Partial defense now means taking the square root of it, taking a cue from GalCiv2.
Year 1, Q3~4The citizens of Earth mourn the tragic passing of a pair of brave Scout pilots associated with the nation of Kasselyn, killed in action whilst defending themselves from an alien menace unknown til now. The Council extended its regrets to the families of the deceased, emphasizing that none of us would have known without their sacrifice. Some organizations expressed the opinion that ... (headlines of the Associated Press Global Paper)
Pelsk of CruaraeaWith a steady roar, a Colonizer Alpha vectors away from the Earth Orbital Docks, putting distance between it and the system before engaging faster than light travel, blinking out.
The colonizer ship lands on
Pelsk Bravo/Vili with no incident, and immediately starts setting up a mining and refining base. Income is
+10 credits a turn, and can be improved via technology
Enhanced Unmanned Mining.
Pelsk orders one Fighter, model name Impasser built. Its sleek form can be seen in the Orbital Docks, ready for whatever the universe can throw at it. It only cost
15 credits, too.
He spends
10 credits scanning the skies of Pelsk Bravo. He discovers two potential systems to explore. They are named BrushThirdTotal and MilkHumanSomewhere for now. The first system is 0.99 standard FTL units away, and the second 0.17 FTL units away.
Finally, he sets one of his spare facilities to researching Point Defences, spending
15 credits.
He gains 50 credits from colonies, for a net gain of
10 credits
Zhakarov of the Euroslavic Federation decides that to take care of the threat of aliens, he must use all his resources to try to close the technological gap. He sets his facilities to research both Larger Vessels and an Extra Trait, spending
15 and 25 credits respectively. The former technology requires one more turn of research, the latter two.
Zhakarov recalls his two ships to Sol, but they are too slow to scan the system after arriving (speed 0.5, distance 0.5).
Finally, he spends 10 credits to scan Sol system again, and discovers that it may be possible to colonize Jupiter and the asteroid belt, if he has
Enhanced Unmanned Mining.
Zhakarov gains 40 credits from Earth, for a net loss of
10 credits in his balance.
Amelia of Kasselyn does not dispatch the Colony Ship to Pelsk Bravo's Vili, because Pelsk has already colonized it.
She sets her research facilities to work on Improved Ion Drives and Point Defense. By the end of the year, the labs report a breakthrough on ion drive technology. It is now possible for all provinces of Earth to construct ships that utilize the Linear Ion Engine, including the Phoenix light fighter. However, larger ships cannot be built without other technological advances. The Phoenix A is equipped with two Linear Ion Engines instead of the Ion Pulse Engines of the Impasser, allowing it to have twice the hull, take twice the beating, and sacrifice none of the 0.66 FTL speed. Because no improvements in weapons technology have occurred, it still equips the 570nm Pinion Lasers. Advances in weapons technology will allow better weapons.
Collaborating with the labs of Pelsk, a new defense system is developed. Point Defense systems use lasers to intercept Missiles. However, they are too weak to deflect kinetic masses effectively (they
do provide
some benefit), and the phase interference required to block beam weapons is likewise difficult. The Phoenix A now is equipped with Point Defense.
All this research comes at the cost of 45 credits.
Kasselyn gains 44 credits from Earth, ending up with a net loss of
1 credit.
Fletcher of the Titanian Republic immediately orders his scouts to disengage. The Alien Scout doesn't seem to bother chasing his Scouts home. In fact, it doesn't even attempt to take them out with a potshot. Hmm...
He, too, concentrates on research over production, putting credits into Shields and Missiles (15 credits each).
Shields are now available to mankind! They work by diffusing energy across the entire shield, and therefore are extremely effective against beam weapons. They are not so effective verses missiles and kinetic masses, but it's better than nothing.
The Scout M1b is now available! For 5 more credits (10 for Fletcher), Scouts have a 0.5 shield to prevent them from being oneshotted by Alien Scouts. Any existing Scout M1as may be upgraded for 5 credits (10 for Fletcher) at a manned colony or Earth.
The Phoenix B is also available. Instead of Point Defense, it equips a 0.5 shield. It doesn't matter much, though, because its weapons cannot hurt Alien Scouts.
Fletcher gains 40 credits from Earth and spent 30 on research, ending with a net gain of
10 credits.
Pelsk may choose to give control of Pelsk Bravo/Vili to Amelia at any time.
Province name: Cruaraea
Leader name: Commander Pelsk
Motivation: Money? Power? Secondary motivations, naturally. No, to be the forefront in the world is my natural motivation. Everyone remembers discoverers. Sure, there's money to be made in space as well as at home, but no one will forget my legacy as the Star Explorer!
Faction trait: Expeditious Fleet - I MUST be first!
Credits - 85
Income:
Sol/Earth -- +40
Pelsk Bravo/Vili -- +10
Control - 2/5
Production per turn: 2 ships
Current fleet:
#1 - Scout M1a - HP 4/4 (in Pelsk Bravo sun orbit)
#3 - Impasser - HP 3/3 (Earth docks)
Province name: Euro-Slavic Federation
Leader name: Provost Zakharov
Motivation: To explore space to solve the question of the universe.
Faction trait: One Minute Into The Future
Credits - 55
Income:
Sol/Earth -- +40
Control - 2/5
Production per turn: 2 ships
Current fleet:
#0 - Scout M1a - HP 4/4 (Sol orbit)
#1 - Scout M1a - HP 4/4 (Sol orbit)
#2 - Colonizer Alpha - HP 6/6 (Earth docks)
Province name: Kasselyn
Leader name: Amelia Tenrin
Motivation: Philosophical Unity and pursuit of truth.
Faction trait:
Totalitarian +10% passive income from colonies and Earth
Credits - 63
Income:
Sol/Earth -- +40
Totalitarian -- +4
Control - 1/5
Production per turn: 2 ships
Current fleet:
#2 - Colonizer Alpha - HP 6/6 (Earth dock)
Province name: Titanian Republic
Leader name: Peter Fletcher
Motivation: To claim the riches of space for the good of humanity (but prioritising the people of the Republic)
Faction trait: First Rate Industry
Credits - 35
Income:
Sol/Earth -- +40
Control - 3/5
Production per turn: 2 ships
Current fleet:
#0 - Scout M1a - HP 4/4 (Sol orbit)
#1 - Scout M1a - HP 4/4 (Sol orbit)
#2 - Colonizer Alpha - HP 9/9 (Earth docks)
(red is alien presence)ExploredStar System Sol Earth -- 40 resources per turn -- all factions
Star System ShortLastHigher (discovered by multiple factions): One sun
Prime
(one Amelia M1a wreckage)
Star System Crowbar (Discovered by Zakharov of ESFed): Two suns
(no planets)
Star System Pelsk Alpha (discovered by Pelsk of Cruarea): One sun
Alpha
Beta
(one Pelsk M1a wreckage)
Star System Pelsk Bravo (discovered by Pelsk of Cruarea): Two suns
Vili -- U.Colony Level One, Pelsk
Potential systemsStar System BrushThirdTotalStar System MilkHumanSomewhereResearching technologies (
also in second post)
Railguns | 1 turn remaining |
Extra Trait | 2 turns remaining |
Larger Ships | 1 turn remaining |
New shipsBetter ion engines enabled Earth's armorers to equip this fighter with more hull. It can take twice the beating of the Impasser without sacrificing any maneuverability.
HP: 6/6
Engines: 2x Linear Ion Engines
Speed: 0.66
Armor: +1 Titanium Plating
Shields: 0
Point Defense: +1 650nm Point Defense System
Armament 1: x2 Pinion Weapons 570nm Laser
Armament 2: none
Cost: 25c
Better ion engines enabled Earth's armorers to equip this fighter with more hull. It can take twice the beating of the Impasser without sacrificing any maneuverability. This model of the Phoenix has shield generators.
HP: 6/6
Engines: 2x Linear Ion Engines
Speed: 0.66
Armor: +1 Titanium Plating
Shields: +0.5 Prototype Shields
Point Defense: 0
Armament 1: x2 Pinion Weapons 570nm Laser
Armament 2: none
Cost: 25c
A Scout M1a equipped with prototype shields.
HP: 4/4
Engines: 2x Ion Pulse Drives
Armor: 0
Speed: 0.5
Shields: +0.5 Prototype Shields
Point Defense: 0
(a)Armament 1: x2 Pinion Weapons 770nm Laser
Armament 2: none
Cost: 15c