Heres how this game is going to go. A few millennia ago a great nuclear war left the world in shambles. The peoples along the Great River [name of river unknown, lost from years of I recorded history] hid away in the mountain ranges along the river. Now that the radiation has subsided and the people are free to move about the region and settle as they please. The main races (caused by genetic engineering pre-war) are humans, elves and red guards.
Humans
Your basic hard working people, no disadvantages or advantages.
Elves
This is what the world got for engineering people to have larger brains and longer lives.
Advantages: smart, fast, agile
Disadvantages: weak, do not populate quickly, and have very little natural resistance to disease
Red guards
When war broke out militaries needed powerful infantry grunts, this is the result
Advantages: powerful, high natural resistance, very tough
Disadvantages: short lived, not very smart, slow
The races do not co exist well. Though humans can tolerate the other races as they can tolerate humans but red guards and elves do not mix.
There is only so much space for your city states to fit
West desert- fit one city state (The Commonwealth of the Free Peoples)
North ice flats- fit one city state (Boroshka)
West plains- fits two city states (City of Norogoth) (The Great Kingdom of Demestris)
West forests- fits 3 city states (Sapiastan)
West mountains- fits two city states (Sigylguard) ( Council of Other)
East mountains- fits five city states (Duchy of Aerindinus) (Xavien) (Terra Arma)
East hills- fits three city states ( Serbis)
East woods- fits one city state (The Byzantine Confederacy )
East desert- fits two city states
Woods
Adv: lumber and wild life
Disadv: no metal
Desert
Adv: isolation
Disadv: little water, hot, and few resources
Mountains
Adv: metal and borders the river so can trade easily
Disadv: hard to travel without using river, little sources of food
Plains
Adv: lots of food, plentiful resources, easily traveled through, easily settled
Disadv: no metal, easily accesed
Hills
Adv: some metal, acces to the mountains for trade, plentiful resources
Disadv: is the dividing line between mountains and forest, not easily traversed
Ice flats
Adv: isolated, access to the river
Disadv: cold, few resources, Harsh weather
Forest
Adv: lumber and fruits
Disadv: hard to move through
Create your city state
Name of state
Location(one of the open spots in the list of east and west locations, please do not try to take spots that are already filled)
Military (how important is military to you, choose one; strong, mid, weak. Military also deals with how much order is in your country and how powerful war attacks/ defenses are)
Government (what kind of government is your city state)
Peoples (what race lives there can have one or two races but not all three)
Laws (how strict are your laws; strict, mild, non existant)
Religion (affects politics and order, can make up your own or have non at all or give your people the freedom to choose)
I will wait till there are about 5 city states to begin the politics side of this. Each person can only have one city state
My nation does not count as one of those five
Once game starts I will post news of what is happening in the city states and you as the government will choose how you deal with your problem. You will also debate and trade with other states as you see fit. I will try to figure out a system for trade. War can only happen with neighboring countries and I will try to post a map to help with that
War will use D6 for the fighting and your resources will decide the roll modifications ( ex a state with plenty of food and metal will get a +3 to each roll for attack and a country in the mountains with food and metal will get a +3 to defense rolls. There are also negative modifications. A roll can not be less than one or more than
To get the nations rolling I will start with mine
Name of nation: Serbis
Location: east hills
Military: strong
Government: Democratic Non Marxist communism
Peoples: Red guard and human
Law: strict (eye for an eye style)
Religion: personal preference
River empire history/backstory
The world begins advancement of it's inteligence and humanity begins to control the world around him. (Magic) man finds a way to mentally manipulate the air around him. (Wind) he can move air particles and create wind and the such. (Ice) man can lower the temperature of the air and moisture in the air. (Fire) man can hear up the air and control manipulate it into fire
Genetic engineering creates people with a higher intellect (elves) who are able to manipulate the world around them more easily at the cost of their natural size and strength. In coastal regions genetic engineering creates people who are able to breathe underwater and live in such environments (argonians).
War breaks out across the world and every military wants to create their finest and toughest humans they can (red guards) as the world begins to tear apart the nations need people able to traverse the mangled environments around them (kahjiit)
Countries begin to drop bombs and nukes and people run for the hills
(3 major races- humans, elves, and red guards. 2 minor races- argonians and Kahjiit)
Hundreds of years later the radiation clears and the bunkers in the mountains open up (first technicaly second era of the Great river- The city states) the people spread out in the great river area and begin setting up cities/trade routes and create a new world. They flourish but eventualy combine and fracture into two sides one is civilized nation and the other is a grouping of tribal city states. Eventualy an empire from the east begins and incursion and attacks these two nations (the 3 empires era) the empire from the east takes the region over and uses the region to feed the rest of the empire but corruption begins to crumble the once powerful empire.
A great meteor shower starts and destroys many of the cities and roads (the great storm) causing the empire to fall to it's knees. The people of the great river empire begin to rebel (the rebellion era) the rebellion destroys the empire and begins a chaotic period while the peoples of the great river begin to reform (might possibly make this an era as well)
Once the peoples begin to reform their cities and create several empires/nations in the great river area. [around the storm the races begin to splinter into their respective groups: high elves, snow elves, wood elves, humans, argonians, kahjiit, red guards, orcs, and dwarves (and latter Kahjiit and wood elves inter breed and create a tribal race called children of the wild)] during the time that these empires are forming the high elves begin mass genocides and are monkey stomped by the nations around them. And the current story that my friends are running through are in this era.