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This game is dead!

Hahahahahaha!
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Nooooooooooo!
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Total Members Voted: 17


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Author Topic: Ye Gods 1 OOC [21/∞] Talk here  (Read 444580 times)

Happerry

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Re: Ye Gods OOC [12/∞] Sign up/talk here
« Reply #75 on: October 14, 2014, 12:15:38 am »

Really, if people want to go suggest more constellations, I'd be more then happy to add some to the list. Pretty please?
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Cptn Kaladin Anrizlokum

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Re: Ye Gods OOC [12/∞] Sign up/talk here
« Reply #76 on: October 14, 2014, 12:20:39 am »

Really, if people want to go suggest more constellations, I'd be more then happy to add some to the list. Pretty please?
We could do, um, the cart and the hearth, and the shadow and the wave.
Maybe a creature or two?

And the snowflake? :P
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Andres

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Re: Ye Gods OOC [12/∞] Sign up/talk here
« Reply #77 on: October 14, 2014, 12:21:59 am »

Nooooooooo! What have you done!?
AAAAHHH! I don't know! What did I do?!

(Accepted but you get to choose only one secondary sphere on awakening. Be warned that it may actually take some time for someone to create something close enough to human to trigger your awakening. If at any time you get impatient and want to discard ? ? ?, just post or PM a replacement. Don't forget to send in secret goals if you have any (Eliminating rivals does not count as secret.). Also, this may or may not be like a typical god game.)
k

Um, yeah. Do blind lizard people who live in the sea count as human enough?
Pfffpptpfpfft- HAHAHAHAHAHAHA!!! No. Sapience and bipedalism does not make a human.
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Cptn Kaladin Anrizlokum

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Re: Ye Gods OOC [12/∞] Sign up/talk here
« Reply #78 on: October 14, 2014, 12:28:15 am »

Nooooooooo! What have you done!?
AAAAHHH! I don't know! What did I do?!

Um, yeah. Do blind lizard people who live in the sea count as human enough?
Pfffpptpfpfft- HAHAHAHAHAHAHA!!! No. Sapience and bipedalism does not make a human.
Well, um, I don't know if we are even making humans... I would personally be against them. So you might have a while to wait.
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Kilojoule Proton

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Re: Ye Gods OOC [12/∞] Sign up/talk here
« Reply #79 on: October 14, 2014, 12:36:21 am »

I think I will precalculate just some of the more common stuff for now.

Longer/shorter-lived: ~200-400/~10-25yr, send price check
Long-lived: ~100-200yr
Normal-lived: ~50-100yr
Short-lived: ~25-50yr

Up to 300 regular humanoids (aligned): Low 2-3, no council
Up to 300 short-lived humanoids (aligned): Low 1-2, no council
Up to 300 long-lived humanoids (aligned): High 2-3, no council
Up to 300 fast-growth humanoids (aligned): Low 3-4, no council
Up to 300 slow-growth humanoids (aligned): Low 1-2, no council

Up to 300 regular humanoids (unaligned): High 2-3, no council
Up to 300 short-lived humanoids (unaligned): High 1-2, no council
Up to 300 long-lived humanoids (unaligned): Low 3-4, no council
Up to 300 fast-growth humanoids (unaligned): Low 4-5, no council
Up to 300 slow-growth humanoids (unaligned): Low 1-2, no council

Up to 300 regular humanoid spirits/ghosts/shades (aligned): Low 1-2, no council
Up to 300 regular humanoid spirits/ghosts/shades (unaligned): High 1-2, no council

Over 300: Request quote

Humanoids adapted to sensible environment (e.g. oceans, barren mountains, deserts, caverns): GM/council approval -> (no change/small modifier)

Does this look enough for a general reference?

$$$Response
It doesn't have any weird properties like super short lifespans, super long lifespans, slow development, fast development, or anything like that, does it?
Well, extra vision/echolocation/something else to make up for being blind, but otherwise no.
Perhaps you should make a list of common prices?
No change to price.

ADDIT: $$$Response
« Last Edit: October 17, 2014, 01:25:31 am by Kilojoule Proton »
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Happerry

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Re: Ye Gods OOC [12/∞] Sign up/talk here
« Reply #80 on: October 14, 2014, 12:41:50 am »

So what would slow growth long lived dark/night elves cost? With infravision for life at night and underground? And an instinctive attunement to constellation type magic? 600 of them? (For making 300 on each world, not just 300 on one world.)

(I'm assuming night elves are aligned with the god of night...)
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Kilojoule Proton

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Re: Ye Gods OOC [12/∞] Sign up/talk here
« Reply #81 on: October 14, 2014, 12:48:04 am »

$$$Response
So what would slow growth long lived dark/night elves cost? With infravision for life at night and underground? And an instinctive attunement to constellation type magic? 600 of them? (For making 300 on each world, not just 300 on one world.)

(I'm assuming night elves are aligned with the god of night...)
Low 2-3 for up to around 600 slow-growth long-lived celestially-attuned humanoids. The adaptations were marked as no-cost additions.
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Vgray

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Re: Ye Gods OOC [12/∞] Sign up/talk here
« Reply #82 on: October 14, 2014, 12:50:37 am »

Price check for 600 short-lived fast-growing lizard-men with wings?
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Kilojoule Proton

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Re: Ye Gods OOC [12/∞] Sign up/talk here
« Reply #83 on: October 14, 2014, 12:54:04 am »

$$$Response
Price check for 600 short-lived fast-growing lizard-men with wings?
Low 3-4. Do the wings serve a purpose?

(Now everyone will also be wanting 600 humanoids, no?)
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Vgray

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Re: Ye Gods OOC [12/∞] Sign up/talk here
« Reply #84 on: October 14, 2014, 12:56:59 am »

Hm. How about wings that can let them glide for short distances but not truly fly?
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Kilojoule Proton

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Re: Ye Gods OOC [12/∞] Sign up/talk here
« Reply #85 on: October 14, 2014, 01:01:54 am »

High 2-3.

ADDIT: $$$Response
« Last Edit: October 17, 2014, 01:25:52 am by Kilojoule Proton »
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Cptn Kaladin Anrizlokum

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Re: Ye Gods OOC [12/∞] Sign up/talk here
« Reply #86 on: October 14, 2014, 01:05:49 am »

I wanted 300 blind lizard people who can breath underwater for a time, but are mostly air breathing.

How much for unlimited water breathing? For dolphin type limited water breathing? They would be sphere aligned, as they will live in the ocean most of the time, just in bubble house things. Magic/divine power!
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Kilojoule Proton

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Re: Ye Gods OOC [12/∞] Sign up/talk here
« Reply #87 on: October 14, 2014, 01:17:50 am »

Unlimited water breathing with drowning outside water: No change.
Limited water breathing with a requirement for air: No chang.

Unmagical: High 2-3.
Generic magic-attuned either way: High(er) 2-3.
Celestial magic-attuned either way: Low 3 (although it would make little sense for a blind species to have star-based magic)

Any other ideas for magic attunements?

ADDIT: $$$Response
« Last Edit: October 17, 2014, 01:26:03 am by Kilojoule Proton »
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Vgray

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Re: Ye Gods OOC [12/∞] Sign up/talk here
« Reply #88 on: October 14, 2014, 01:23:28 am »

Actually, what would it cost to give them specific attunement to celestial magic that has something to do with greed wealth ect.?
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Cptn Kaladin Anrizlokum

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Re: Ye Gods OOC [12/∞] Sign up/talk here
« Reply #89 on: October 14, 2014, 01:25:55 am »

Unlimited water breathing with drowning outside water: No change.
Limited water breathing with a requirement for air: No chang.

Unmagical: High 2-3.
Generic magic-attuned either way: High(er) 2-3.
Celestial magic-attuned either way: Low 3 (although it would make little sense for a blind species to have star-based magic)

Any other ideas for magic attunements?
Well, we could do the standard elemental magics, where elementally charged items provide extra power.
And mental magic? The more you train, the more powerful your magic?
Ritual magic, where preforming a ritual/certain events provide magical powers. For example, being born on a certain day, or with rituals.
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