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Author Topic: Brass and casinos: A detective game.  (Read 9234 times)

stabbymcstabstab

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Re: Brass and casinos: A detective game.
« Reply #150 on: November 24, 2014, 07:48:16 pm »

Give them to Classified. He will know what to do.

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StrawBarrel

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Re: Brass and casinos: A detective game.
« Reply #151 on: November 25, 2014, 01:40:47 pm »

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Kitten Snot

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Re: Brass and casinos: A detective game.
« Reply #152 on: November 25, 2014, 04:31:05 pm »

You grab the books and get walking towards Classified. Going down the staircase, you think about the necromancy book. With Necromancy likely being forbidden, this'll be burned if you let it. But, then again, any advancement in magic is bound to be of interest for whomever he works for. He's capturing the necromancer, after all...
You put it out of your mind and enter the room. Classified is sitting on the floor, leaning against the wall. Even though he's sitting down, he's still slightly taller. You give him the two books.

What's this? His journal? And a research book.... Excellent work, detective. We'll put this to good use.
Aren't you going to read that?
That's not my task, so no. This will be investigated when we get to our intended location. Now remain here, the truck will be here soon.
If it turns out that he got out of here and made a fall guy, but that he wrote it down in a journal, I am going to laugh at you for an extended period of time.
Don't do that.
You snicker a little, and sit down on the opposite end of the room. The necromancer remains in the middle of the room, still unconscious from the shock of getting his arms broken.

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StrawBarrel

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Re: Brass and casinos: A detective game.
« Reply #153 on: November 26, 2014, 12:55:12 pm »

Ask Classified if he likes trains.
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Kitten Snot

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Re: Brass and casinos: A detective game.
« Reply #154 on: November 27, 2014, 01:26:15 pm »

Soooo... What's your opinion on trains?
They're fast and large. Good for transport.
You know... just because being vague seems cool doesn't make you any less boring. How is it possible that a giant metal juggernaut can be this boring? Honestly.
I'll joke when I'm off duty.
When's that?
When I'm dead.
Ah.

Eventually, the truck arrives. The blare of the horn makes you jump. You never even heard the truck drive up! When you get outside, you can see why. It uses a top of the line Druk-based engine, making it completely silent. It's rather impressive, honestly.
Classified hops in the back with the necromancer, and gestures for you to go ride shotgun. You'd be giddy if you didn't have bad memories with trucks. Regardless, the leather seats go a long way, and the leather smell keeps the coppery stink away from your nostrils.
The driver seems like a nice enough sort, a rail-thin man with a very unfitting beard. Its manliness almost allows you to not notice that he looks like he's made of toothpicks and held together with spit. Still, he keeps friendly conversation while you clench your teeth and buttocks due to bad memories from the front seat of trucks.
It'll be a little while before you get there, he says, and he's a mite more talkative then Classified. He doesn't even mind the fact that you're really ruining his seats with your gore-covered clothing.

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StrawBarrel

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Re: Brass and casinos: A detective game.
« Reply #155 on: November 27, 2014, 01:41:46 pm »

Look out of the window, see where we are going.
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Aseaheru

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Re: Brass and casinos: A detective game.
« Reply #156 on: November 27, 2014, 02:43:03 pm »

Also, apologize for the mess
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Kitten Snot

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Re: Brass and casinos: A detective game.
« Reply #157 on: November 28, 2014, 04:46:50 pm »

You look out the window, and see nothing but emptiness. You don't even seem to be on any sort of road, but despite the rough terrain you don't feel any bumps. Perhaps it's enchanted as well, what an expensive vehicle this is! still, the fact that there's no road to wherever it is your going sets off a few red flags.
Hey, sorry about the mess. I didn't exactly get a chance to clean off this gore.
Ey, no biggie. I get worse all the time, you wouldn't believe what kinda stuff agents get themselves into. But hey, if ya fit, you get front seat privileges in my book.
Agents?
Ohh, come on. Did Subject Whisky not even tell you who we're working for? Honestly, that tin man needs to learn that you don't get people on board by classifying everything.
The driver gives an annoyed sigh, and takes in a deep breath.

You've been selected to clear out a mystery at the mage's tower due to your shown aptitude in weaponry and detective work, as well as your expendability. Tin man in the back is a little experiment the mages and techies worked out, he needs to get as much non-warlock magic users in the tower and acts as the backup guard dog when needed and my name is Terry.
He takes a second to catch his breath.
I drive things.

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Aseaheru

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Re: Brass and casinos: A detective game.
« Reply #158 on: November 28, 2014, 04:53:22 pm »

Terry?
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StrawBarrel

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Re: Brass and casinos: A detective game.
« Reply #159 on: November 29, 2014, 05:29:23 pm »

Ask if Classified is robot or human.
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Kitten Snot

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Re: Brass and casinos: A detective game.
« Reply #160 on: November 29, 2014, 05:48:31 pm »

Terry?
Yeah, that's a name. I can't give away my last name, of course. I could get in some trouble just saying my first name, so don't mention me to the wizards, would you?
Noted.Say, Could I ask you something?
Shoot.
Is Classified,Subject Whiskey I mean, a robot or a human?
Yes.
You remain quiet after that, looking disappointed, then turning your attention to the passing landscape, which seems to mainly consist of dust and ugly vegetation. The fear of the truck sort of went away after a short while, but you still don't like looking at the dash overmuch.

After about half an hour, in which almost nothing really happens. Some minor small-talk, sure, but nothing notable. when the giant mage's tower looms over the horizon like a large copper scar against the sky, you guess that you're probably there. Terry points towards it, and gives off some history about the mage's tower. Stuff about how it's actually a siphon, keeps the world safe from dangerous blablablablabla...
You really don't care by this point. Mages bad when evil, stupid when not. That's just about the extent of it. Terry seems a little insulted when he sees you aren't paying attention, but you avoid the awkward conversation when he stops. You get out while the van rocks back and forth because of Classified's weight. He jumps out with the necromancer over his shoulder and heads towards a door to the side of the giant doors serving as the entrance to the large, copper tower. It looks like a big ugly pipe, to be honest. Some markings are there, but nothing special.
The giant gates suddenly fly open, making the grating sound of metal that hasn't seen a drop of oil in years. You grit your teeth a little and manage to look thoroughly annoyed when a small fat man comes out through the door and walks towards you, arms spread wide.

Alvin Brohm! Excellent to have you here! Come, let's get you washed up before the greetings, shall we? Wouldn't want to scare the students.
The prospect of a free bath seems quite nice, so you wordlessly follow him through the twisting maze of corridors and stairs. Fortunately, the guest room is at ground level, so you'll be able to get there with ease, but getting anywhere without a guide could get problematic. When the rotund man lets you inside the bathroom, you can't help but look be surprised at the quality of the room. Everything is polished to a shine, and the cabinets look like they have small gems in them. Soaps and towels, all look like stuff for royalty. Considering where you are, you're probably not that far off.

A bath is already filled up, and some fresh clothing is slung over a chair. You dump your gore-covered clothing in the nearby washing bin, which is almost instantly emptied by a nearby pipe sucking it up.
You still have your black trenchcoat, though, that thing's in mint condition.
While you lay in the bath, you have to some to start thinking about what exactly it is that you're going do. and how you're going to do it.

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By what to do, I meant what are you probably going to do in the mages tower and how are you going to handle that. let's, uh, try again.
« Last Edit: November 30, 2014, 03:06:40 am by Kitten Snot »
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Aseaheru

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Re: Brass and casinos: A detective game.
« Reply #161 on: November 29, 2014, 06:06:41 pm »

Slowly lower self into sitting position in water, apply soap to limbs?
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Kitten Snot

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Re: Brass and casinos: A detective game.
« Reply #162 on: December 01, 2014, 04:13:07 pm »

You proceed to think about nothing at all as you bathe yourself. Whatever it is they expect you to do, you can find out later. Right now, you get to have the privilege of washing yourself. The water makes your wounds hurt a little, but it's nothing exceedingly painful. And the heat makes it easy to relax for once. you stay in that bath for probably about an hour, and by the end of it the bathwater looks downright foul, with clumps of hair and blood everywhere...
It makes you realise that you had enough filth on you to drown a cat in. Bit of a scary thought. Regardless, you remain clean despite the grime that is your bathwater, and it probably helped your wounds a bit to get them cleaned.
When you leave the bath and put on the fresh clothes,  you feel better then you've felt in... honestly? ever. Baths are awesome, as are clean clothes.
Both are luxuries you've pretty much never had.

When you leave the bathroom in fresh clothes that smell faintly of some type of flower, a man who was waiting by the door leads you to the dining room.Before you leave, though, you go back to the bathroom to nab your new trenchcoat. It certainly adds a little something to your current ensemble. The dining room is absolutely MASSIVE. You have trouble seeing the man at the other end of the large banquet table, which is filled with all types of people. Most look a bit disorganized, some even have glowing white eyes...
None of them are over their forties. this strikes you as rather odd. A second thing that strikes you as odd is the fact that you've got the place of honor, come to think of it. You are most certainly not used to this. Especially whatever is on your plate, you honestly don't recognize it. You ask what it's supposed to be to the nearest wizard, who looks at you somewhat puzzled.
Evidently, it's rabbit. You didn't know that was edible, it always seemed like there wasn't enough flesh on that. That, and you never found it in the dumpsters or other places you get food from.
You've got some to scout the place out while you eat, but you need to make a pick on what; people or surroundings.

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Aseaheru

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Re: Brass and casinos: A detective game.
« Reply #163 on: December 01, 2014, 04:15:46 pm »

Watch the people first, structure after. If we are going to be dragged back here, and I sorta hope we do, we need to know what forces are present.
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StrawBarrel

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Re: Brass and casinos: A detective game.
« Reply #164 on: December 01, 2014, 06:55:46 pm »

Watch the people first, structure after. If we are going to be dragged back here, and I sorta hope we do, we need to know what forces are present.
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