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Author Topic: East Kajikstan Design Bureau, 1925  (Read 11729 times)

Aseaheru

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Re: East Kajikstan Design Bureau, 1922
« Reply #120 on: October 18, 2014, 06:00:32 pm »

Spoiler: GPT-1 Votes (click to show/hide)
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Funk

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Re: East Kajikstan Design Bureau, 1922
« Reply #121 on: October 18, 2014, 06:22:46 pm »

I will remind you our current shipyard can only handle ships up to 5000t displacement, about 1/3 of the proposed battleship. Might wanna adjust to something like a destroyer :P
Ok smaller now, much smaller.
We need to defend our coast, so here's the destroyer  class of 1923.
i used the USS Texas (1892) as a starting point.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Aseaheru

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Re: East Kajikstan Design Bureau, 1922
« Reply #122 on: October 18, 2014, 07:04:04 pm »

That ship is about 30 years out of date...

We can just buy war-surplus ships from somewhere.
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Funk

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Re: East Kajikstan Design Bureau, 1922
« Reply #123 on: October 19, 2014, 09:07:27 am »

Ok so lets buy a few surplus ships then.
We need an airplane or two, lets start simple with a biplane, 2 LMG-1-M1920 and a Model 1921 High Performance Engine


Proposal  Epsilon
Purchase a number of war-surplus ships

Proposal six
Hark light fighter
a simple biplane with 2 LMG-1-M1920s firing forward.
It should use a single Model 1921 High Performance Engine to drive a pusher propeller

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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Aseaheru

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Re: East Kajikstan Design Bureau, 1922
« Reply #124 on: October 19, 2014, 09:49:55 am »

Next year perhaps?
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tryrar

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Re: East Kajikstan Design Bureau, 1922
« Reply #125 on: October 20, 2014, 07:53:49 pm »

bump
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Aseaheru

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Re: East Kajikstan Design Bureau, 1922
« Reply #126 on: October 20, 2014, 09:28:49 pm »

comeon people, vote for shit!
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Parsely

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Re: East Kajikstan Design Bureau, 1922
« Reply #127 on: October 20, 2014, 09:51:58 pm »

I wish you'd just put all the proposals in one spoiler with their votes. Too much clicking.
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Funk

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Re: East Kajikstan Design Bureau, 1922
« Reply #128 on: October 21, 2014, 07:26:26 am »

Ok big vote spoiler thing done.

Spoiler: Proposals (click to show/hide)
Spoiler: Votes (click to show/hide)
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Aseaheru

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Re: East Kajikstan Design Bureau, 1922
« Reply #129 on: October 21, 2014, 04:55:55 pm »

Combo bump and pointing out we need to vote on truck.
Spoiler: Proposals (click to show/hide)
Spoiler: Votes (click to show/hide)
Spoiler: Truck votes (click to show/hide)
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Parsely

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Re: East Kajikstan Design Bureau, 1922
« Reply #130 on: October 21, 2014, 05:07:02 pm »

Spoiler: Proposals/Votes (click to show/hide)
Spoiler: Truck Votes (click to show/hide)
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tryrar

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Re: East Kajikstan Design Bureau, 1922
« Reply #131 on: October 22, 2014, 08:39:48 am »

Bumping one more time before running the turn. Come on guys, we need votes!
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

alamoes

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Re: East Kajikstan Design Bureau, 1922
« Reply #132 on: October 22, 2014, 10:15:28 am »

Oh, we never voted?  Wow.  I feel dumb.  :P


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Aseaheru

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Re: East Kajikstan Design Bureau, 1922
« Reply #133 on: October 22, 2014, 10:41:00 am »

You can only vote for three numbers and three Greek letters...
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tryrar

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Re: East Kajikstan Design Bureau, 1923
« Reply #134 on: October 22, 2014, 12:16:20 pm »

In case of more votes than allowed, I use a double-sided random number generation technique(ie ,a coin). This is in case it doesn't get corrected before the turn.


As spring of 1922 advances, reports in the west grow increasingly more concerning. Troop movements indicate intense drilling for new recruits, and there are reports that West Kajikstan has imported a couple examples of armor from Banglo to their immediate west over the High Jelt Sea. As well, three more ships of the new heavy frigate clas that analysts have dubbed the "Highland" class are completed, giving total tonnage of the new West Kajikstan Navy of around 10k tons.

In response to this, a diplomatic mission to Ashland to our East, to acquire ships, is undertaken. Ashland purportedly supports fights against tyranny, and sent us some discrete aid during the fighting. They also have a well equipped, if small navy. Eventually, in return for several trade concessions, the Ashlanders agree to part with an older light cruiser of the 5000t range(basically this) they were in the process of decommissioning. They even provide a supply of ammunition and licenses to produce more if we so choose.

On the armor front, while we currently have nothing to really match the Banglo armor that the westerners are preparing to build(basically, an AU FT-17), our engineers assure the generals that the high-velocity cannon prototype can penetrate the relatively thin armor of those tanks at any range-indeed, tests show it can penetrate 60mm set at a 15 from vertical at around 2 kilometers. which is more than enough to take care of any corrent and future armor the engineers can conceive.

Meanwhile, after a fierce debate by our engineers, work on an airship begins. This 150m long craft is completed without incident; it consists of a large hydrogen gas envelope with a simple enclosed gondola suspended below it, perfect for long scout patrols. Our engineers have even added two swivel mounted LMG-1's for self defense. Given the nickname Prometheus, it is immediately requisitioned by the Navy for naval scout patrol duty.

As for the shaped charges, it is a simple matter, so simple just 2 engineers are actually needed to develop shaped charge rounds for all our current artillery, including the (as yet) produced LA1-AT.

Finally, work on the Hark light fighter is completed, but there is a problem: During testing it was shown that vigorous acrobatics, such as when a pilot is dogfighting, the engine is prone to starving itself of fuel and cutting out. After three near crashes, the problem is traced to the carburetor. Designs for an improved carb are drawn up, but no progress is made before the year is up.

On the building side of things, a on-site chemical plant is completed, producing enough hydrogen for 3 Prometheus-class airships a year(reducing the cost to just around 50 for the gondola and envelope components), as well as a small lab for improving explosives and torpedos, as well as rockets. As well, the work on the new factory complex started last year is completed without any incident. Lastly, the first crop of new engineers and laborers complete their crash training.

Spoiler: People You Command (click to show/hide)
Spoiler: Current Military (click to show/hide)
Spoiler: Designs of 1920 (click to show/hide)
Spoiler: Designs of 1921 (click to show/hide)
Spoiler: Designs of 1922 (click to show/hide)

« Last Edit: October 22, 2014, 12:28:49 pm by tryrar »
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.
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