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Author Topic: Great River Politics [11/20]  (Read 32101 times)

Aseaheru

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Re: Great River Politics [8/20]
« Reply #105 on: October 06, 2014, 04:36:46 am »

((Do philosophies count as religions in your state?))
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Andres

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Re: Great River Politics [8/20]
« Reply #106 on: October 06, 2014, 04:41:04 am »

((That is a very good question. I would say that it doesn't legally. However they would be punished in the same way as if they were spreading religion if the philosophies go against the authority of the Great King. The punishment for that is 1 year slavery or 2 years imprisonment 6 months imprisonment. Any other philosophies are fine within reason.))
« Last Edit: October 06, 2014, 04:45:01 am by Andres »
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Aseaheru

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Re: Great River Politics [8/20]
« Reply #107 on: October 06, 2014, 05:03:24 am »

((Its allways good to know things like that.  ;D))
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Taricus

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Re: Great River Politics [8/20]
« Reply #108 on: October 06, 2014, 08:09:59 am »

((Assumably, only the easterners have dealt with their nomad issues as of late. Though I would be quite happy for a map in all actuality, you'd just need to leave spots for any additional city-states to be added.))

Once the delegate's letter arrives back from the great hall in Serbis, The duchy turns it's attention to the great river. Mobilising hundreds of men, along with a military escort it begins one of the largest projects in the river's history: The bridge. Designed as a reinforces stone bridge, it would mark the definite crossing point of the river, and with that, a major point on the trading routes. And with that under it's control, not only would the duchy benefit from the amount of wealth generated, but it could also control who in the east traded with the west, and vise-versa. Needless to say, the construction of such a bridge was considered important.

Of course, any good mood in the duchy was shattered with the arrival of outsiders that claimed to live in the very same mountains the duchy. While the nomad city was expected, the other one was not. Needless to say, the mood in the ducal capital was starting to get tense.


Actions:
Aerindinus tentatively accepts a mutual defense pact with Terra Arma, but ejects the missionaries citing incompatable cultures as the reason for doing so. Still, it does send the missionaries back with it's own delegation and attempts to use them to try finding solutions to those problems, along with laying the groundwork for a more comprehensive alliance between the two states.

Aerindinus starts construction work on a large bridge to cross the great river, sending in enough labourers to build, construct and supply the work on the bridge, also deploying two companies to guard the site

For the laboratory, the duchy sends several scientists along with large shipments of construction supplies for the strusture itself, more or less trusting the security of the facility to the other powers operating it.

In the aftermath of the council meet at the Great Serban hall, Aerindinus also sends emissaries to the other mountain nations to invite them to a summit hosted in it's own capital to discuss regional politics and affairs.
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Cryxis, Prince of Doom

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Re: Great River Politics [11/20]
« Reply #109 on: October 06, 2014, 08:29:39 am »

((Is Serbis invited to the summit? also think of the river kinda like the nile, its extremely wide/shallow/and slow which makes it hard to make a bridge across it, there is a thin strip in the southern mountains that is not wide but it is deep and rapid compared to the other parts up north. I need to find some way of drawing the map online and ploping it into the OP))

WORLD NEWS
[all nations in search of old world tech have come up with nothing but a few old wind turbines that are inoperable]

OK now that this game seems to be on its feet finaly, I can start posting rolls and such for your nations actions, Serbis is now a political state and not really part of the world around it, Think of Serbis as Rome to the Roman empire. It is the meeting ground of your delegates and is protected by a self operating military.

PLEASE post or repost what your state actions are
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SaberToothTiger

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Re: Great River Politics [11/20]
« Reply #110 on: October 06, 2014, 08:33:05 am »

A sharply dressed, black haired and clean shaven delegate stands up. He smiles menacingly, and pulls out a plan of some sort of building.
"My dear friends, we are here to lead our men to safety and happiness, aren't we? But who is the real troublemaker? Criminals? Dissidents? Rebels, anarchists or maybe even unhappy citizen? No. The real trouble is a concentrated group of these led by a charismatic fellow to kill and maim us. We need to contain these and... reeducate them before harm comes to them, as harm is the only possible effect of their rebellions. We need a facility to make them into productive men eager to work for their nations. And with some help, I may be able to build such a facility, of course with some help with you, my friends. I expect you to supply us with food, building materials, wood and maybe some metal, and in exchange, I will build a great re-educational facility you could use.
He forgot to mention some important details, like controlled brainwashing and that the people that come out would be completely loyal to the Commonwealth  and their beloved leader, whose name is unknown.

The Commonwealth of the Free Peoples


Internal Affairs:
Project Stitches:
[Start building schools teaching the young ones the History of the Commonwealth, and that their only friends are in it. Start erasing any history proving ourselves to be evil. Teach that any foreigners are evil and that they must report any suspicious activity to the police. It is completely confidential.]

Project Teardrop
[Build a facility to collect water from the air, in the process of cooling it down. Start digging deep wells and water towers to get even more water. Use the said water only in government projects and only a fraction of it may be used by people. Keep it completely secret.]

Project Warcry
[Send part of our military forces to search for abandoned nuclear weaponry and other artifacts from the past. Research new weaponry in order to become the dominating force.]

External Affairs:

The Commonwealth to Boroshka:
Spoiler (click to show/hide)

Internal Affairs:

Operation Warm Welcome:

Spoiler (click to show/hide)
[Send our military forces to intercept the nomads before they get to the cities. Direct them to Serbis.]


Diplomacy:

[Seek a full alliance with Sepiastan, stating that humans need to keep together in order to be safe.]
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Playergamer

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Re: Great River Politics [11/20]
« Reply #111 on: October 06, 2014, 08:38:22 am »

Spoiler: Actions (click to show/hide)

Sigylguard

A tall, bearded man stands, watching over the hills and plains below, and sighs.

"We were here first, you know. Before the slavers, before the racists, before the end. We stood here, and watched the world fall apart. And we did not act. The most cowardly act committed in Sigylguard's history is also it's most defining one, for it showed the world that we did not care. That we would sit here, and watch the world burn. I will not let that reputation stand."

The man turns around and addresses the Red Guard behind him.

"I have your support?"

The Guard nods, and the man smiles.

"Well, then, we're on the move. Seal the Sigylden, and get to work."

Diplomacy
Spoiler: Message to Sapiastan (click to show/hide)

Spoiler: Message to Everyone (click to show/hide)

Infrastructure

[Send out a message, asking for anyone, anywhere in the area, who has an idea as to how to grow trees and food in the mountains, to present themselves. We will pay them handsomely.]

[Begin more extensive mining operations. Offer prisoners parole a few years early if they spend a year working in the mines.]

[Try to expand the military. Set up recruiting stations, use the anarchists to entice people into joining.]
Internal

[The Sigylden is locked. This means that no one can enter the city, and that it is essentially in lockdown. Trade continues, but no one can leave without express permission, given by two of the three oligarchs.]

[Any anarchists who murder are executed. Any who damage property or attack someone are exiled. Other anarchists are imprisoned, with instant release if they renounce the cause and serve a few months time in the mines.]
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Andres

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Re: Great River Politics [11/20]
« Reply #112 on: October 06, 2014, 08:41:58 am »

((I will assume I don't have to worry about anarchists or nomads any more.))
((Which regions border which other regions? Actually, I could probably make a crude paint map if I had the geography of the regions, the location of the Great River, and what regions border what. Are the West Forests North, East, or South of the West Plains for example?))
((Links to the city sheets in the OP would be really helpful too.))
((If someone finds a typo or grammatical error in my city sheet please PM me or post here please. I take pride in my work.))
((How does interbreeding work? My guess is that humans/elves and humans/redguards work, but elves/redguards don't. I also guess that there is an equal chance of the child being one of the two species rather than being a mix of both.))

Diplomatic Interactions
[The Senate of Demestris sends a human delegate to River Hall. She will arrive shortly.]
[Great King Augustus offers Norogoth a Defensive Alliance; if one of the treaty members is attacked, the other will come to their aid. He also asks for Military Access during peacetime between the two city states.]
[Great King Augustus offers to trade food for any fictional, historical, or practical texts.]

Internal Interactions
[The Great King bades the South General to move to the South-West.] (Classified)
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Taricus

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Re: Great River Politics [11/20]
« Reply #113 on: October 06, 2014, 08:48:44 am »

((Actually, I wouldn't say Serbis is like rome. Doesn't really have the power to enforce it's will over so it's more the capital of the holy roman empire in the middle ages. As for the summit, Serbis isn't invited due to the fact it's one involving the mountain nations, and Serbis isn't in them so...

Also, I never said the bridge project was going to be easy. Seems well-worth the effort though ))

Anyway, actions shall be spoiled for length.


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Stirk

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Re: Great River Politics [11/20]
« Reply #114 on: October 06, 2014, 09:47:46 am »

Spoiler (click to show/hide)

Got to get to class. For now, I will assume I am accepted?
« Last Edit: October 06, 2014, 04:16:55 pm by Stirk »
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BlitzDungeoneer

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Re: Great River Politics [8/20]
« Reply #115 on: October 06, 2014, 09:49:38 am »

Spoiler: Actions (click to show/hide)
Pls resolve.
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Aseaheru

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Re: Great River Politics [8/20]
« Reply #116 on: October 06, 2014, 10:32:21 am »

[Council of Other news:
    Nomads accepted, placed in camps and encouraged to form communes and work them.
    Anarchists who give up their beliefs welcomed, those who have not given up them are asked to leave. if refused to leave they are stunned, arrested and prepared for transport to Serbis.]
Spoiler: Edit to this one (click to show/hide)

We really need to get a name for the council, since I call it that and my gov is also a council...
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Arcvasti

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Re: Great River Politics [11/20]
« Reply #117 on: October 06, 2014, 05:09:10 pm »

Spoiler: Actions (click to show/hide)
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Andres

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Re: Great River Politics [11/20]
« Reply #118 on: October 06, 2014, 05:20:34 pm »

((I will assume I don't have to worry about anarchists or nomads any more.))
((Which regions border which other regions? Actually, I could probably make a crude paint map if I had the geography of the regions, the location of the Great River, and what regions border what. Are the West Forests North, East, or South of the West Plains for example?))
((Links to the city sheets in the OP would be really helpful too.))
((If someone finds a typo or grammatical error in my city sheet please PM me or post here please. I take pride in my work.))
((How does interbreeding work? My guess is that humans/elves and humans/redguards work, but elves/redguards don't. I also guess that there is an equal chance of the child being one of the two species rather than being a mix of both.))

Diplomatic Interactions
[The Senate of Demestris sends a human delegate to River Hall. She will arrive shortly.]
[Great King Augustus offers Norogoth a Defensive Alliance; if one of the treaty members is attacked, the other will come to their aid. He also asks for Military Access during peacetime between the two city states.]
[Great King Augustus offers to trade food for any fictional, historical, or practical texts.]

Internal Interactions
[The Great King bades the South General to move to the South-West.] (Classified)



((Personally, I think it should be called the River Hall Summit.))
((Based on the information from here and here, I'm guessing that the West Plains are sandwiched with the West Desert to its West and both the West Mountains and the West Forest to the East, both those regions being adjacent to the river. The North Ice Flats I assume are adjacent to the West Desert, West Plains, and West Mountains but not to the West Forest. I will play as if this is correct but I would very much like clarification on the geography of all the Great River regions.))


The Great Kingdom of Demestris

Diplomatic Interactions
[The Senate offers food, temp slave labour, and military assistance to Sigylguard in exchange for silver, children's texts, and texts on philosophy.]
[The Senate also asks for non-military access to the Great River from Sigylguard.]
[The Senate offers fruit juice and beer to the Commonwealth of the Free Peoples in exchange for unmarked slaves and any texts they have.]
[The Great King asks both Sigylguard and the Council of Other what they would like in return for metal.]
[The Great King of Demestris invites delegates from the Council of Other to Demestris Library where they will be allowed to read the texts within. The standard price for foreigners wishing to enter the library of one text each is in effect. Great King Augustus also wishes to build a road connecting the two countries together, as well as negotiating for a Defensive Alliance, joint Military Access between each others lands during peace, and access to the Great River. The Great King himself will be there to receive them and join them in the library.] (Classified)

Military Actions (Very Classified)
Spoiler (click to show/hide)

River Hall Delegation
[The Demestris delegate arrives. She is resplendent in a brilliant white suit with gold trims and an Ezio cape with the same colour scheme hangs over her left arm reaching down to to her wrist. Her hair is raven black and she is adorned with a medium-sized red amulet.]
Greetings fellow diplomats. My name is Rosalina Beirut- Patrician of Demestris, Descendant of Great King Alexander, Emissary to His Royal Highness the Great King Augustus, chosen delegate of the Great Kingdom of Demestris for the River Hall Summit. It is a pleasure to meet you all.



((Proposed interbreeding mechanics:
  • Humans and Elves can breed. Humans and Redguards can breed. Elves and Redguards cannot breed.
  • Any interspecies breeding results in an even chance of the child being from either race. There are no half-elves or half-redguards. Only humans, elves, and redguards.
  • Genetic traits passed down from parent to child are relative to the parent's traits among his or her species. Example: a redguard that's above average in terms of strength relative to other redguards would have a human child that's above average in strength compared to other humans. Another example: an elf with average intelligence would have a human child that has average intelligence when compared to other humans, but not when compared to an elf.))
« Last Edit: October 06, 2014, 06:55:59 pm by Andres »
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Aseaheru

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Re: Great River Politics [11/20]
« Reply #119 on: October 06, 2014, 05:38:46 pm »

((Why not have redguard and elves be able to interbreed in the rare chance they dont kill the other?))
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