So, after glutting a lot on Sid Meier's Alpha Centauri, I really wanted to run a game based around the storyline and technology of the setting. I'm looking for four players, rule system is largely ad-hoc, mostly using d6 as a base for random checks.
The BriefThe
U.N.S. Unity was launched from Earth orbit by the United Nations as a last-ditch effort to save humanity from a dying, polluted, war-torn world. Following its departure in the mid twenty-first century, its fifty year journey is set to bring it to Alpha Centauri, where evidence was discovered of a world both habitable and inhabited by alien life. However, in the last week of the journey the ship has faced a critical malfunction. As one of the 80,000 crew aboard, you are woken from cryosleep to deal with the crisis.
Your CharacterDuring the last days of Earth, you were picked as a specialist aboard the
U.N.S. Unity as one of 80,000 others responsible for colonising the new world of Chiron (or, as people aboard have begun to call it, Planet). You were picked over thousands others because of your skills, or perhaps for political motivations, or perhaps because of bribery. Either way, you have useful skills and you bring these to the Unity's service.
You have 4 points to distribute amongst skills, with a maximum of 3 points in any one skill (3 points represents someone quite skilled at their job; 4 would represent the sort of expert that should be part of the
Unity's command staff). If you wish to be in this game, please post a character sheet as below, detailing your character's name, background and role aboard the Unity.
Any character can have any skill, but listed beneath each skill is the suggested role someone who has it might have been brought aboard the Unity for.
Firearms - The use of pistol or rifled ranged weapons, and derivations thereupon.
Role: Security Officer
Hand-To-Hand - The use of melee weapons and martial arts. Adds to defense during melee combat.
Role: Security Officer
Athletics - The abliity to perform feats of physical strength, speed and endurance, as well as one's ability to dodge attacks.
Role: Security Officer
Stealth - The ability to remain hidden and move silently, and to spot others doing the same.
Role: Security Officer
Sleight of Hand - The ability to perform tricks of legerdemain, palm items and pick pockets unnoticed.
Role: Security Officer
Datatech - Communications, data collection and processing, general computer work, hacking, dataprobe work.
Role: Technical Specialist
Engineer - Constructing, modifying and maintaining equipment and machinery (including the Unity drive systems).
Role: Technical Specialist
Physicist - Theoretical scientist, gathering scientific data, performing research. Covers inorganic chemistry.
Role: Technical Specialist
Ecologist - Breeding, caring for and managing plants, animals and ecosystems.
Role: Ecological Engineer
Geneticist - Gathering data from and manipulating the genetic code. Also covers biochemistry.
Role: Ecological Engineer
Medicine - Covers prescription of medicine, diagnosis and surgery.
Role: Medical Officer
Pharmacist - Covers synthesis of medicine and drugs, production of basic medical equipment such as synthflesh.
Role: Medical Officer
Psychology - Understanding of mental frameworks, psychological conditions and sensing hidden motives. At higher levels, hypnosis and similar techniques. Pain resistance. Interrogation.
Role: Psych Chaplain
Persuasion - Speechcraft, diplomacy, outright lying, generally convincing people to do what you want.
Role: Psych Chaplain
Name: Dr Gayle Nambala
Appearance: A black woman in her mid-thirties, brown hair and eyes, favouring white uniforms.
Background: Born into poverty in Rwanda, Nambala struggled to educate herself until her later teens, when she received a scholarship from Morgan Industries to study medicine and radiation sickness. After graduating she joined Morgan Industries as Director Nwabudike Morgan's private doctor, caring for his dying wife. She was eventually placed aboard the Unity after some string-pulling to help Morgan upon his recovery from cryosleep.
Role: Unity Medical Officer
Skills: Medicine III, Pharmacy I
Name: John "Ghost" Second
Appearance: A rather unassuming white man in his early thirties with slightly greying brown hair and grey eyes. Typically wears the standard grey Unity tech uniform.
Background: John Second was brought up in the American Midwest, educated in a Computer Sciences degree and lead a rather boring life as a computer specialist for a major bank. He was actually employed as an 'ethical hacker' to test bank security systems, and engaged in more than a little unethical cracking on the side. He got assigned to the Unity by cracking his way into the registers and inserting himself, along with other crackers such as the elusive "Sinder Roze".
Role: Unity Datatech, 2nd Class
Skills: Datatech III, Stealth I
Player CharactersName: Peter Resnov
Appearance: White male in his 20's with dark green eyes and light brown hair. His skin is pale and he wears old wire frame glasses.
Background: Grew up in Moscow, Russia with little to his name. The state took him up for his inteligence but he's sought to expand his horizons and open all doors. He took many classes on wide varieties of subjects and physically trained himself to keep in shape.
Role: General Assistant
Skills: Athletics I, Engineer I, Medicine I, and Psychology I
Name: Dr. Hal Ford
Appearance: A stout, balding, and graying man, always serious, always wearing a Hawai'ian print shirt under PPE or uniform, rarely far from spice coffee, far-sighted with noticeably thick, reflective glasses
Background: A well-published researcher on selective genetic modification, Ford received his doctorate and multiple awards for his work in adapting highly selective genetic insertions in nematodes to rats with great precision. For his work, he was recruited by Zakharov for the purpose of adapting existing plants and animals to better serve humanity on Planet. As a result of numerous setbacks, he has become very irritable and temperamental.
Role: Director of Biological Sciences under the University of Planet, Principal Investigator for the Ford Lab (Ecological Engineer?)
Skills: Geneticist III, Pharmacist I
Name: Dr Rail Armage
Appearance: A fair-skinned woman in her mid-twenties, with black hair and dark blue eyes. Usually wearing a ponytail, grey uniform, and deep scowl.
Background: Rail was born to a pair of respected geneticists in Germany, but her family continued to move around quite a bit, following various offers and opportunities. She quickly began to take after them in talent, but managed to develop a seething transhumanist contempt for those who would deny their destiny that was all her own. Her father eventually landed in an Italian jail for his "reckless and inhumane" experimentation, cutting off his ability to aid humanity and enraging Rail to no end. She soon appeared set to follow in her father's footsteps, receiving a string of citations and convictions for unlawful behavior in the name of science. Despite this, her ruthless ambition and considerable talent managed to keep her well-employed by those looking to gain a potentially not entirely legal edge, and in some cases have a convenient scapegoat for when things got out of hand. Her inclusion aboard the Unity was a deeply controversial one, softened somewhat by her role being phrased as an "Adaptative Consultant" to help assess previously unknown diseases and conditions on their new home.
Role: Unity Chief Xenoadaptation Consultant
Skills: Geneticist II, Ecologist I, Medicine I
Name: Nicolas (Nico) van Tonder
Appearance: A tall man in his early thirties with broad chest and dark hair. Prefers jumpsuits or light training clothes offduty and uniform on duty.
Background: Born in Netherlands, Nico excelled in athletics at school and followed the career futher, getting into military instead of professional sports. As part of his country's armed forces, Nico served in several UN peacekeeping missions, and with worsening of international situation, decided to sign up permanetly to UN security detachment. Chosen for Unity mission due to his previous deployment history and impeccable psychological profile, marking him out as a calm determined individual with more than a penchant for protection of others and conflict managment.
Role: Unity Security Officer
Skills: Firearms I, Athletics I, Hand to Hand I, Psychology I