I think I will precalculate just some of the more common stuff for now.
Longer/shorter-lived: ~200-400/~10-25yr, send price check
Long-lived: ~100-200yr
Normal-lived: ~50-100yr
Short-lived: ~25-50yr
Up to 300 regular humanoids (aligned): Low 2-3, no councilUp to 300 short-lived humanoids (aligned): Low 1-2, no council
Up to 300 long-lived humanoids (aligned): High 2-3, no council
Up to 300 fast-growth humanoids (aligned): Low 3-4, no council
Up to 300 slow-growth humanoids (aligned): Low 1-2, no council
Up to 300 regular humanoids (unaligned): High 2-3, no councilUp to 300 short-lived humanoids (unaligned): High 1-2, no council
Up to 300 long-lived humanoids (unaligned): Low 3-4, no council
Up to 300 fast-growth humanoids (unaligned): Low 4-5, no council
Up to 300 slow-growth humanoids (unaligned): Low 1-2, no council
Up to 300 regular humanoid spirits/ghosts/shades (aligned): Low 1-2, no councilUp to 300 regular humanoid spirits/ghosts/shades (unaligned): High 1-2, no council
Over 300: Request quote
Humanoids adapted to sensible environment (e.g. oceans, barren mountains, deserts, caverns): GM/council approval -> (no change/small modifier)
Does this look enough for a general reference?
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It doesn't have any weird properties like super short lifespans, super long lifespans, slow development, fast development, or anything like that, does it?
Well, extra vision/echolocation/something else to make up for being blind, but otherwise no.
Perhaps you should make a list of common prices?
No change to price.
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