes sports both railguns and missile bays, along with thick hull and high integrity.
HP: 8/8
Engines: x2 Linear Ion Engine
Speed: 0.5
Armor: +1.1 Titanium Plating
Shields: 0
Point Defense: 0
Armament 1: x4 Prototype Railgun
Armament 2: x1 Chemical Missile (3 volleys)
Cost: 40c
Eschewing hull strength for faster speed along with tougher armor, better weapons are still needed to justify its fragility compared to its older brother, the Phoenix. Along with the railgun, Ruhks have the capacity for one (1) volley of missiles.
HP: 4/4
Engines: x3 Linear Ion Engine
Speed: 1.5
Armor: +1.1 Titanium Plating
1 Shields: +0.6 Prototype Shields
2 Point Defense: +1.1 650nm Point Defense System
Armament 1: x2 Prototype Railgun
Armament 2: x1 Chemical Missile (1 volley)
Cost: 40c
Alien ship discoveredAn alien ship of gold and silver metal. This one is large and sports a single, wicked-looking weapons system along with better engines. The only specimen encountered so far was heavily damaged.
HP: ?
Engines: x4 ?
Armor: ?
Speed: ?
Shields: ?
Point Defense: 0
Armament 1: ?
Armament 2: ?
FAQ:
The Erinyes has 3 volleys of missiles, and the Ruhk 1. After using all the volleys, they cannot fire any more missiles until they restock at an orbital docks, which currently only exists on Earth.