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Author Topic: Tick 111: SGame Over (not the epilogue)  (Read 649123 times)

Andres

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Ye Gods Bestiary
« Reply #1485 on: November 02, 2014, 09:02:52 pm »

Yaos creates a bestiary and places a copy in the Divine Library.
Spoiler: Bestiary: 3rd Edition (click to show/hide)
Spoiler: Bestiary: 2nd Edition (click to show/hide)
Spoiler: Bestiary: 1st Edition (click to show/hide)



List of Ticks:
« Last Edit: June 02, 2015, 05:57:16 am by Andres »
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Vgray

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Re: Ye Gods [14/999 players] Game Thread/IC: T23: War's morning
« Reply #1486 on: November 02, 2014, 09:15:42 pm »

Azem uses the power of the Ship to once again inspire better ship designs.
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Re: Ye Gods [14/999 players] Game Thread/IC: T23: War's morning
« Reply #1487 on: November 02, 2014, 09:27:26 pm »

Call Generic Angel 1 Matharis. Visit the Academy of Light and listen to the current debates, disguised as a cool looking youngster luminee with rebellious hair.

Mold the second angel. His name shall be Dackstur, and his physical form shall be that of a lion with a golden mane. He shall be able to teleport at will, and acts as a defender for Lightfollowers in dire need, who fight against divine forces, as well as teaching mortals the abilities to fight.

The third angel shall be called Rufus, and his physical form shall be that of a Male Luminee with long fingers and thirteen eyes. He sneaks the plains of all planets, and informs the Light on the Happenings in the Luminee and other Light followers. He emits a red halo.
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Ama

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Re: Ye Gods [14/999 players] Game Thread/IC: T23: War's morning
« Reply #1488 on: November 02, 2014, 09:39:38 pm »

(I`m not in the player list)

See if anyone is praying to me now.
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Happerry

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Re: Ye Gods [14/999 players] Game Thread/IC: T23: War's morning
« Reply #1489 on: November 03, 2014, 12:33:39 am »

Anath listens once more to the prayers of his followers.
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

MedicInDisquise

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Re: Ye Gods [14/999 players] Game Thread/IC: T23: War's morning
« Reply #1490 on: November 03, 2014, 02:37:41 am »

Bless the Sculptor, and influence writers to create a story about him.
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GENERATION 12: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Andres

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Re: Ye Gods [14/999 players] Game Thread/IC: T23: War's morning
« Reply #1491 on: November 03, 2014, 02:41:16 am »

Yaos is getting real tired of The Light's shit and demands to know whether or not he'll tell the Luminee village to either surrender the Breaker Knights or evacuate.
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DreamerGhost

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Re: Ye Gods [14/999 players] Game Thread/IC: T23: War's morning
« Reply #1492 on: November 03, 2014, 02:44:40 am »

Golems can be created from any stone or metal. That includes pitchenlade and uranium. They have access to an entire moon of heavy metals. I recommend not guiding armies through golem lands, lest it rot away from one golem walking by. I'd also recomend leaving gremlin lands in peace too, as they have best siege equipment, something both sides are likely to need and wouldn't want to go against.
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

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Re: Ye Gods [14/999 players] Game Thread/IC: T23: War's morning
« Reply #1493 on: November 03, 2014, 08:35:28 am »

"You will gain nothing with demands like this. Stop acting like a child unless you want to invoke the wrath of ALL the gods. I have been on your friendly side, please do not test my patience. "


On a different note, create 69 tentacled monsters of big size (7meter tall, 4 meter wide, that emit burning light from their eyes. Their bodies are covered in golden scales. Send these "Tentaculos" to defend Lightfollowers in need. Their teeth are sharp like razorblades and in three rows.



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Vgray

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Re: Ye Gods [14/999 players] Game Thread/IC: T23: War's morning
« Reply #1494 on: November 03, 2014, 09:35:31 am »

"Perhaps my friend, you should've given them an answer instead of ignoring them. Just a suggestion."
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Varee

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Re: Ye Gods [14/999 players] Game Thread/IC: T23: War's morning
« Reply #1495 on: November 03, 2014, 10:36:43 am »

 Go visit the giant monster and fauna


((Why does it have. A <?>))
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Re: Ye Gods [14/999 players] Game Thread/IC: T23: War's morning
« Reply #1496 on: November 03, 2014, 12:09:46 pm »

"Fine, explain yourself Yaos. I was distracted with meditation the past days so pardon my unresponsive self."
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Andres

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Re: Ye Gods [14/999 players] Game Thread/IC: T23: War's morning
« Reply #1497 on: November 03, 2014, 02:59:46 pm »

Girl form.
"4 Ticks of waiting is enough to make any god a little cranky. But anyway, some Breaker Knights are hiding in a Luminee village and my bois need to arrest them. If you could tell your followers to just give them up or at least to leave the town while we take care of business that would be great." :)
« Last Edit: November 03, 2014, 03:14:56 pm by Andres »
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Re: Ye Gods [14/999 players] Game Thread/IC: T23: War's morning
« Reply #1498 on: November 03, 2014, 04:24:29 pm »

"Your men shall pass, but Luminee guards will assist you to assure no soul is harmed on the land of the Luminee. Regardless of their crimes should you consider to give them their life putting them to work."
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Andres

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Re: Ye Gods [14/999 players] Game Thread/IC: T23: War's morning
« Reply #1499 on: November 03, 2014, 04:27:46 pm »

"They slaughtered civilians. They go in the dungeon."

The Paladins, Controlados, and battle mages go to the Luminee village to arrest the Breaker Knights.
« Last Edit: November 03, 2014, 04:58:34 pm by Andres »
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