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Author Topic: Bay12 M.U.G.E.N. Project  (Read 12549 times)

Orange Wizard

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Re: Bay12 M.U.G.E.N. Project
« Reply #105 on: October 06, 2014, 02:38:49 pm »

I demand to be a useless NPC!

Anyway, apparently you don't have anyone who can do code, so I'm going to shove my foot in it.
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Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

Karkov

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Re: Bay12 M.U.G.E.N. Project
« Reply #106 on: October 06, 2014, 02:39:55 pm »

Well if you're as eldritch-ey as Azathoth, we might have troubles depicting you without you destroying everyone by simply being, Xantalos. :P

(Oh god what would happen with two Xantys on the field at once?)

Orange Wizard

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Re: Bay12 M.U.G.E.N. Project
« Reply #107 on: October 06, 2014, 02:41:13 pm »

I'm not eldritch at all, I'm just a bearded talking orange. With a hat. And a staff.
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Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

Karkov

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Re: Bay12 M.U.G.E.N. Project
« Reply #108 on: October 06, 2014, 02:43:06 pm »

You do realize that I addressed his name within the sentence, you fraudulent Orange?  How dare you lay claim to a beard!

Xantalos

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Re: Bay12 M.U.G.E.N. Project
« Reply #109 on: October 06, 2014, 02:44:28 pm »

Well if you're as eldritch-ey as Azathoth, we might have troubles depicting you without you destroying everyone by simply being, Xantalos. :P

(Oh god what would happen with two Xantys on the field at once?)
You could make me an attack instead of a character. 'Invoke Xantalos: [insert high cost to cast], but [devastating effect to sanity/mana/whatever] on target.'
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Karkov

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Re: Bay12 M.U.G.E.N. Project
« Reply #110 on: October 06, 2014, 02:45:01 pm »

So you're a Super with recoil?  Odd.

Xantalos

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Re: Bay12 M.U.G.E.N. Project
« Reply #111 on: October 06, 2014, 02:46:51 pm »

Or something like that? Sacrificing a bunch to draw my attention to the target, which does bad things.
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Orange Wizard

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Re: Bay12 M.U.G.E.N. Project
« Reply #112 on: October 06, 2014, 02:48:01 pm »

You do realize that I addressed his name within the sentence, you fraudulent Orange?
No.

I can't read.
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Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

TamerVirus

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Re: Bay12 M.U.G.E.N. Project
« Reply #113 on: October 06, 2014, 03:18:47 pm »

So who's the designated shotoclone?

Also where is Shin Evil Orochi Mecha Angry Dark Matter Ultra Rare Angelic Demonic Hyper Overdrive X Boss Overload Unleashed Urist McDwarf???
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What can mysteriously disappear can mysteriously reappear
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WillowLuman

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Re: Bay12 M.U.G.E.N. Project
« Reply #114 on: October 06, 2014, 03:20:07 pm »

I demand to be a useless NPC!

Anyway, apparently you don't have anyone who can do code, so I'm going to shove my foot in it.
This isn't an RPG, by the way, it's a fighting game. However, coding help is always nice. If you know how to code, MUGEN scripting shouldn't be too difficult to learn from example.

It would be possible to code the Wambler toss to specifically OHK the bronze colossus, btw.

So who's the designated shotoclone?

Also where is Shin Evil Orochi Mecha Angry Dark Matter Ultra Rare Angelic Demonic Hyper Overdrive X Boss Overload Unleashed Urist McDwarf???
Let's do kung-fu man clone regular Urist McDwarf first.
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Furtuka

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Re: Bay12 M.U.G.E.N. Project
« Reply #115 on: October 06, 2014, 03:56:12 pm »

Pathos better be in as a boss with moves taken from all the characters
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scrdest

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Re: Bay12 M.U.G.E.N. Project
« Reply #116 on: October 06, 2014, 04:04:12 pm »

Pathos better be in as a boss with moves taken from all the characters

Or something like Twelve from SFIII.
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gigaraptor487

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Re: Bay12 M.U.G.E.N. Project
« Reply #117 on: October 06, 2014, 04:21:55 pm »

Are there any stages planned? It would be cool to see some Bay12 inspired stages.

Maybe Plump helmet farm or something
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NAV

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Re: Bay12 M.U.G.E.N. Project
« Reply #118 on: October 06, 2014, 04:23:12 pm »

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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

WillowLuman

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Re: Bay12 M.U.G.E.N. Project
« Reply #119 on: October 06, 2014, 04:24:48 pm »

Are there any stages planned? It would be cool to see some Bay12 inspired stages.

Maybe Plump helmet farm or something
We could use some stage ideas, yeah. They're somewhat easier to make than characters, depending on complexity.
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?
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