Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Why do you 'like' this game?

Interesting, rarely used setting (early 20th Century)
Good mix of strategy and management gameplay, but with simple rules
Semi-freeform diplomacy (and backstabbings!)
All of the above
I'm just forum game addict and gotta play'em all

Pages: 1 ... 26 27 [28] 29 30 ... 32

Author Topic: Era of Diesel: Discussion Thread! On hiatus.  (Read 26541 times)

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: Era of Diesel: Discussion Thread! New game have begun!
« Reply #405 on: December 22, 2014, 12:05:43 pm »

The lack of map make this hard to follow.
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Haspen

  • Bay Watcher
  • Cthuwu
    • View Profile
Re: Era of Diesel: Discussion Thread! New game have begun!
« Reply #406 on: December 22, 2014, 12:10:12 pm »

On a side note, Guniland did build fortifications in 10.

Bluh I even have on my map. I am blind.

Imma go reroll the rolls v:
Logged
SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Haspen

  • Bay Watcher
  • Cthuwu
    • View Profile
Re: Era of Diesel: Discussion Thread! New game have begun!
« Reply #407 on: December 22, 2014, 12:13:46 pm »

The lack of map make this hard to follow.

From next turn onwards I will post mid-turn map after Khan Republic's actions.

EDIT: Combat re-rolled but outcome was identical. Praise RNG as it giveth and taketh equally easily ;v
Logged
SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Rolepgeek

  • Bay Watcher
  • They see me rollin' they savin'~
    • View Profile
Re: Era of Diesel: Discussion Thread! New game have begun!
« Reply #408 on: December 22, 2014, 12:20:29 pm »

Good luck taking back that province, Guniland...

You're gonna need it...

Going from a one-point advantage to a 4 point disadvantage, after all, means you only win 1/6 of the time.

Also, Haspen, I feel I must recommend the following rules change for any subsequent games; if there is a tie, combat stops immediately and no ground is gained or lost. We are trying to have something like WWI, right?

And it would help slow then frenetic pace of this game down a bit...
Logged
Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: Era of Diesel: Discussion Thread! New game have begun!
« Reply #409 on: December 22, 2014, 12:21:56 pm »

Well, that could work. On a tie, attacking army retreat, defender keep defending.
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Rolepgeek

  • Bay Watcher
  • They see me rollin' they savin'~
    • View Profile
Re: Era of Diesel: Discussion Thread! New game have begun!
« Reply #410 on: December 22, 2014, 12:25:41 pm »

I would make defending a bit easier, since you don't have to beat the attacking army; you just have to tie with it.

Which makes sense and would be a nice rules change, making it more important to have a significant advantage, and making huge armies end up stalemating with each other instead of having five Gettysburgs at once.
Logged
Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: Era of Diesel: Discussion Thread! New game have begun!
« Reply #411 on: December 22, 2014, 12:26:19 pm »

But have it so only one army retreats, not the whole stack.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Rolepgeek

  • Bay Watcher
  • They see me rollin' they savin'~
    • View Profile
Re: Era of Diesel: Discussion Thread! New game have begun!
« Reply #412 on: December 22, 2014, 12:30:29 pm »

No, it's meant to be the whole stack. It's supposed to create stalemates. It's only 1/6th of the time at best anyway, and if you have a five point advantage it's essentially an automatic victory(1/36 chance of stalemate; if you outnumber them and this is using large army numbers, it quickly becomes a six point advanatage which is automatic).
Logged
Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Era of Diesel: Discussion Thread! New game have begun!
« Reply #413 on: December 22, 2014, 12:31:46 pm »

Going from a one-point advantage to a 4 point disadvantage, after all, means you only win 1/6 of the time.
Uhm, that'll be one 1/36 of the time.

On a side note, you forgot to remove 1 province from Guniland, and to adjust their science points.

On a side note, I approve of this stalemate mechanic.
« Last Edit: December 22, 2014, 12:37:22 pm by 10ebbor10 »
Logged

Glowcat

  • Bay Watcher
    • View Profile
Re: Era of Diesel: Discussion Thread! New game have begun!
« Reply #414 on: December 22, 2014, 02:58:35 pm »

Yeah, why would you spend hundreds of RP for something that, on average, doesn't help? Why not a tech that give a large bonus, but can be entirely countered by a "gas mask" tech in the science tree? Or that when used give a malus to both side unless they have the gas mask tech?

Hmmm...

Chemical warfare doesn't actually give a boost...it's more random...so I have to wonder what the point of spending all that RP on it is...

I think Haspen realized how hard it was for people to attack early on, and wanted more techs that could push past the +3 to +4 bonus (depending on traits) a Fort province would grant to defenders.

I'm against the stalemate change if a single tie breaks the entire stack, but if tying "removed" an attacker from the rest of the combat rolls I could get behind it. There's enough of a benefit to Dictatorships early game as it is, so letting them cancel a much larger army's attack entirely based on a single roll is meh.
Logged
Totally a weretrain. Very much trains!
I'm going to steamroll this house.

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: Era of Diesel: Discussion Thread! New game have begun!
« Reply #415 on: December 22, 2014, 03:01:58 pm »

It's not an early tech, it's 200 RP beyond tanks. By that time you already have +2 to attack from Primitive tanks.

Worse, you can also get Howitzers for less (because you don't need to research chemistry) for a reliable +1 versus fortifications.
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Parsely

  • Bay Watcher
    • View Profile
    • My games!
Re: Era of Diesel: Discussion Thread! New game have begun!
« Reply #416 on: December 22, 2014, 03:33:57 pm »

I'm against the stalemate change if a single tie breaks the entire stack, but if tying "removed" an attacker from the rest of the combat rolls I could get behind it. There's enough of a benefit to Dictatorships early game as it is, so letting them cancel a much larger army's attack entirely based on a single roll is meh.
^^This.
Logged

Toaster

  • Bay Watcher
  • Appliance
    • View Profile
Re: Era of Diesel: Discussion Thread! New game have begun!
« Reply #417 on: December 22, 2014, 03:48:33 pm »

A 1/6 chance per roll of stopping the fight makes sense in small engagements, but if 10 armies on both sides are duking it out, then there's almost no chance the fight will end any time soon.
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: Era of Diesel: Discussion Thread! New game have begun!
« Reply #418 on: December 22, 2014, 03:53:12 pm »

It could lead to multi-turn fight: though. You'd need to attack several time to deplete the enemy stack. Of course, if your enemy has a lot of HQs, you might have trouble.
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Toaster

  • Bay Watcher
  • Appliance
    • View Profile
Re: Era of Diesel: Discussion Thread! New game have begun!
« Reply #419 on: December 22, 2014, 03:58:36 pm »

On the other hand, it'd promote multi-frontal attacks and boost the value of strat bombing, as well as make terrain more important (since a narrow front could be held for much longer with forced stalemates.)
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.
Pages: 1 ... 26 27 [28] 29 30 ... 32