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Author Topic: Bay12 M.U.G.E.N. Project  (Read 12429 times)

TamerVirus

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Re: Bay12 M.U.G.E.N. Project
« Reply #135 on: October 07, 2014, 11:39:39 pm »

KUNG FU DWARF

SHAZAAM! FIRST CHARACTER CREATED.

Then follow that up with a Ryu edit
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BadLemonsXI

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Re: Bay12 M.U.G.E.N. Project
« Reply #136 on: October 08, 2014, 12:01:07 am »

Posting To Support. I don't see how I can help but if I can think of anything I'll be sure to help.
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IcyTea31

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Re: Bay12 M.U.G.E.N. Project
« Reply #137 on: October 08, 2014, 11:11:03 am »

I have a quite wide range of voice; if you need actors, I'd be more than happy to oblige.

I'm not sure if I'm well-known, quirky or otherwise important enough to be made a character, but maybe a cameo as a thrown projectile or a background object?
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Parsely

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Re: Bay12 M.U.G.E.N. Project
« Reply #138 on: October 08, 2014, 11:12:33 am »

Any news, GUNIN?
Will have something today, maybe.
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WillowLuman

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Re: Bay12 M.U.G.E.N. Project
« Reply #139 on: October 08, 2014, 12:16:06 pm »

I have a quite wide range of voice; if you need actors, I'd be more than happy to oblige.

I'm not sure if I'm well-known, quirky or otherwise important enough to be made a character, but maybe a cameo as a thrown projectile or a background object?
Voices would probably be for intros, taunts, victories, and inarticulate combat noises. The first three may vary in number depending on if we do any special ones for when specific characters face each other.
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KingofstarrySkies

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Re: Bay12 M.U.G.E.N. Project
« Reply #140 on: October 08, 2014, 02:17:54 pm »

I can do voice work. Deep, monotonous voice GOOOOO
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TamerVirus

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Re: Bay12 M.U.G.E.N. Project
« Reply #141 on: October 08, 2014, 02:23:40 pm »

THE CARAVAN HAS TRAVELED

ROUND ONE!

STRIKE THE EARTH
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BadLemonsXI

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Re: Bay12 M.U.G.E.N. Project
« Reply #142 on: October 08, 2014, 05:55:44 pm »

I see there is no one in the "Can do code" bit are there code templates out there for this game? There has to be right.
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Orange Wizard

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Re: Bay12 M.U.G.E.N. Project
« Reply #143 on: October 08, 2014, 06:00:35 pm »

I think Hugo is just lazy updating the OP.
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BadLemonsXI

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Re: Bay12 M.U.G.E.N. Project
« Reply #144 on: October 08, 2014, 06:05:48 pm »

I think Hugo is just lazy updating the OP.
Oh ha! And just to put it out there I have dabbling skill level in sound editing. 


Oh and are you's using    
M.U.G.E.N 1.1 Beta 1
or
M.U.G.E.N 1.0?
« Last Edit: October 08, 2014, 06:46:31 pm by BadLemonsXI »
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WillowLuman

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Re: Bay12 M.U.G.E.N. Project
« Reply #145 on: October 08, 2014, 08:26:42 pm »

1.0, but honestly IDK if beta is the prefered one for M.U.G.E.N. creating. It could really be either at this point, since we haven't done any actual coding yet.

And yeah, been a bit busy with irl stuff this week. Did we get anyone that confirmed they could do code/are willing to do code, though?
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Karkov

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Re: Bay12 M.U.G.E.N. Project
« Reply #146 on: October 08, 2014, 08:29:26 pm »

I demand to be a useless NPC!

Anyway, apparently you don't have anyone who can do code, so I'm going to shove my foot in it.
I see there is no one in the "Can do code" bit are there code templates out there for this game? There has to be right.
PTW. Hope some of these make it to SaltyBet. I might also volunteer for code if it isn't too terribly insane :P

But uh. Yeah. A "boogeymen" type mob-fighter could be really cool.

At least two. three.
« Last Edit: October 08, 2014, 08:31:03 pm by Karkov »
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