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Why do you 'like' this game?

Interesting, rarely used setting (early 20th Century)
Good mix of strategy and management gameplay, but with simple rules
Semi-freeform diplomacy (and backstabbings!)
All of the above
I'm just forum game addict and gotta play'em all

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Author Topic: Era of Diesel: Discussion Thread! On hiatus.  (Read 25987 times)

Sheb

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Re: Era of Diesel: Discussion Thread! New game have begun!
« Reply #405 on: December 22, 2014, 12:05:43 pm »

The lack of map make this hard to follow.
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Haspen

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Re: Era of Diesel: Discussion Thread! New game have begun!
« Reply #406 on: December 22, 2014, 12:10:12 pm »

On a side note, Guniland did build fortifications in 10.

Bluh I even have on my map. I am blind.

Imma go reroll the rolls v:
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Haspen

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Re: Era of Diesel: Discussion Thread! New game have begun!
« Reply #407 on: December 22, 2014, 12:13:46 pm »

The lack of map make this hard to follow.

From next turn onwards I will post mid-turn map after Khan Republic's actions.

EDIT: Combat re-rolled but outcome was identical. Praise RNG as it giveth and taketh equally easily ;v
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Rolepgeek

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Re: Era of Diesel: Discussion Thread! New game have begun!
« Reply #408 on: December 22, 2014, 12:20:29 pm »

Good luck taking back that province, Guniland...

You're gonna need it...

Going from a one-point advantage to a 4 point disadvantage, after all, means you only win 1/6 of the time.

Also, Haspen, I feel I must recommend the following rules change for any subsequent games; if there is a tie, combat stops immediately and no ground is gained or lost. We are trying to have something like WWI, right?

And it would help slow then frenetic pace of this game down a bit...
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Sheb

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Re: Era of Diesel: Discussion Thread! New game have begun!
« Reply #409 on: December 22, 2014, 12:21:56 pm »

Well, that could work. On a tie, attacking army retreat, defender keep defending.
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Rolepgeek

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Re: Era of Diesel: Discussion Thread! New game have begun!
« Reply #410 on: December 22, 2014, 12:25:41 pm »

I would make defending a bit easier, since you don't have to beat the attacking army; you just have to tie with it.

Which makes sense and would be a nice rules change, making it more important to have a significant advantage, and making huge armies end up stalemating with each other instead of having five Gettysburgs at once.
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mastahcheese

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Re: Era of Diesel: Discussion Thread! New game have begun!
« Reply #411 on: December 22, 2014, 12:26:19 pm »

But have it so only one army retreats, not the whole stack.
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The Derail Thread

Rolepgeek

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Re: Era of Diesel: Discussion Thread! New game have begun!
« Reply #412 on: December 22, 2014, 12:30:29 pm »

No, it's meant to be the whole stack. It's supposed to create stalemates. It's only 1/6th of the time at best anyway, and if you have a five point advantage it's essentially an automatic victory(1/36 chance of stalemate; if you outnumber them and this is using large army numbers, it quickly becomes a six point advanatage which is automatic).
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10ebbor10

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Re: Era of Diesel: Discussion Thread! New game have begun!
« Reply #413 on: December 22, 2014, 12:31:46 pm »

Going from a one-point advantage to a 4 point disadvantage, after all, means you only win 1/6 of the time.
Uhm, that'll be one 1/36 of the time.

On a side note, you forgot to remove 1 province from Guniland, and to adjust their science points.

On a side note, I approve of this stalemate mechanic.
« Last Edit: December 22, 2014, 12:37:22 pm by 10ebbor10 »
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Glowcat

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Re: Era of Diesel: Discussion Thread! New game have begun!
« Reply #414 on: December 22, 2014, 02:58:35 pm »

Yeah, why would you spend hundreds of RP for something that, on average, doesn't help? Why not a tech that give a large bonus, but can be entirely countered by a "gas mask" tech in the science tree? Or that when used give a malus to both side unless they have the gas mask tech?

Hmmm...

Chemical warfare doesn't actually give a boost...it's more random...so I have to wonder what the point of spending all that RP on it is...

I think Haspen realized how hard it was for people to attack early on, and wanted more techs that could push past the +3 to +4 bonus (depending on traits) a Fort province would grant to defenders.

I'm against the stalemate change if a single tie breaks the entire stack, but if tying "removed" an attacker from the rest of the combat rolls I could get behind it. There's enough of a benefit to Dictatorships early game as it is, so letting them cancel a much larger army's attack entirely based on a single roll is meh.
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Sheb

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Re: Era of Diesel: Discussion Thread! New game have begun!
« Reply #415 on: December 22, 2014, 03:01:58 pm »

It's not an early tech, it's 200 RP beyond tanks. By that time you already have +2 to attack from Primitive tanks.

Worse, you can also get Howitzers for less (because you don't need to research chemistry) for a reliable +1 versus fortifications.
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Parsely

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Re: Era of Diesel: Discussion Thread! New game have begun!
« Reply #416 on: December 22, 2014, 03:33:57 pm »

I'm against the stalemate change if a single tie breaks the entire stack, but if tying "removed" an attacker from the rest of the combat rolls I could get behind it. There's enough of a benefit to Dictatorships early game as it is, so letting them cancel a much larger army's attack entirely based on a single roll is meh.
^^This.
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Toaster

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Re: Era of Diesel: Discussion Thread! New game have begun!
« Reply #417 on: December 22, 2014, 03:48:33 pm »

A 1/6 chance per roll of stopping the fight makes sense in small engagements, but if 10 armies on both sides are duking it out, then there's almost no chance the fight will end any time soon.
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Sheb

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Re: Era of Diesel: Discussion Thread! New game have begun!
« Reply #418 on: December 22, 2014, 03:53:12 pm »

It could lead to multi-turn fight: though. You'd need to attack several time to deplete the enemy stack. Of course, if your enemy has a lot of HQs, you might have trouble.
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Re: Era of Diesel: Discussion Thread! New game have begun!
« Reply #419 on: December 22, 2014, 03:58:36 pm »

On the other hand, it'd promote multi-frontal attacks and boost the value of strat bombing, as well as make terrain more important (since a narrow front could be held for much longer with forced stalemates.)
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.
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