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Author Topic: Tick 111: SGame Over (not the epilogue)  (Read 654048 times)

Ama

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Re: Ye Gods [14+/999 players] Game Thread/IC: T24: Mobilization
« Reply #1515 on: November 04, 2014, 12:41:30 pm »

Gift the new Prophet of Ice with white robes and powers of ice and snow.

"Human you shall be my first prophet. Go, and show your village the powers I have given you. Show them to my temple and guide them in prayer.
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Stirk

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Re: Ye Gods [14+/999 players] Game Thread/IC: T24: Mobilization
« Reply #1516 on: November 04, 2014, 12:45:47 pm »

Need some essence Fusil? I'll give you 2 essence to encourage a couple Armu to eat Gruen Spores. Deal?

"I refuse. I will simply wait until I have enough essence, a time that should come before the war does. As always, thanks for looking out for me brother, but I can handle myself."
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DreamerGhost

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Re: Ye Gods [14+/999 players] Game Thread/IC: T24: Mobilization
« Reply #1517 on: November 04, 2014, 01:37:55 pm »

How abaut a commision then? Golems desire to keep war away from their lands, so some extra protectors would be welcome. From weapons to entire golems, if armu can provide those, I'd be willing to help you on this endevour.
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

Kilojoule Proton

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Re: Ye Gods [14+/999 players] Game Thread/IC: T25: Stall
« Reply #1518 on: November 04, 2014, 08:20:50 pm »

Tick 25: Stall

Matharis has begun searching for a team of advanced architects looking for work. It appears that now is not a very good time for architects in general, and there are many looking for streets, which slightly confounds the goal of finding advanced architects as opposed to random architects.

The new Prophet of Ice has been given access to Neron's sphere for ice and snow and white robes. The Prophet has demonstrated miracles in a human village and has converted a few dozen and invited them to the great (unnamed) temple in the Northern Lands.

The war has been delayed on account of a planned absence on the part of one of the combatants. This may prove to be beneficial in improving the quality of the content.

This update's dominant constellations are the Lance and Eye. The Keshan sun appears to have flared recently.

Spoiler: Features (click to show/hide)



Spoiler: Deities (0) (click to show/hide)

Spoiler: Council rules (0) (click to show/hide)

Spoiler: Council proposals (0) (click to show/hide)

Spoiler: New Proposals (2) (click to show/hide)


New players are still welcome. Secret stuff should be out soon.

Sphere ideas this update are Earth, Song, Trickery, and Knowledge.
« Last Edit: November 05, 2014, 12:43:01 am by Kilojoule Proton »
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gman8181

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Re: Ye Gods [14+/999 players] Game Thread/IC: T24: Mobilization
« Reply #1519 on: November 04, 2014, 10:09:16 pm »

Check on the Grue Dragons and any other Grue Hybrids there might be.
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Lost in Nowhere

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Re: Ye Gods [14+/999 players] Game Thread/IC: T24: Mobilization
« Reply #1520 on: November 04, 2014, 10:47:18 pm »

I support 24.00.

Also, check in on how the Ikan mission is going. Try to get them to land in/near a wood elf forest.
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Kilojoule Proton

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Re: Ye Gods [14+/999 players] Game Thread/IC: T25: Stall
« Reply #1521 on: November 05, 2014, 01:16:51 am »

Grauel: The Grue dragons appear to be thriving. Though they consume much rock and vegetation, they do not seem to bother the rest of the races much. Some of the more interesting Grue hybrids are the Gruminee, Grumans, and Grulems. The Gruminee seem to be in high demand for their ability to adapt to whatever roles their many plays require. The Grumans are well known for being selected from the best of the human cultists and tend toward serving you. There are only a few Grulems, but the few that exist seem to be exploiting Gruen adaptability for the purpose of turning into large temples.

(Joha: Vote counted)
Joha: The brave Ikan explorers drift down next to a wood elf house and begin telepathic announcements of peacefulness and serving you and rejecting the Void. It seems their broadcast is too soft for the naturally less sensitive elves, who remain asleep.
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MedicInDisquise

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Re: Ye Gods [14+/999 players] Game Thread/IC: T25: Stall
« Reply #1522 on: November 05, 2014, 02:34:51 am »

Countinue spectating the sculptor. Create a shrine similar to the one on World B on World A and spread some Muses and Mantras to it.
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Kilojoule Proton

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Re: Ye Gods [14+/999 players] Game Thread/IC: T25: Stall
« Reply #1523 on: November 05, 2014, 02:58:15 am »

(Artisanii: -1E)

The lines seem to glow and pulse slowly. Mortals looking at it often comment on strange, beautiful images of unknown lands none of you seem to be able to see. The sculptor is currently completing a commission for a set of statues of animals for a garden of children.

You commission the creation of a grand shrine on Keshan, and a group of sculptors and architects gladly plan and construct it. Upon completion, you transport several Muses and Mantras to it.
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Andres

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Re: Ye Gods [14+/999 players] Game Thread/IC: T24.5: Mobilization
« Reply #1524 on: November 05, 2014, 03:58:27 am »

Mu-mu-mu male form mu-mu male form. Mu-mu-mu-mu.

Jeffrey advises that Yaos maintain strong trade throughout the war. This should increase favor with Azem and his creations and better the economy.
"This'll be a pain. No extra soldiers to guard trade routes and no inventions because Cim in his infinite wisdom has decided to ban patents becau- wait. He never actually banned them! He just didn't invent them! You're a genius Jeffrey! You are now Chief Executive Advisor to Yaos! Congratulations on your promotion, Jeffrey!"
Yaos finds an inventor who's kinda pissed at other races for stealing his ideas and inspires him to create a system by which people can take property of ideas so they can take legal or even extra-legal actions against any who steals them. Magic is used to tell when a patent is breached and by whom.
Yaos also gets some prospectors and explorers (via Emperor and Malik, to avoid Essence cost) to explore and find rich places to colonise or at least exploit.

"I wish the war would start already so that I can sell these rare medicines of dubious effectiveness."
"I wish we could just befriend the Gruen and stop the war from happening."
"I want to die in a volcano. That would be the best death ever!"
"By Yaos, I want to be the god of Escaping From InHumane Dungeons!"
Granted.
Ignore.
Inspire to become a super villain. His evil lair will be in a volcano, of course.
MIND CRUSH. But check on his prison conditions as well.

Yaos uses the power of the Lance to create cavalry on Slytha. The cavalry will be Wargs of course, since horses haven't been created. Aside from military purposes, they'll be used to race as well. The athlete prayer bonus applies to jockeys, of course, but Yaos also makes sure to grant a bigger bonus (without removing profit) to those who dedicate their success to Yaos more than themselves. Wouldn't want a repeat of last time. The military aspect of this scheme only applies to Slytha, because they'll be a detriment in the war against the Gruen ((I've been leaving Slytha alone for the most part, including all the anti-Gruen stuff)) but the sport aspect will still go into effect on Keshan.

Oppose 18.01.2.a
Oppose 18.01.2.b
Support 18.02

Edit: (Yes I realise the Lance won't apply to Slytha but it's a good a time as any to do it.)

Edit2: (The super villain thing should be done covertly. No one should know that I am responsible for it.)
« Last Edit: November 05, 2014, 05:30:03 am by Andres »
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Varee

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Re: Ye Gods [14+/999 players] Game Thread/IC: T25: Stall
« Reply #1525 on: November 05, 2014, 07:37:38 am »

I support 18.02 too ((even though it is kinda not in character))




I then go visit the human, preferably a casino/gambling house and observes
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Ama

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Re: Ye Gods [14+/999 players] Game Thread/IC: T25: Stall
« Reply #1526 on: November 05, 2014, 08:42:09 am »

See what prayers I`m getting now.

I support 24.00.
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Illgeo

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Re: Ye Gods [15/999 players] Game Thread/IC: T21.5: Fêtes, Wurst, and Death
« Reply #1527 on: November 05, 2014, 09:06:26 am »

Find some minion-ons who are awakened because of queen death
Spoiler: Votes (click to show/hide)
« Last Edit: November 05, 2014, 09:08:03 am by Illgeo »
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Happerry

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Re: Ye Gods [14+/999 players] Game Thread/IC: T25: Stall
« Reply #1528 on: November 05, 2014, 10:34:44 am »

Anath looks at the Keshan sun to see why it had a flare.

As well, Anath checks in on the Star Squid to see how they are doing and to make sure whatever was bugging the ocean god's followers hasn't started bugging them too.
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DreamerGhost

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Re: Ye Gods [14+/999 players] Game Thread/IC: T25: Stall
« Reply #1529 on: November 05, 2014, 01:33:47 pm »

"Grulems? How did golems manage to consume gruen spores? I don't remember making them with digestional tracts. Also, just how does hunger manifest in them, who need not eat?"
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.
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