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Author Topic: Bay12 M.U.G.E.N. Project  (Read 12430 times)

scrdest

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Re: Bay12 M.U.G.E.N. Project
« Reply #120 on: October 06, 2014, 04:27:07 pm »

Are there any stages planned? It would be cool to see some Bay12 inspired stages.

Maybe Plump helmet farm or something
We could use some stage ideas, yeah. They're somewhat easier to make than characters, depending on complexity.

A small rock door in a great mountain at the end of a cobbled winding path. If animated, the mountain may spew lava from small holes in the rock.
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gigaraptor487

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Re: Bay12 M.U.G.E.N. Project
« Reply #121 on: October 06, 2014, 04:39:15 pm »

One idea. A boatmurdered stage.
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WillowLuman

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Re: Bay12 M.U.G.E.N. Project
« Reply #122 on: October 06, 2014, 04:41:40 pm »

The background: a field of ash and elephant skulls before a great cliff-face with a huge door and magma dribbling from a hole next to it.
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Darvi

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Re: Bay12 M.U.G.E.N. Project
« Reply #123 on: October 06, 2014, 04:59:55 pm »

Pathos better be in as a boss with moves taken from all the characters
We did mention that already, yes.
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KingofstarrySkies

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Re: Bay12 M.U.G.E.N. Project
« Reply #124 on: October 06, 2014, 05:40:15 pm »

HFS: The stage.
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Sigtextastic
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Orange Wizard

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Re: Bay12 M.U.G.E.N. Project
« Reply #125 on: October 06, 2014, 05:52:11 pm »

Maybe we could have a Holistic Detective battle in Hell?
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Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

Darvi

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Re: Bay12 M.U.G.E.N. Project
« Reply #126 on: October 06, 2014, 05:52:36 pm »

With a weaponised backpack.
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King Kravoka

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Re: Bay12 M.U.G.E.N. Project
« Reply #127 on: October 06, 2014, 11:38:06 pm »

Here is an idea: Deebus as a character.
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WillowLuman

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Re: Bay12 M.U.G.E.N. Project
« Reply #128 on: October 06, 2014, 11:45:19 pm »

Here is an idea: Deebus as a character.
I guess, but he'd be proportionally like half the height of most of the others. Sprites might look a bit weird.
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Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

LordSlowpoke

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Re: Bay12 M.U.G.E.N. Project
« Reply #129 on: October 07, 2014, 01:30:15 pm »

Here is an idea: Deebus as a character.
I guess, but he'd be proportionally like half the height of most of the others. Sprites might look a bit weird.

hitbox romance

also throw me in

or don't i'm not sure if this is worth giving a fuck about
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Darvi

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Re: Bay12 M.U.G.E.N. Project
« Reply #130 on: October 07, 2014, 02:51:41 pm »

It's not, believe me.
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Redzephyr01

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Re: Bay12 M.U.G.E.N. Project
« Reply #131 on: October 07, 2014, 05:17:49 pm »

If this gets made, someone should submit these to SaltyBet.
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~Neri

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Re: Bay12 M.U.G.E.N. Project
« Reply #132 on: October 07, 2014, 10:36:19 pm »

I can do voice acting, I used to do it on occasion for a few animators.
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TamerVirus

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Re: Bay12 M.U.G.E.N. Project
« Reply #133 on: October 07, 2014, 11:20:20 pm »

Small steps first...

(That means someone make a kung fu man edit)
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WillowLuman

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Re: Bay12 M.U.G.E.N. Project
« Reply #134 on: October 07, 2014, 11:37:44 pm »

Kung Fu Man With Beard?
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?
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