Tick 24: Mobilization
Fusil surveys the world for evidence of the influence of his sphere. It appears that they have become particularly concentrated in human, Gruen, Mountwyrm, and Star Elf towns. This has also had the effect of concentrating the higher-quality weapons in those towns in which weapons in general are present in higher amounts. The general hysteria leads many citizens to keep makeshift weapons around.
Yaos has created a Bestiary of the various creations produced so far by the gods and placed it in the Divine Library.
Azem has inspired the Mountwyrms to attempt to invent better ships using the power of the sign of the Ship. They have begun moving beyond galleys and toward cogs. Some have begun experimenting with exploiting explosive varieties of Gruen spittle for sending items across long distances, but the items are currently incapable of making the transit without destruction.
Generic Angel 1, Angel of Dreamlight* has been named Matharis and has attended a few debates at the Academy of Light in the form of a young Luminee with rebellious hair. It seems that many of them focus on the potential effects of war especially because the gods themselves intend to participate in this one. Few of them can provide concrete, justified predictions on the consequences of the war from past experience.
The second Angel of the Light has been named Dackstur, who has been given the form of a lion with a golden mane, has been given directed teleportation skill. He has been tasked with defending threatened Lightfollowers fighting against the forces of other gods and teaching them how to fight.
The third Angel of the Light has been named Rufus and given the form of a male Luminee with long fingers, thirteen eyes, and a red halo. He has been sent to scout the plains of all planets and to inform the Light of significant events relating to the Luminee and other Light followers.
(Neron: Fixed, I think.)
Neron listens and hears the following prayer:
Human mystic: "How may I spread your will? I alone know your teachings in this area."
Anath listens and hears the following prayers:
Star Dragon: "I wish it could always be night. Then I wouldn't have to stay asleep all the time."
Star Elf: "Will my model for an elementally-based trap work for the land above our lands?"
Artisanii has blessed the Sculptor and commissioned many stories of his exploits. It seems that the orb has become slightly magical from all the interest.
Khaziraad has issued a warning that Golem settlements have high risks of causing radiation exposure to passing non-Golems. This is in addition to the danger from molten metal and hot fluids in general.
The Light has queued the creation of 69 Tentaculos, tentacled monstrosities with golden scales, rows of sharp teeth, and a burning gaze. They are to defend Lightfollowers in need, which may be controversial among the other supporters. (will cost High 3-4)
Varee has attempted to visit the giant monsters and fauna. Unfortunately, they have yet to be created.
(Varee: The total cost is based on just what the supporters decide to create)
A group of Paladins, Controlados, and battle mages sent by Yaos go to the Luminee village housing the Breaker Knight leaders. There is only one fatality, and the rest are all arrested and sent to a human dungeon.
This update's dominant constellations are the Crown and Gravestone. The Keshan aurora have waned.
(The Light: -2E)
*NCU
Spirit dimension:
Plane of Water and Bubbles Serac
Plane of Night and Stars Anath
Plane of Greed and Shinies Azem
Plane of Humans and Ambition Yaos
Plane of Order and Law Cim
Plane of Randomness and Irony Varee
Unknown/Indeterminate:
Gigantic sky crab The Light
Tykki, Angel of Arms Fusil
Multiprism of Divine Light The Light
Prophet of the Light The Light
Magma well Khaziraad
Ecumenical temple of Order The Light/Luminee
School of Light The Light/Luminee
Gremlins Khaziraad
5 basic angels Valkiss
5 basic angels Azem
5 basic angels Fusil
5 basic angels Cim
5 basic angels The Light
5 basic angels Khaziraad
5 basic angels Anath
Golden Dragon of Honor (5/5) Fusil/Dar-MA-Gome
3 basic angels Yaos
Kifo, Angel of DEATH
World 1:
Powered constellations Anath
Intense aurora Serac
Night/Star elves Anath
Law of Cim copies Cim
Mountwyrms Azem
Tree of Balance Kli
Luminees The Light
Minio-ons Varee
Gruen Grauel
Golems Khaziraad
Hummingbirds Kli
Star/Night dragons Anath
Gem dragons Azem
Real Piece of Eight Azem
Flea-on Varee
Cave Noxen Anath
Burrowers Beneath Anath
Golden silk orb-weavers Azem
Sorae Serac
World Turtles Serac
Wood elves Joha
Template Humans Azem
Dragons of Crystalline Light The Light
1 Pantheon/race Council
Termitians Anath
Humanos Grandes Yaos
Barrier Wood Joha/Wood Elves
Breaker Knights ? ? ?
Arrow of Light The Light
Irrlichts The Light
Burning Mirrors The Light/Fusil/followers
Star squid Anath
Arch-Lawyer Yaos
Very Special Angel Yaos
Lycae Joha
World 2:
Powered constellations Anath
Ice ring Serac
Star/Night Elves Anath
Beings of Serac Serac
Law of Cim copies Cim
Mountwyrms Azem
Tree of Balance Kli
Divine Library Artisanii
Luminees The Light
Minio-ons Varee
Being Pantheons Serac
Gruen Grauel
Golems Khaziraad
Hummingbirds Kli
Night/Star dragons Anath
Gem dragons Azem
Second Piece of Eight Azem
Flea-on Varee
Cave Noxen Anath
Burrowers Beneath Anath
Golden silk orb-weavers Azem
Artisanii's shrine/statue Artisanii
Muses Artisanii
Glowing armor of Light Light
Guidance tablets Light
School of Balance Kli
Wood elves Joha
Mantra Artisanii
1 Pantheon/race Council
Termitians Anath
Irrlichts The Light
Star squid Anath
Both worlds:
Powered constellations Anath
Night/Star elves Anath
Law of Cim copies Cim
Mountwyrms Azem
Tree of Balance Kli
Luminees The Light
Minio-ons Varee
Gruen Grauel
Golems Khaziraad
Hummingbirds Kli
Star/Night dragons Anath
Gem dragons Azem
Pieces of Eight Azem
The Devourer, Angel of Hunger Grauel
Flea-on Varee
Cave Noxen Anath
Burrowers Beneath Anath
Golden silk orb-weavers Azem
Wood elves Joha
1 Pantheon/race Council
Termitians Anath
Irrlichts The Light
Star squid Anath
Cim the Lawgiver (Order, Law): 23/23, 6-7
Varee (Randomness): 18/20, 2-3
Fusil (Weapons): 16/20, 6-7
Azem (Greed, Trade): 24/24, 5-6
Anath (Night, Stars): 20/20, 6-7
Khaziraad (Architecture): 23/23, 4-5
Kli (Balance, Sacrifice): 15/20, 4-5
Grauel (Hunger): 20/20, 8-9
The Light (Light): 20/20, 4-5
Artisanii (Arts, Inspiration): 20/20, 2-3
Yaos (Humans, Ambition): 9/20, 6-7
Joha (Life): 10/20, 3-4
Taol (Freedom): 16/20, 0-1
Neron (Ice): 16/20, 0-1
Dar-MA-Gome (Honor, Pride): 1(+4)/20, 0-1 (Sealed away)
[i[Serac (Oceans, Bubbles): 20/21, 3-4[/i] (Safe stasis)
Chyribylta (Fear, Ignorance): 20/20, 0-1 (Safe stasis)
These are all subject to addition, removal, and change by you. They can effect changes in the game's core rules (mechanics), administrative laws (voting requirements, seniority privilegs, &c.) or the natural rules (light does not exist, gravity is repulsive, giant animals can fly like birds, &c.).
Administrative:
An active player is defined as a player who has posted within the thread within the last two (2) UTC days.
A bill must be supported by at least 50% of active players to pass if unopposed.
A bill must achieve 60% support in order to pass if opposed.
Players may flame the host if he has been inactive for at least two (2) UTC days.
Council resolutions will not be counted until at least a major tick has passed.
03.01: Only deities supporting a proposal enter the Essence pool
04.03: Remove proposals stagnant for 3 ticks or double opposed to supported for 1 tick <0>
Natural:
02.00.b: Created race(s) is not/are not all immortal <?>
02.01.a: Sapients and not sentients are the dominant mortals to be created <?>
02.02: Support reincarnation in general <0-1>
02.02.1: Support looped reincarnation (i.e. between two worlds)
02.04: Create a spirit and a corporeal realm <48/77, (6-7/11-13)>
02.04.1: Bifurcate corporeal realm <6-7 (0-1)>
03.06: Make constellations without needing council permission
02.01.a.2: Support free will for mortals <0>
03.04.1: 03.04 for first two planets <0>
03.00: Build 3 million sapient humanoids evenly split between Material World 1 and Material World
02.03: Create up to ~30 total immortal, godinalized servants <13-14 (3-4)>
02.04.3: Support further amendment to
Valkiss' proposal <?>
03.06.1: Make magical constellations that influence magic on the worlds
03.09: Name the two partitions Keshan and Slytha
04.01: Create grand ecumenical temples for every race <High 3-4>
12.01: Anath's five-part starter code of conduct
18.01: Create monstrous flora and fauna <?>
21.00: Make a gas giant for each system <9-10 (1-2)>
New players are still welcome. War commands should be possible around next tick.
Sphere ideas this update are Fishing, Rulership, Travel, and Magic.