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Author Topic: SMAC RPG [4/4 Players] - Unity's Fracture  (Read 7305 times)

Kilojoule Proton

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Re: SMAC RPG [3/4 Players] - Unity's Fracture
« Reply #45 on: October 10, 2014, 09:08:00 pm »

Dr. Hal begins walking to the Armoury, taking care to move relatively quietly and checking every passing corridor and corner.
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Cryxis, Prince of Doom

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Re: SMAC RPG [3/4 Players] - Unity's Fracture
« Reply #46 on: October 10, 2014, 09:12:42 pm »

Peter gets a few med techs to set up three sections of stretchers

One for those with a survival chance of less than 20%

Those who have a survival chance between 21%~75% for Dr. Lal

And those 76% and higher for Peter


Peter also helps med techs unload the medical equipment into easily accessible areas
[have everything unloaded into category sections; Surgery equipment, pain meds, antiseptics, sedatives, bandaging, misc]
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IronyOwl

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Re: SMAC RPG [3/4 Players] - Unity's Fracture
« Reply #47 on: October 10, 2014, 09:31:57 pm »

Rail frowned, wondering what was happening. She didn't feel confident walking into a firefight unarmed, but neither did she feel comfortable ignoring gunfire aboard a vessel hurtling through space.

Tapping out a message to Dr Skye on her datapad, she compromised by trying to find nearby cover she could hide behind if anyone came looking for her.

Quote from: Message to Skye
Gunfire, presumably armory. What now?
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Ardas

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Re: SMAC RPG [3/4 Players] - Unity's Fracture
« Reply #48 on: October 11, 2014, 09:48:29 am »

Damn ye Iituem, why must you tempt me with SMAC....

Spoiler (click to show/hide)
« Last Edit: October 11, 2014, 09:50:29 am by Ardas »
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Iituem

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Re: SMAC RPG [3/4 Players] - Unity's Fracture
« Reply #49 on: October 11, 2014, 05:01:25 pm »

Ford

[Stealth: 6] You duck through the corridors, shredder in hand, other equipment strung through the uniform's belt, ear to the air.  Twice you duck into side chambers (a supply closet full of cleaning fluid, a room full of mineral extraction machinery) just in time to avoid black-suited pairs of renegade security officers marching past.

You make it to the armoury only to find the huge steel doors shut.  Panic starts to rise in your chest when the doors pull open with a hiss to reveal... Zakharov!  The wizened scientist has a machine rifle pointed at you, but raises it once he recognises who you are.

"Well get in here and grab a weapo, Hal!" he hisses and lowers the weapon again, pointing it past you.  Inside the small but remarkably well stocked chamber you can see quite the array of weapons, stacked on racks upon racks against each wall.  Shredder pistols, machine pistols, machine rifles, fusion drills (for getting through bulkheads), atomic mortars (for taking down tanks and infantry emplacements - why the hell had the U.N. even brought these?), even a shoulder-mounted railgun (which might be suicidal to use inside a ship).

"The armoury logs were altered," Zakharov explains as you get inside the armoury.  "The mutineers awoke five days ago, planning to seize control of a cryo module and all ten thousand of its inhabitants, along with weapons and equipment.  They're calling themselves the Spartan Federation, and they infiltrated almost half the security crew.  If the drive hadn't shut down, we would never have woken up in time to know about it."


Peter

[5+1] You work quickly, cleanly and efficiently.  Your triage is effective, and you perform your surgeries with skill and clinical detachment.  Even so, you are only able to save less than fifty percent of the victims, and half of those will be crippled for life.  Half an hour passes, and more than twenty patients are brought in.  Of the three mutineers brought in only one survives, and she is bound and left in a corner, guarded by one of the engineering staff with a shredder pistol.

Half an hour passes, and the tide of new patients thins out.  After five minutes with no new cases, Lal taps you on the shoulder and nods to another of the medtechs.

"Lindly will take over from here.  You had psych training, yes?  That mutineer's woken up.  See if you can get anything out of her."


Armage

A few seconds later a message returns on your datapad.

Get to safety.  Mutineers aboard ship.  Zakharov has pulled all of his staff out of Hydro, not sure where they're going. - Skye

You scan your datapad.  Aside from the engineering rooms nearby, the closest options you have are Medbay, the armoury and Module 4 (Module 6 is the module you were woken up in).


Nicolas van Tonder

You awaken to the unpleasant sensation of breath being forced into your lungs by the breather.  Cryogel bubbles around you, and hypodermics shunt chemicals into your body to bring it back from the deep.  Your eyes resolve on the glass covering above - not open.  Nobody is standing by to help you out.  It takes a moment for your toxin-steeped brain to make the connection.  Automated wake-up.  Not expected.  Procedure is medtech on standby for core crew wakeup.  Something wrong.

You press upwards [Psych: 6+1], ignoring the agony streaming through your muscles in protest.  It takes a little effort, but you get the covering to dislodge, taking another vital breath from the breather.  You drag yourself out of the cell, flopping to the ground in a covering of slightly bluish goop.  You take a few real breaths, and the sense of wrongness is compounded.  Station lights are still low, blue, emergency lighting instead of the brighter lights for full wakeup.  [Stealth: 5] You think at first that nobody is around, then you notice the pair of shadowy figures patrolling the cryopods.  You slide the lid of your pod shut and take cover behind it, studying the soldiers; black uniform of security staff, but one shoulder torn off to reveal a tattoo of a hexagon with a downward arrow.  Armed, shredder pistols.  You cast your eyes elsewhere in the chamber, particularly towards the exits.  Another patrol of two guards, a pair of guards flanking the exit, one or two patrolling solo or just standing around and sipping cups of that vile gel the U.N. prefers instead of food.  You scan the walls, and just slightly obscured by the light you can see the legend; "MODULE 4".

You're naked, unarmed and outnumbered by potentially hostile forces, but at least they haven't seen you yet.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

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Kilojoule Proton

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Re: SMAC RPG [4/4 Players] - Unity's Fracture
« Reply #50 on: October 11, 2014, 05:16:15 pm »

Hal looks around for a bit and decides on a shredder pistol.

"What should I do now?"
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IronyOwl

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Re: SMAC RPG [4/4 Players] - Unity's Fracture
« Reply #51 on: October 11, 2014, 06:07:15 pm »

Rail frowned even deeper. Med Bay it was, then, and quickly.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Cryxis, Prince of Doom

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Re: SMAC RPG [4/4 Players] - Unity's Fracture
« Reply #52 on: October 11, 2014, 09:31:35 pm »

Peter walks over and calmly sits down with legs crisscrossed infront of the mutineer and looks at her
"Who started this and why is there a massive mutiny, if you can't tell it's caused only pain and suffering and wasn't all that successful"
((I don't mind if you train car this one through the conversation, if you do [interogate and find out as much as possible]))
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Ardas

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Re: SMAC RPG [4/4 Players] - Unity's Fracture
« Reply #53 on: October 12, 2014, 04:32:16 am »

Shivering slightly from the cold, Nicolas assessed his situation quickly. Hostiles were on the prowl and it seemed that the crew was not woken up yet, or at least the more important people. He had to get to the chief officers somehow.

The man sipping the vile reconstituted nutrients seemed like the choice target. Nicolas wasn't used to covert operations, although sneaking and brawling did come handy more than once - exiting besieged compounds to extract or ambushes on many a warlord in Earth's war zones did happen more than once, as peacekeeping turned into outright war on behalf of the international community.

Nicolas gritted his teeth to avoid chattering them and moved from behind his tank, trying to stay out of sight of the guards and to encircle the one drinking his lunch. It won't be easy but more than his life were at stake - whoever these people were, they were not aligned with the Unity mission. 
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Ardas

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Re: SMAC RPG [4/4 Players] - Unity's Fracture
« Reply #54 on: October 16, 2014, 02:34:20 am »

(( Is this another one of these games where we waste time because GM is fickle and makes his games disposable flights of fancy without telling anyone?))
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IronyOwl

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Re: SMAC RPG [4/4 Players] - Unity's Fracture
« Reply #55 on: October 16, 2014, 05:32:51 am »

(( Is this another one of these games where we waste time because GM is fickle and makes his games disposable flights of fancy without telling anyone?))
((This may be cutting close to home for me in particular, but still: Ouch.))
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Cryxis, Prince of Doom

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Re: SMAC RPG [4/4 Players] - Unity's Fracture
« Reply #56 on: October 16, 2014, 07:04:13 am »

(( Is this another one of these games where we waste time because GM is fickle and makes his games disposable flights of fancy without telling anyone?))
((This may be cutting close to home for me in particular, but still: Ouch.))

((That kinda hurt me a bit too))
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Ardas

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Re: SMAC RPG [4/4 Players] - Unity's Fracture
« Reply #57 on: October 16, 2014, 12:58:08 pm »

Without making this personal,  but I've had my share of iituem games to know how it will end. Well, fool me once...
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Iituem

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Re: SMAC RPG [4/4 Players] - Unity's Fracture
« Reply #58 on: November 04, 2014, 11:41:07 pm »

Spoiler: Personal Rant/Apology (click to show/hide)
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Kilojoule Proton

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Re: SMAC RPG [4/4 Players] - Unity's Fracture
« Reply #59 on: November 04, 2014, 11:58:33 pm »

Apology accepted, although I didn't actually feel offended or anything by the break (given the relatively short amount of time it occupied. If you really feel you can't sustain the game, though, I won't think badly about it. I can relate a bit to losing interest in projects, but solutions are probably best exchanged in a less derail-y channel.
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