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Author Topic: Mission 17: Diplomacy  (Read 78007 times)

Nikitian

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Re: Mission 17: Diplomacy
« Reply #420 on: December 20, 2014, 09:32:49 pm »

((@Piecewise Ugh, hate to contradict, but didn't I specify C15 through C17 + C5 bonus, as opposed to what Miyamoto targeted? You know, the three clusters of enemy infantry just to the west of the devastated area.))
Remain prone and stay hidden if possible - is there a parapet on the edge of A-12 roof, or something?
Slice through the soldiers of C-15 through C-17 (as well as those buildings themselves plus C-5) with a nice ugly foot-thick couple-hundred-degrees-Celsius-hot heat disc elevated to around average human center-of-mass height parallel to the ground. If using a less thick or more irregularly shaped (i.e. polygonal instead of circular) disc is less difficult, then do so instead.

ADD:Question: Also, Steve, who of us on this mission would be mostly unaffected by an EMP? I guess Miyamoto and Flint due to heavy shielding, possibly Renen? What would an EMP do to a synth-flesh body, Mesk's repair bots or my Mk II? I presume that at least the exoskeletons in Mk III would shutdown and hinder their users, if not lock them in place.
Edit:
« Last Edit: December 21, 2014, 09:19:25 am by Nikitian »
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Past Sigs
Nikitian kneels in front of his computer, fresh lamb's blood on his hands, and prays to the dark powers for answers about armor thickness.

Radio Controlled

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Re: Mission 17: Diplomacy
« Reply #421 on: December 21, 2014, 03:42:35 am »

Move south (left on map) until I'm about where Lars is, then fire laser on same settings at c-16 and sweep to c-17. Make sure to tell people near there to keep out of the killzone. If a teammate gets in the line of fire, stop shooting immediately.


"Good job Koalas. Now, Daineal and Lyra, if you can, try to keep an eye on the north, our right flank, to ensure we don't get jumped unexpectedly.

Steve, got a a small request for you."


ask Steve if he can make us a quick audio file commanding them to surrender in their native language. "Get down on the ground, surrender or die, you've already lost" stuff like that.


Action altered, see further.
« Last Edit: December 21, 2014, 02:58:17 pm by Radio Controlled »
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Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Nikitian

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Re: Mission 17: Diplomacy
« Reply #422 on: December 21, 2014, 10:01:26 am »

Good.    Good.
Welcome back, Renen. I was almost worried the same thing that took our General had also taken you.
Okay, Bartholomew, what's inside the C-14? Renen, could you check both C-11 and C-12 for remaining hostiles? I know, you're
quick.
Maurice grinned.
Nice job, Flint. Nice job.

If I did slice C-15 through C-17 as intended last time: lie down, relax and gulp down a small mouthful of HMRC Standard.

If I did not: operate the Flint's drone and scout the eastern part of the base from above.
« Last Edit: December 21, 2014, 03:29:20 pm by Nikitian »
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Past Sigs
Nikitian kneels in front of his computer, fresh lamb's blood on his hands, and prays to the dark powers for answers about armor thickness.

Parisbre56

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Re: Mission 17: Diplomacy
« Reply #423 on: December 21, 2014, 11:46:26 am »

((Huh. Looks like Indigo Hydra targets inorganic targets only after all organic targets in range have been eliminated. That's good to know. Otherwise it acts much like a long range Tesla arc in that it kills anything in front of it, friend or foe. Wonder what it would do if I pointed it towards Altered...))

"IDIOTS! NOW LOOK WHAT YOU MADE ME DO! SURRENDER NOW OR BE DESTROYED!"

Change weapon to Blue Lightning mode. Land in cover close to enemy troops.
If people continue to refuse to surrender, then attempt to microwave them into submission with the Laser Cannon.
If the less-than-lethal attempt to incapacitates them fails for some reason, then fire Blue Lightning at them.
« Last Edit: December 21, 2014, 03:00:49 pm by Parisbre56 »
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piecewise

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Re: Mission 17: Diplomacy
« Reply #424 on: December 21, 2014, 02:52:40 pm »

((@Piecewise Ugh, hate to contradict, but didn't I specify C15 through C17 + C5 bonus, as opposed to what Miyamoto targeted? You know, the three clusters of enemy infantry just to the west of the devastated area.))
Remain prone and stay hidden if possible - is there a parapet on the edge of A-12 roof, or something?
Slice through the soldiers of C-15 through C-17 (as well as those buildings themselves plus C-5) with a nice ugly foot-thick couple-hundred-degrees-Celsius-hot heat disc elevated to around average human center-of-mass height parallel to the ground. If using a less thick or more irregularly shaped (i.e. polygonal instead of circular) disc is less difficult, then do so instead.

ADD:Question: Also, Steve, who of us on this mission would be mostly unaffected by an EMP? I guess Miyamoto and Flint due to heavy shielding, possibly Renen? What would an EMP do to a synth-flesh body, Mesk's repair bots or my Mk II? I presume that at least the exoskeletons in Mk III would shutdown and hinder their users, if not lock them in place.
Edit:

Alright lets roll.

Well, 5+1.

So consider all those guys fried, as well as your brain.

Not "fried" as in horribly injured but you're gonna be spasming for a bit.

Radio Controlled

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Re: Mission 17: Diplomacy
« Reply #425 on: December 21, 2014, 02:57:32 pm »

Advance North (to the right) until at about A-11, then sweep laser from D-5 to D-2. Aim at such an angle so that the beam hits the ground at the end of the base. If I see any vehicles/battlesuits coming from that direction, shoot them as well, increase intensity if needed. Swat away heavy projectiles going to teammates with manip as needed.

"Good job Koalas. Now, finish up with A-12 and get Jim's body in a cooler. After that, form up on me.

Pandas, finish up in your sector, then head north from the upper, aka western, part of the base, as per the plan. Don't leave any undemolished or unsecured buildings behind you as you advance, don't feel like getting flanked unexpectedly. Oh, and take care of Maurice, he overdid it a little bit it seems, he'll need some time to recover.

Steve, I've got a a small request for you."


Ask Steve if he can make us a small audio file commanding them to surrender in their native language. "Get down on the ground, surrender or die, you've already lost" stuff like that. Start playing it.
« Last Edit: December 31, 2014, 03:39:45 am by Radio Controlled »
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Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Illgeo

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Re: Mission 17: Diplomacy
« Reply #426 on: December 21, 2014, 03:20:31 pm »

Will chek now, messer.
Cut the hole in the roof  near me wih Spektr.
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Nikitian

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Re: Mission 17: Diplomacy
« Reply #427 on: December 21, 2014, 03:37:06 pm »

Situation under *pant* control *pant* Commander.
Lie down, rest and drink down quarter of a bottle of HMRC Standard. To the ARM victory!

...Not bad for a first combat use of a field manipulator? Hehe.
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Past Sigs
Nikitian kneels in front of his computer, fresh lamb's blood on his hands, and prays to the dark powers for answers about armor thickness.

Radio Controlled

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Re: Mission 17: Diplomacy
« Reply #428 on: December 21, 2014, 04:26:13 pm »

Situation under *pant* control *pant* Commander.
Lie down, rest and drink down quarter of a bottle of HMRC Standard. To the ARM victory!

...Not bad for a first combat use of a field manipulator? Hehe.

"hah, there's just no stopping you, is there?"
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Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Lenglon

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Re: Mission 17: Diplomacy
« Reply #429 on: December 21, 2014, 04:58:39 pm »

move north with Miya, continuing to focus on protecting teammates via amp as needed and watching for battlesuits, amp specialists, etc.
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Nikitian

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Re: Mission 17: Diplomacy
« Reply #430 on: December 22, 2014, 01:30:15 pm »

No way *pant* Commander. After all *pant*
There is no rest *pant* this side of *pant* the grave. Maurice chuckled.
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Nikitian kneels in front of his computer, fresh lamb's blood on his hands, and prays to the dark powers for answers about armor thickness.

Grunhill

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Re: Mission 17: Diplomacy
« Reply #431 on: December 23, 2014, 10:19:31 pm »

Go throught buildings C-11 to  C-14 checking for any hostiles in BT. Kill anything that it's not  a team mate.
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>Probably. They're bad news. Very good at hiding and very good at killing. Then again, no one is better at killing then the HMRC.

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Icefire2314

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Re: Mission 17: Diplomacy
« Reply #432 on: December 24, 2014, 02:26:36 am »

(Apologies for missing the last turn. Teachers decided to cram a ton of work the week before break)

Follow Koala commands by Miya. If Jim is in a cooler, then proceed with A-12, cautiously.
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piecewise

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Re: Mission 17: Diplomacy
« Reply #433 on: January 02, 2015, 04:08:40 pm »

((Huh. Looks like Indigo Hydra targets inorganic targets only after all organic targets in range have been eliminated. That's good to know. Otherwise it acts much like a long range Tesla arc in that it kills anything in front of it, friend or foe. Wonder what it would do if I pointed it towards Altered...))

"IDIOTS! NOW LOOK WHAT YOU MADE ME DO! SURRENDER NOW OR BE DESTROYED!"

Change weapon to Blue Lightning mode. Land in cover close to enemy troops.
If people continue to refuse to surrender, then attempt to microwave them into submission with the Laser Cannon.
If the less-than-lethal attempt to incapacitates them fails for some reason, then fire Blue Lightning at them.

I don't think there's anyone left alive and visible at this point.
Advance North (to the right) until at about A-11, then sweep laser from D-5 to D-2. Aim at such an angle so that the beam hits the ground at the end of the base. If I see any vehicles/battlesuits coming from that direction, shoot them as well, increase intensity if needed. Swat away heavy projectiles going to teammates with manip as needed.

"Good job Koalas. Now, finish up with A-12 and get Jim's body in a cooler. After that, form up on me.

Pandas, finish up in your sector, then head north from the upper, aka western, part of the base, as per the plan. Don't leave any undemolished or unsecured buildings behind you as you advance, don't feel like getting flanked unexpectedly. Oh, and take care of Maurice, he overdid it a little bit it seems, he'll need some time to recover.

Steve, I've got a a small request for you."


Ask Steve if he can make us a small audio file commanding them to surrender in their native language. "Get down on the ground, surrender or die, you've already lost" stuff like that. Start playing it.
You continue slicing shit up but there's no one else around that you can see. At least no one running into the open. You start broadcasting the surrender signal but no one responds.

Will chek now, messer.
Cut the hole in the roof  near me wih Spektr.
You cut a hole into the building without any real problem. It drops into the room below with a spray of still burning drywall embers. All you can see below is white linoleum tiles.

Situation under *pant* control *pant* Commander.
Lie down, rest and drink down quarter of a bottle of HMRC Standard. To the ARM victory!

...Not bad for a first combat use of a field manipulator? Hehe.
You drown your brain sorrows in a hefty portion of HMRC standard. Your head stops hurting almost immediately, though at the price of you becoming hilariously drunk.

move north with Miya, continuing to focus on protecting teammates via amp as needed and watching for battlesuits, amp specialists, etc.
You finally catch up with him.

Go throught buildings C-11 to  C-14 checking for any hostiles in BT. Kill anything that it's not  a team mate.

You kick down the door to c-11 and promptly split what appears to be a receptionist or other office staff in half as you walk through a small entrance parlor. A man in vestments you don't recognize attempts to flee from behind a desk into an ajoining room, but you catch him in the head with a slice that takes off about the top 30 percent of his skull and he splays out onto the ground. You move through into the next room and find several other men in similar vestments there, and half dozen other people crouched and hiding behind pews. Huh, this must be the chapel or temple. Or whatever they call this kind of religious thing.

(Apologies for missing the last turn. Teachers decided to cram a ton of work the week before break)

Follow Koala commands by Miya. If Jim is in a cooler, then proceed with A-12, cautiously.
Jim isn't in a cooler...he's laying in a field outside the base. Mesk still needs to get a cart for transporting the body.

Toaster

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Re: Mission 17: Diplomacy
« Reply #434 on: January 02, 2015, 04:15:29 pm »

((Missed me, but since I had a cool-down action, I assume it went smoothly.))
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.
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