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Author Topic: East Kajikstan Design Bureau, 1925  (Read 11726 times)

tryrar

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Re: East Kajikstan Design Bureau, 1922
« Reply #135 on: October 22, 2014, 12:23:22 pm »

Spoiler: Proposals (click to show/hide)


I would like to remind people that nothing gets built unless you specifically order it built! Also, multiple production proposals can be combined into one single proposal(subject to GM veto of course) to save space, and so you don't have to decide between what to build. Just remember to keep track of costs!

Also, contracting out work to private industry IS an option. In this case, whatever is contracted out to be built would have X number built each year automatically, with X being dependent on the size of the factory that takes up the contract.
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

10ebbor10

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Re: East Kajikstan Design Bureau, 1922
« Reply #136 on: October 22, 2014, 12:25:13 pm »

Can we get production costs for our newest designs?
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tryrar

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Re: East Kajikstan Design Bureau, 1922
« Reply #137 on: October 22, 2014, 12:26:31 pm »

Whoops :P And I thought I had gotten everything before posting

Edit: Fixed. As for the shaped charge ammo, there are a couple large Government-leased ammunition plants craking out all the spare ammo for the military, so it is assumed(as long as something doesn't happen to them at least >:D) that they produce enough ammo to stock all our weapons. However, whenever a new ammo type or size is introduced, it will take a few months delay to introduce in sufficient numbers to make any impact, so keep that in mind when designing things(if you want to make a large stock of a certain ammo type quickly, all ammo is .01pp for manual building).

Finally, note that I have clarified what guns our artillerymen are using, just for reference.
« Last Edit: October 22, 2014, 12:35:09 pm by tryrar »
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Aseaheru

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Re: East Kajikstan Design Bureau, 1923
« Reply #138 on: October 22, 2014, 12:56:37 pm »

Spoiler: Proposal Beta (click to show/hide)
Spoiler: Proposal Two (click to show/hide)
Spoiler: Proposal Three (click to show/hide)
That should work, right?
-edit-
Spoiler: proposal Gamma (click to show/hide)
« Last Edit: October 23, 2014, 06:29:24 am by Aseaheru »
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tryrar

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Re: East Kajikstan Design Bureau, 1923
« Reply #139 on: October 22, 2014, 12:59:38 pm »

Remember to note how many engineers you are putting on it; depending on the difficulty I assign the default of 5 Novice engineers might actually incur penalties!
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

10ebbor10

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Re: East Kajikstan Design Bureau, 1923
« Reply #140 on: October 22, 2014, 02:36:49 pm »


Spoiler: Torpedo (click to show/hide)



Spoiler: Design Proposals (click to show/hide)
Spoiler: Production Proposals (click to show/hide)
« Last Edit: October 22, 2014, 03:34:22 pm by 10ebbor10 »
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Aseaheru

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Re: East Kajikstan Design Bureau, 1923
« Reply #141 on: October 22, 2014, 02:50:12 pm »

Carbine is the ballistic engie and 9 normals, Carburetor is 5 and tank is 15...
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tryrar

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Re: East Kajikstan Design Bureau, 1923
« Reply #142 on: October 22, 2014, 11:28:46 pm »

So I don't have to keep referring to wikipedia, I'm going to put the cruiser in a spoiler as reference:

Spoiler: Townsend Class Cruiser (click to show/hide)

Our ballistics engineer notes that the 40mm LA1 is actually a superior weapon to the heavier 47mm, with a much higher muzzle velocity; though it does carry a lighter HE shell. Nevertheless, He recommends replacing it with the LA1 as it can theoretically hit targets flying at a higher altitude. As well, the 100mm guns on our destroyers are virtually identical the 102mm in ballistic performance, so replacing the 102mm guns as well would simplify logistics.

Also, Aseaheru, you're almost asking for the impossible with your tank design. 60mm of sloped armor with 20mm schurzen, 60mm all around the turret, AND for 10 tons? Your specification is basically a sloped Panzer 4 for less than half the weight, and will most likely result in a VERY flawed design.
« Last Edit: October 23, 2014, 12:00:48 am by tryrar »
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Aseaheru

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Re: East Kajikstan Design Bureau, 1923
« Reply #143 on: October 23, 2014, 06:28:17 am »

Ah, am I?


Nope, no weird things there.
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tryrar

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Re: East Kajikstan Design Bureau, 1923
« Reply #144 on: October 23, 2014, 10:04:23 am »

Heh, much more reasonable
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Aseaheru

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Re: East Kajikstan Design Bureau, 1923
« Reply #145 on: October 23, 2014, 10:22:32 am »

Heres an idea, could we set t up that our factories always make the same things each year until we change their output? Because currently we are sorta limited in what we can have built...
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tryrar

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Re: East Kajikstan Design Bureau, 1923
« Reply #146 on: October 23, 2014, 10:32:30 am »

Yeah, sure. Next production order approved is repeated until changed :P

Remember you can also contract out work as well
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Funk

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Re: East Kajikstan Design Bureau, 1923
« Reply #147 on: October 23, 2014, 10:35:32 am »

Ok lets have a simpler tank
Lighting class tank see later up date for the improved model.

Now going for Petrol Electric system is an odd choice but it has it's advantages:
Our top speed is not limited by the engines but by the stored power.
Electric motors do not need a transmission, so training is simpler.
The engines are run at a constent speed, improving fuel economy.
It's the first ever stealth tank.

« Last Edit: October 23, 2014, 11:20:21 am by Funk »
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Aseaheru

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Re: East Kajikstan Design Bureau, 1923
« Reply #148 on: October 23, 2014, 10:40:27 am »

Yes, one that will die in seconds and cant kill anything with armor.

Hell, it probably wouldn't be that good for supporting infantry...

Now, if we removed that armored turret with a cannon... Its the land battleship! (Once we add armor, and come up with batteries that last long enough)
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Funk

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Re: East Kajikstan Design Bureau, 1923
« Reply #149 on: October 23, 2014, 11:23:35 am »

20mm is good armour for a 1920's tank, the Renault FT had 22mm, the T-26, 15mm.
Sure in time it'll need thicker armour but for now 20mm fine.

But your right it's not able to fight armor, so i'll change it to have a LA1-AT cannon in the turret.

Spoiler: Lighting class tank (click to show/hide)
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG
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