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Author Topic: odd animal farms  (Read 5342 times)

StupidElves

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Re: odd animal farms
« Reply #15 on: October 14, 2014, 08:38:12 am »

Thanks to a mod that adds in dinosaurs, my meat farms right now are filled with whatever the plural of saurophaganax is. They're quite good for war, btw.
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Button

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Re: odd animal farms
« Reply #16 on: October 14, 2014, 10:04:58 am »

The weirdest animal I've ever raised for meat was in 34.11, when I had a mountain gnome farm.

Seriously, they have [CAN_LEARN] but not [CAN_SPEAK], and for some reason if it's intelligent but can't talk to you, your dwarves are happy to eat it...
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Tacomagic

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Re: odd animal farms
« Reply #17 on: October 14, 2014, 10:07:14 am »

The weirdest animal I've ever raised for meat was in 34.11, when I had a mountain gnome farm.

Seriously, they have [CAN_LEARN] but not [CAN_SPEAK], and for some reason if it's intelligent but can't talk to you, your dwarves are happy to eat it...

...

If you'll excuse me, I have some good aligned mountains to find.
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Akura

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Re: odd animal farms
« Reply #18 on: October 14, 2014, 01:45:07 pm »

They would be pretty easy to catch, too. Cage traps around a barrel of booze. For bonus points, make it a barrel of gnomeblight.
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Tacomagic

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Re: odd animal farms
« Reply #19 on: October 14, 2014, 02:34:02 pm »

They would be pretty easy to catch, too. Cage traps around a barrel of booze. For bonus points, make it a barrel of gnomeblight.

This actually raises an interesting question:  If you tame an animal at an embark (and optionally max out the training knowledge), retire the fort, and embark somewhere else using the same civilization, do those animals become available in caravans?

Has anyone experimented with this at all?
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The Bard

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Re: odd animal farms
« Reply #20 on: October 14, 2014, 02:53:10 pm »

Unless it's changed in the latest release, you never get civ-level domestication.
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StagnantSoul

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Re: odd animal farms
« Reply #21 on: October 14, 2014, 02:57:36 pm »

I was thinking the same thing, since I had a cave dragon farm going. Completely mastered training them, retired, went somewhere else. No cave dragons.  :'(
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Voidlord

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Re: odd animal farms
« Reply #22 on: October 14, 2014, 04:29:38 pm »

I was thinking the same thing, since I had a cave dragon farm going. Completely mastered training them, retired, went somewhere else. No cave dragons.  :'(

Aww...
but seriously that would be sweet in preventing sieges, just unleashing some of them on your victims
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PDF urist master

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Re: odd animal farms
« Reply #23 on: October 14, 2014, 04:33:09 pm »

dragon farm.

also at that one point, my food stock was 50% forgotten beast meat and forgotten beast derivatives.
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m-logik

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Re: odd animal farms
« Reply #24 on: October 14, 2014, 05:58:58 pm »

In one of my earliest forts I purchased a breeding pair of pileated gibbons from the elves. I had the idea that I would give all of my dwarves a pet helper monkey. For, you know, reasons. Then I discovered that the animal cap was significantly lower than the population of an average dwarf fortress. The idea then transformed into pileated gibbon meat roasts, pileated gibbon leather trousers, pileated gibbon skull totems, and pileated gibbon flavored miasma for everyone.
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§k

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Re: odd animal farms
« Reply #25 on: October 14, 2014, 10:30:54 pm »

The weirdest animal I've ever raised for meat was in 34.11, when I had a mountain gnome farm.

Gnomes are interesting creatures! I once built a gnomish mine and a mine-town.
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Voidlord

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Re: odd animal farms
« Reply #26 on: November 19, 2014, 11:50:35 am »

New one
Giant Flying Squirrels!!
If only I couls train them to be war mounts, flying dwarven cavalry
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Tacomagic

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Re: odd animal farms
« Reply #27 on: November 19, 2014, 01:02:27 pm »

New one
Giant Flying Squirrels!!
If only I couls train them to be war mounts, flying dwarven cavalry

Those are awesome for meat industry.  Had a set of those a few fortresses ago.  The fact that they inherited their growth from the vermine (born fully grown) makes them ideal for early/rapid meet/bone/leather production.
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StupidElves

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Re: odd animal farms
« Reply #28 on: November 19, 2014, 01:36:33 pm »

My most recent fort I've got a breeding pair of veloceraptors thanks to the dinosaur mod. Before anyone says anything, yes they are fully domesticated and are worse than cats.
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smeeprocket

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Re: odd animal farms
« Reply #29 on: November 19, 2014, 02:18:32 pm »

I briefly had sea otters. I caught a pregnant mother. But someone let the babies out while they were untamed and she's the only one left :( I'm hoping to get a male with my traps to get that going again.

I am still looking to start a giant sperm whale farm, one day...
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