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Author Topic: Quest for Immortality: D&D 3.5 Epic Campaign (5/5)  (Read 30687 times)

Nerjin

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Re: Quest for Immortality: D&D 3.5 Epic Campaign (5/5)
« Reply #120 on: October 19, 2014, 03:01:39 pm »

... Not really. Immaterial has to finish his sheet [it's mostly done] and I don't even know if Harb has started. But four of us mostly done!
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My Name is Immaterial

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Re: Quest for Immortality: D&D 3.5 Epic Campaign (5/5)
« Reply #121 on: October 19, 2014, 04:11:38 pm »

EURGH. I've got homework to do first. Then maybe today. I can't promise anything.

tryrar

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Re: Quest for Immortality: D&D 3.5 Epic Campaign (5/5)
« Reply #122 on: October 19, 2014, 06:59:19 pm »

Also, I want someone to doublecheck my equipment, an give some tips on what I should get.
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Nerjin

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Re: Quest for Immortality: D&D 3.5 Epic Campaign (5/5)
« Reply #123 on: October 19, 2014, 07:15:43 pm »

Broke down and got the magic item compendium. Got a "Least Crystal of Demolition" [+1 weapon and all that...], and a couple for my armor and shield near the bottom. Plus a Vest of Resistance +5. Also, added two more immovable rods. Just in case.
Quote from: So far
760,000 gp to start.

+5 Lightly Fortified Mithril Breastplate of Soulfire: -54,500 gp
+5 Moderately Fortified Animated Heavy Mithril Shield: -51,020 gp
+1 Large Cold Iron Falchion with +9 [Speed (3), Keen (1), Ghost Touch (1) Anarchic (2), Holy (2)]: -202,450 gp

Ring of Freedom of Movement: -40,000
Ring of Protection +5: -50,000
Ring of Elemental Command Fire: -200,000

Belt of Giant’s Strength +6: -36,000
Hand of Glory: -8000
Ioun Stones: Pink Rhomboid (+2 Constitution): -8,000
Gloves of Dexterity +6: -36,000

Immovable Rod x4: -2,000
Handy Haversack: -2,000

Sundark Goggles: -10
Boots of S&S: -5,500
Hat of Disguise: -1,800

Weapon Augmentation Crystal: Lesser of Demolition: -3,000
Armor Augmentation Crystal: Greater Frenzy: -6,000
Augmentation Crystal of Bent Sight: -500

Vest of Resistance +5: 25,000
29,220 gp Left
« Last Edit: October 19, 2014, 09:48:12 pm by Nerjin »
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Flying Dice

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Re: Quest for Immortality: D&D 3.5 Epic Campaign (5/5)
« Reply #124 on: October 19, 2014, 09:22:53 pm »

Do note that it's only the Greater crystal that allow you to crit against their respective targets. Least is just +1d6 (which is admittedly better than +1d6 from an enchantment, but still thoroughly meh). Greater also includes the effect from Lesser that lets you overcome their DR, and the Greater crystal is only 5k more than the Least.

Also, I want someone to doublecheck my equipment, an give some tips on what I should get.
Did you forget to add your Fast Movement to your speed?

Boots of Speed are questionable; there are other good boots for you, and there's a 6k Speed enchantment that gives 3/day 1-round haste with a swift action.

One obvious thing is the Cloak of Resistance +5. A Vest costs the same, but occupies a slot which has fewer good alternatives; a Cloak of Minor Displacement grants a continuous 20% miss chance, a Cloak of the Phoenix grants continuous flight at your land speed with perfect maneuverability, &c.

Instead of lugging rations, pick up a Survival Pouch or a combination of the lesser food+water+shelter items.

Instead of the lantern, get a Dull Grey Ioun Stone that you've paid a caster to hit with Continual Flame. If my memory holds, it should be 110gp for torch-equivalent light forever which you can stick in a pouch when you don't need it (plus 25gp for the stone itself).

As a fun aside, you could probably buy a bunch of dull grey stones and paint or pay for them to be permanently illusioned as decoys for the valuable ones.

At this level of play, you don't want a length of rope. You want a Troll Gut Rope, or if you're awesome, a Rod of Ropes. Or, again, flight/teleportation.

I... don't get the Blueshine. I mean, sure, it's cheap as hell and isn't a +#, but it's not going to make a difference to anything you'll need to hide from. Holy shit, I forgot about Nimble! Welp, time to change my sheet around a bit, haha.

Sundering is eww. You're paying money for something that will help destroy loot.  :P

Mettaline is cool, though, and the other two on your weapon mesh. Not much beyond that.
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Nerjin

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Re: Quest for Immortality: D&D 3.5 Epic Campaign (5/5)
« Reply #125 on: October 19, 2014, 09:26:15 pm »

Do note that it's only the Greater crystal that allow you to crit against their respective targets. Least is just +1d6 (which is admittedly better than +1d6 from an enchantment, but still thoroughly meh). Greater also includes the effect from Lesser that lets you overcome their DR, and the Greater crystal is only 5k more than the Least.

But I cannot use it. I'd have it otherwise. Since it's a +1 enchantment bonus I can only use the Least version of the crystal. Should I buy a second weapon to give a seperate slew of abilities to?
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Harbingerjm

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Re: Quest for Immortality: D&D 3.5 Epic Campaign (5/5)
« Reply #126 on: October 19, 2014, 09:43:10 pm »

One obvious thing is the Cloak of Resistance +5. A Vest costs the same, but occupies a slot which has fewer good alternatives; a Cloak of Minor Displacement grants a continuous 20% miss chance, a Cloak of the Phoenix grants continuous flight at your land speed with perfect maneuverability, &c.
See:
Yes, by the DMG rules, though if Tawa decides to use the rules from MiC about adding common effects to things you could instead slap Protection +5 on either the Ring of Sustenance or the Ring of FoM for a flat 50K price increase to the base ring price. Or indeed to a Body or Shoulder slot.
Can we get a ruling on whether the MiC rules apply, Tawa?

I... don't get the Blueshine. I mean, sure, it's cheap as hell and isn't a +#, but it's not going to make a difference to anything you'll need to hide from.
The hide is meh, the protection from acid and rust (monsters) is invaluable.

Sundering is eww. You're paying money for something that will help destroy loot.  :P
Remember kids, don't be a Sundertard. No-one likes Sundertards.

Do note that it's only the Greater crystal that allow you to crit against their respective targets. Least is just +1d6 (which is admittedly better than +1d6 from an enchantment, but still thoroughly meh). Greater also includes the effect from Lesser that lets you overcome their DR, and the Greater crystal is only 5k more than the Least.
But I cannot use it. I'd have it otherwise. Since it's a +1 enchantment bonus I can only use the Least version of the crystal. Should I buy a second weapon to give a seperate slew of abilities to?
That's not how crystals work. They don't have a bonus value, they cost a set amount, and they're bought seperately from the weapon.

Hey, Tawa, would using the alternate Psionic requirement adaptation of Mindbender be acceptable?
« Last Edit: October 19, 2014, 09:56:11 pm by Harbingerjm »
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Nerjin

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Re: Quest for Immortality: D&D 3.5 Epic Campaign (5/5)
« Reply #127 on: October 19, 2014, 09:46:18 pm »

Quote from: Magical Item Thing
A least augment crystal functions whenever attached to an
object of at least masterwork quality, even if the object itself
has no magical properties.
• A lesser augment crystal functions only when attached to an
object with a magical enhancement bonus of +1 or higher (such
as a +1 longsword or bracers of armor +1).

• A greater augment crystal functions only when attached to
an object with a magical enhancement bonus of +3 or higher.
Only the item’s actual bonus applies, not its “effective” bonus;
for example, a +1 keen holy fl aming burst longsword won’t allow
a greater augment

I bolded the part as for why I can't use the Greater version. I orange'd the part that proves I wasn't reading it properly. I'm upgrading the Least to lesser.
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Is the admiral of the SS Lapidot.

Harbingerjm

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Re: Quest for Immortality: D&D 3.5 Epic Campaign (5/5)
« Reply #128 on: October 19, 2014, 09:56:55 pm »

Ah, right, mistook your meaning about the bonus. Yeah, I'd forgotten about that.
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Flying Dice

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Re: Quest for Immortality: D&D 3.5 Epic Campaign (5/5)
« Reply #129 on: October 19, 2014, 10:29:33 pm »

Haha, wow, I feel goofy. I'd completely forgotten about that as well.

About Blueshine's protective aspects as well.
--

Still waiting on word from Tawa about this
Can we get a ruling on whether the MiC rules apply, Tawa?

Also, I'm resisting the temptation to spend some of what's left of my gold on an Eternal Wand of Create Magic Tattoo (ah, screw it, no I'm not). Instead I settled for paranoia and added Calling to my armor and buckler. And good fucking gods, that's an absurdly magical tiny bit of padded armor. Glad I remembered about Roaring, too.
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Nerjin

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Re: Quest for Immortality: D&D 3.5 Epic Campaign (5/5)
« Reply #130 on: October 19, 2014, 10:32:58 pm »

Alrighty, some browsing brought me to remove the Cloak of Displacement [which I had forgotten to write down…] for a Phoenix Cloak. Had to drop the Vest of Resistance too in order to afford it.

Removed Sundark Goggles for Raptor’s Mask [being immune to blinding and dazzling seems nicer than just one]

Removing Ring of Protection +5 for a Ring of Blinking. Then, upon realizing I had extra cash, added +3 protection onto it. I'm not sure I did it right. It is cumulative right? Anyways, if he decides we CAN'T do that I've kept the prices listed seperately just in case.
Quote from: So far
760,000 gp to start.

+5 Lightly Fortified Mithril Breastplate of Soulfire: -54,500 gp
+5 Moderately Fortified Animated Heavy Mithril Shield: -51,020 gp
+1 Large Cold Iron Falchion with +9 [Speed (3), Keen (1), Ghost Touch (1) Anarchic (2), Holy (2)]: -202,450 gp

Ring of Freedom of Movement: -40,000
Ring of Blinking and Protection +3: -45,000 [27,000 + 18,000 [1 > 2 > 3 [2,000 + 6,000 + 10,000]]
Ring of Elemental Command Fire: -200,000

Belt of Giant’s Strength +6: -36,000
Hand of Glory: -8000
Ioun Stones: Pink Rhomboid (+2 Constitution): -8,000
Gloves of Dexterity +6: -36,000

Immovable Rod x4: -2,000
Handy Haversack: -2,000

Boots of S&S: -5,500
Hat of Disguise: -1,800

Weapon Augmentation Crystal: Lesser of Demolition: -3,000
Armor Augmentation Crystal: Greater Frenzy: -6,000
Augmentation Crystal of Bent Sight: -500

Phoenix Cloak: -50,000
Raptor’s Mask: -3,500

5, 730 gp Left


Face: Raptor’s Mask
Head: Hat of Disguise
Throat: Hand of Glory [Ring of Blinking and Protection +5]
Shoulders: Phoenix Cloak
Body: +5 Lightly Fortified Mithril Breastplate of Soulfire
Torso: EMPTY
Hands: Gloves of Dexterity +6
Arms: EMPTY
Waist: Belt of Giant’s Strength +6
Ring 1: Freedom of Movement
Ring: 2: Ring of Elemental Command (Fire)
Feet: Boots of Striding and Springing
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

tryrar

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Re: Quest for Immortality: D&D 3.5 Epic Campaign (5/5)
« Reply #131 on: October 21, 2014, 07:38:34 am »

Hmm, any suggestions about what to replace sunder with?
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Nerjin

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Re: Quest for Immortality: D&D 3.5 Epic Campaign (5/5)
« Reply #132 on: October 21, 2014, 07:50:16 am »

You actually have two feats to work with.

Quote from: From OP feats section
•   If you have at least 1 BAB, you can Power Attack with any weapon you are proficient in and are treated as if you have the Power Attack feat without actually taking it. Yes, this does include ranged weapons. Call it a Headshot.

So you don't need to have Power Attack. You could take Extra Rage if you think you'll be raging a bunch. If you want you could take Monkey Grip and make your Greataxe one size category larger for a -2 to hit with it. BUT that's kinda my guys thing. I'm new at this so those are my only suggestions right now. I'll do some research when I'm home from college.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

tryrar

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Re: Quest for Immortality: D&D 3.5 Epic Campaign (5/5)
« Reply #133 on: October 21, 2014, 08:00:44 am »

Well, I actually need Power Attack as a Prereq for Frenzied Berserker, unless Tawa says the houserule satisfies that prereq...
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Nerjin

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Re: Quest for Immortality: D&D 3.5 Epic Campaign (5/5)
« Reply #134 on: October 21, 2014, 08:03:59 am »

Quote from: From OP feats section
•   If you have at least 1 BAB, you . . . are treated as if you have the Power Attack feat without actually taking it.

Unless I'm misunderstandng him I don't think it wouldn't satisfy that.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.
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