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Author Topic: (YAD&D3.5) - For the Good of the Village OOC  (Read 8777 times)

Nerjin

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Re: (YAD&D3.5) - For the Good of the Village OOC
« Reply #150 on: October 07, 2014, 04:13:30 pm »

Could I suggest that you add a Legend to the map? I'm not really sure what is what. It's just sorta helpful. Also, the initiative system is a bit... Odd. Perhaps this would work better?

Quote from: Suggestion
Hitstuff Withstickman: 10/10
Magicky Sparkletrousers: 4/4
Shootstuff Insteel: 6/6
Monster 1: 4/4
Monster 2: 2/2
Monster 3: 5/5
Otherparty McGuy: 8/8

Essentially, you just put it in order as well as put down the PC's health. Names with color haven't gone yet, names without have.

I dunno. Works for my games. Just a thought.
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Gentlefish

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Re: (YAD&D3.5) - For the Good of the Village OOC
« Reply #151 on: October 07, 2014, 04:19:41 pm »

Oh see now that makes more sense.

Gentlefish

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Re: (YAD&D3.5) - For the Good of the Village OOC
« Reply #152 on: October 07, 2014, 04:39:47 pm »

Just saw that Tawa's gone for a week. I can handle a Beguiler in combat. But has anyone played with Tawa before who knows how to play his character while he's away?

GiglameshDespair

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Re: (YAD&D3.5) - For the Good of the Village OOC
« Reply #153 on: October 07, 2014, 06:02:57 pm »

Well, half the character sheet contradicts itself, it seems to me, so no, not really.
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Gentlefish

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Re: (YAD&D3.5) - For the Good of the Village OOC
« Reply #154 on: October 07, 2014, 06:19:38 pm »

Well. I guess I'll try to handle her out of combat unless someone else wants to try and step up.
« Last Edit: October 07, 2014, 06:23:35 pm by Pufferfish »
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Nerjin

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Re: (YAD&D3.5) - For the Good of the Village OOC
« Reply #155 on: October 07, 2014, 06:56:52 pm »

Just have her be silent. It's what I do when someone isn't playing in my games. If it keeps up for too long, boot them. But uh... How do you know he's gone?
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Gentlefish

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Re: (YAD&D3.5) - For the Good of the Village OOC
« Reply #156 on: October 07, 2014, 07:02:37 pm »

Posted in the sad thread saying he won't be on the forum for at least a week. It's not something I want to boot him for if it's something out of his control.

I can do that. If you want the character to use her skills, just ask her in-game. I feel a silent beguiler is a waste.

Rolepgeek

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Re: (YAD&D3.5) - For the Good of the Village OOC
« Reply #157 on: October 07, 2014, 10:27:50 pm »

Pufferfish, can I play a Half-Dragon Centaur?

Just, at 3 Racial HD, and having to take the fourth, before taking a character class?
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Gentlefish

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Re: (YAD&D3.5) - For the Good of the Village OOC
« Reply #158 on: October 08, 2014, 05:43:21 pm »

Nope. Gotta stay Humanoid.

Nerjin

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Re: (YAD&D3.5) - For the Good of the Village OOC
« Reply #159 on: October 08, 2014, 07:51:11 pm »

Ogres are humanoid...
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Gentlefish

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Re: (YAD&D3.5) - For the Good of the Village OOC
« Reply #160 on: October 08, 2014, 08:21:00 pm »

No they're giants.

Nerjin

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Re: (YAD&D3.5) - For the Good of the Village OOC
« Reply #161 on: October 08, 2014, 08:26:50 pm »

Okay, granted, they are a little big-boned... But aside from that they are very humanlike.
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Gentlefish

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Re: (YAD&D3.5) - For the Good of the Village OOC
« Reply #162 on: October 08, 2014, 08:40:15 pm »

But they're Giant type. Not Humanoid.

Nerjin

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Re: (YAD&D3.5) - For the Good of the Village OOC
« Reply #163 on: October 08, 2014, 08:43:29 pm »

Ugh... Fine. Let's discriminate against the Ogres because they're big. You should be ashamed...

Though I've been looking at Lizardfolk. They seem interesting.
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Gentlefish

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Re: (YAD&D3.5) - For the Good of the Village OOC
« Reply #164 on: October 08, 2014, 08:46:25 pm »

Goliaths are better Ogres anyway.

I, heh, I'd let you play a MuckDweller or Jermlaine if you feel like dealing with being Tiny size.
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