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Author Topic: City of Aretrian - D&D 3.5 [5/5] OOC Thread - It's dead, Jim!  (Read 78447 times)

Dwarmin

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #705 on: March 04, 2015, 06:42:37 pm »

Yeah, I've had alot of fun so far, especially roleplaying Osiro. He's turning out to be one of my favorite characters.

Can't think of any complaints, except that we haven't actually done 'much' in the campaign yet-pretty much, I just want the game to keep going lol.
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GiglameshDespair

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #706 on: March 04, 2015, 06:47:58 pm »

Avaa has changed from the stoic, emotionless character I envisioned into a rather psychopathic blood knight. Still, that's how it goes.
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Dwarmin

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #707 on: March 04, 2015, 06:52:45 pm »

Osirio has pretty much remained consistent to what I imagined him to be, though he's not quite as evil as I might envisioned. He's more or less lost the Braavos accent, though. :P No way I could keep that up. I'll con it as him being sort of cosmopolitan, with his high diplomacy scores-and picking up the speaking habits of the city and his teammates with uncanny ease.
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GiglameshDespair

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #708 on: March 04, 2015, 06:57:24 pm »

He can start talking like Avalanche!
"Zhis one vinks zhat your hammer is OP, little snow-vife."
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Dwarmin

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #709 on: March 04, 2015, 07:05:20 pm »

Language Osmosis?
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GiglameshDespair

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #710 on: March 04, 2015, 07:06:54 pm »

More an unfortunate infection, I think. I do intend for Ava's accent to become less noticeable as time goes on, to reflect her learning common better.
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Harbingerjm

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #711 on: March 05, 2015, 01:36:02 am »

Ithy 5-foot-steps East, and Attacks the Bat to the South (+3 to hit, +2d6 damage).
[Rapier 14+3+2 [DAMAGE: 6+5] Creeping up unknown to the bat, you lunge with the rapier, thrusting it in front of you. It lands solidly in a fleshy path to several of the bat's organs. The thing shrieks in pain, but manages to keep moving, if painfully.
Erm, where'd the extra +2 to hit come from?
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flame99

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #712 on: March 05, 2015, 09:19:55 am »

Ithy 5-foot-steps East, and Attacks the Bat to the South (+3 to hit, +2d6 damage).
[Rapier 14+3+2 [DAMAGE: 6+5] Creeping up unknown to the bat, you lunge with the rapier, thrusting it in front of you. It lands solidly in a fleshy path to several of the bat's organs. The thing shrieks in pain, but manages to keep moving, if painfully.
Erm, where'd the extra +2 to hit come from?
Flanking, unless you'd included that in your +3, in which case nowhere. It doesn't really matter, though, since you would've hit regardless.
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Harbingerjm

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #713 on: March 05, 2015, 09:34:43 am »

Yeah, I had. Never forget to include your bonuses, especially the ones that are responsible for 2/3 your damage  :P
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flame99

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #714 on: March 05, 2015, 11:48:04 am »

Well, here's the rest scene, including a campfire. I'll be gone at midnight tonight, but until then, feel free to talk with the knights and with Arias. And of course, you can try to press on further, but anyone who does that will basically have the pause button hit on them until I have a chance to update.

EDIT: Should add, by the way, that that's midnight CST.
« Last Edit: March 05, 2015, 12:17:25 pm by flameboy99 »
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GiglameshDespair

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #715 on: March 05, 2015, 11:59:45 am »

Aw, no magic giant hammer just lying around. What a surprise.
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Dwarmin

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #716 on: March 05, 2015, 12:21:55 pm »

Aw, no magic giant hammer just lying around. What a surprise.

Well, we can sell the rapier and buy Ava something else...
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flame99

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #717 on: March 05, 2015, 12:24:32 pm »

((You know, it's one of those floaty rules left up to the GM, but magic items can resize to their owners. Why penalize the gnome? :P))
Can't say I've ever heard of that rule...I suppose I'll be using it, then.
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GiglameshDespair

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #718 on: March 05, 2015, 12:26:43 pm »

((You know, it's one of those floaty rules left up to the GM, but magic items can resize to their owners. Why penalize the gnome? :P))
Can't say I've ever heard of that rule...I suppose I'll be using it, then.
Huh. Can't say I've ever heard of it before.
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Dwarmin

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #719 on: March 05, 2015, 12:32:09 pm »

Can't say I've ever heard of that rule...I suppose I'll be using it, then.

Your game, your rules. I've not played a game where I didn't have it. :P

See, *some* magic stuff-like rings, clothes, and amulets-resize to the user. Technically, weapons and armor do not. But, there's the problem.

Where the Hell are we gonna find a bunch of Evil Gnomes/Halflings with tiny magic armor and weapons to loot just for Ari? And, wouldn't that pretty much be useless for the *rest* of the party? Or should we just say 'sorry Ari, you never actually get to loot anything from dungeons-wait till we get back to town to sell all of this stuff you can't wear'

It's a bit of a house rule, yes, but it perfectly works.
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