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Author Topic: SMAC RPG [4/4 Players] - Unity's Fracture  (Read 7298 times)

Ardas

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Re: SMAC RPG [4/4 Players] - Unity's Fracture
« Reply #75 on: November 11, 2014, 06:16:52 pm »

"Van Tonder, Security,". Nicolas snaps back. "At the moment there is nowhere safe, it seems that mutineers are spread all over. Colonel Santiago moved towards the Medbay, no way you are getting there. We are heading to the bridge, I don't know if you can rouse him, but we can get him to the bridge." He glanced at the downed soldier. We have no place to lock him up, we can disable him for the moment..."

Nicolas looked at Yang. "Sir? We need to move. If I'm going to help with Zakharov here, I need someone to watch us."

"Tie up the mutineer, alternatively give him a non-lethal injury to the leg that will immobilize him. Help Hal with Bringing Zakharov to the bridge, if Yang helps us watch our backs."
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Iituem

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Re: SMAC RPG [4/4 Players] - Unity's Fracture
« Reply #76 on: November 12, 2014, 09:47:33 pm »

Ford & Nicolas

The mutineer is already sporting a fancy leg wound, so the pair of you carry Zakharov and the mutineer respectively, Yang taking the lead after selecting a machine rifle from the armoury.  [?]  The trip to the bridge is actually rather uneventful, if you discount the occasional distant sound of shredder bursts.  You arrive to be greeted by almost the entire command staff pulling recovered shredders on you - most of them are covered in blood, and there are half a dozen wounded engineering techs being treated by med techs here on the bridge.  Two new figures of note since last time as well - Dr Godwinson, the ship's Psych Chaplain, her arm recently covered in synthflesh after some unknown accident; and a tall, built gentleman of probably West African descent, wearing an ordinary general assistant's uniform as if it were the height of fasion.  A pair of engineering techs were nominally guarding him and he wore restraints, but he seemed remarkably at ease with the situation.

Captain Garland recognises Yang and Zakharov and signals for everyone to lower their weapons.  You help Zakharov to one of the med techs while an armed engineering tech takes over guarding the hostage.  Ford, you recognise Fedor Petrov from many years of lab work - he rushes over to Zakharov to check on the old scientist.

"Where the hell have you been?" asks Garland.

"A long story," says Yang.  "Chief Santiago has staged a mutiny - as I am sure you are aware.  She is moving on the med bay now."

"Damn it," says Garland.  "Clarke, send a message to anyone around med bay.  Tell them to get out."

One of the datatachs looks up.  "Too late, captain.  Camera footage suggests they're already within sixty feet of med bay.  We also have a list of demands from the mutineers."

Garland's frown intensifies.  He checks the datalink on his wrist and scoffs.  "She wants a full cryo module and its inhabitants, supplies, weapons, equipment and machines to start her own colony on the planet below.  Completely unacceptable.  Yang, our options?"

"Choice one.  Allow Santiago control of the medbay and the module she has now, allowing her to use it as a bargaining chip, then negotiate."

"Not possible, she would only demand more concessions."

"Choice two.  Send in a strike team, do it quickly and we may save Lal and the med techs."

"Our people are armed but not trained.  If she has a majority of the security staff, that isn't an option."

"Choice three, then.  Seal off the med bay and drain the oxygen.  With Santiago dead, her people will lose heart."

"And Lal and the rest dead as well!" interjects the psych chaplain, Miriam.

"There are plenty more of her men than those in the med bay," says Yang.  "This would assure their co-operation."

"What about draining enough oxygen to knock them unconscious, then sending men in to collect them?" asks Garland.

"Santiago will react too quickly, she may try and break open the bulkhead to escape.  We must be firm.  Give her what she wants, attack her or cut off the air.  That is all I see."

"There is another option," says a weak, old voice from the floor.  Zakharov has regained consciousness as the med techs treat his wound with the equipment they have on hand.  "Fedor, tell them."

"Before this crisis, we were preparing for a test firing of the ship's engines," Petrov explains.  "In order to test structural integrity, you see.  It would provide something of a shock, were we to engage a test firing now."

"Or rip the ship apart," says Garland.  "I see."  He sighs and pinches the bridge of his nose.  "Very well.  Yang, I have your orders..."



Peter and Armage

You are busy trying to wait out the horrible situation you find yourself in when you feel a sudden, deep thrumming from the ship.  There is a heavy thoom sound and the creaking of metal, and the floor leaps forward beneath your feet.  As you are thrown to the ground, you experience a sudden and horrifying sense of choking as the air is pulled from your chest.

Everyone is thrown to the floor, except for Santiago who manages to steady herself against a table somehow.  She levels her shredder at Lal.
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Cryxis, Prince of Doom

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Re: SMAC RPG [4/4 Players] - Unity's Fracture
« Reply #77 on: November 12, 2014, 09:50:01 pm »

(What?!?)
Peter throws something to knock the gun from her hands while yelling at Lal to get away
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Kilojoule Proton

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Re: SMAC RPG [4/4 Players] - Unity's Fracture
« Reply #78 on: November 13, 2014, 06:10:30 pm »

Hal stands around nervously, watching the discussion unfold.
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IronyOwl

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Re: SMAC RPG [4/4 Players] - Unity's Fracture
« Reply #79 on: November 13, 2014, 06:38:27 pm »

Armage wants nothing whatsoever to do with whoever's shooting whoever, and instead focuses on figuring out what just happened and if there's any way to fix it.
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The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Ardas

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Re: SMAC RPG [4/4 Players] - Unity's Fracture
« Reply #80 on: November 14, 2014, 02:58:48 pm »

As the initial shock wore off, Nicolas spoke up.All of command staf was here save for Santiago, which made Nicolas speak up.

"We need to get to Medbay before they recover, it won't be long before they do. I volunteer."
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Iituem

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Re: SMAC RPG [4/4 Players] - Unity's Fracture
« Reply #81 on: November 14, 2014, 05:31:29 pm »

Peter

[5] You grab hold of a nearby synthflesh dispenser and hurl it at Santiago's hand.  The bulky dispenser silently impacts her fist and you see her open her mouth to shout.  As with your own shout, you hear nothing with the sudden lack of air in the room.  The shredder dart smashes into the wall, again with no sound.  You feel a sudden rush as you are pulled to the side and smack against the wall.  Something heavy smashes against you.

You pass out.


Armage

You can feel the air being drained from your lungs and your mind flashes back to decompression training - you exhale as hard as you can and try to keep conscious.  It occurs to you that somebody is trying to kill you.  [6] You stumble towards the exit, only to find that the hatch out of medbay has been sealed.  You grab hold of one of the bulky synthflesh dispensers and smash it against the door's access panel.  There is a flash of sparks and the door slides open.

You and half the crew of medbay are smacked backwards by the sudden blast of air from the room's recompression.  [5] You land on one of the med techs, some General Assistant by the look of his uniform, who hits the wall before you and cushions the impact.  [2] Santiago is on the floor, but she's not out cold unlike the rest of her crew.  You can see her going for her shredder pistol, knocked half-way between you and her.  Pretty much everyone else is unconscious or stunned.


Ford

You brace yourself as you enter in the command and the whole ship rocks from the engine pulse.  Alarms start flaring up on the screen in front of you - severe structural damage, Bay 7 critically ruptured, drive stresses exceeded, 94% risk of drive collapse within 96 hours.  20% risk of drive collapse within 72 hours.  Recommendation: Evacuate.

Ah, crap.


Nicolas

Captain Garland accepts your offer and assigns you half a dozen men with shredder pistols.  Untrained, engineers really, but it's what you have.  Yang tosses you the machine rifle.

"Good luck," says the captain.
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No slaughtering every man, woman and child we see just to teleport to the moon.

Cryxis, Prince of Doom

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Re: SMAC RPG [4/4 Players] - Unity's Fracture
« Reply #82 on: November 14, 2014, 05:41:27 pm »

Wait to wake up?
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Iituem

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Re: SMAC RPG [4/4 Players] - Unity's Fracture
« Reply #83 on: November 14, 2014, 06:14:58 pm »

Peter

In your unconscious state, you find yourself in a place of darkness.  You cannot feel your body.

earthpeter...
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IronyOwl

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Re: SMAC RPG [4/4 Players] - Unity's Fracture
« Reply #84 on: November 14, 2014, 06:52:48 pm »

((Armage: 1
Decompression: 0
Armed Thugs: Also 1
Legitimate Command Structure: Also 0))


Armage did not consider herself brave in the sense of getting shot, but she did appreciate the finer points of seizing initiative.

So with that in mind, she gambled on scrambling to the shredder pistol before Santiago could.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Cryxis, Prince of Doom

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Re: SMAC RPG [4/4 Players] - Unity's Fracture
« Reply #85 on: November 14, 2014, 07:08:44 pm »

Peter tries to figure out his surroundings
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Ardas

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Re: SMAC RPG [4/4 Players] - Unity's Fracture
« Reply #86 on: November 17, 2014, 07:38:26 am »

Nicolas nods to Yang in thanks.

"Alright, move out. Everyone behind me, on my command you will move forward and shoot. We only need to disarm them or disable them, so watch your fire."

Attempt to make my way with the squad as fast as possible, while Santiago's people are still disabled and grab them and her if possible. My team is untrained so count on them to provide covering fire while I take on any Spartan that shoots to kill.
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Kilojoule Proton

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Re: SMAC RPG [4/4 Players] - Unity's Fracture
« Reply #87 on: November 17, 2014, 07:45:27 am »

Hal considers available routes for evacuation and weighs them by length and chance of containing mutineers.
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Iituem

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Re: SMAC RPG [4/4 Players] - Unity's Fracture
« Reply #88 on: November 17, 2014, 07:50:20 am »

Clarification: Evacuation of whom, from where?
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Kilojoule Proton

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Re: SMAC RPG [4/4 Players] - Unity's Fracture
« Reply #89 on: November 17, 2014, 03:06:50 pm »

Hal: Evacuation of self from the current location to a known secure location away from the breach.
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