Ulrich Leland. Location: Safety box room --> Escape car.
((Kri, you can try activating the progam on my laptop remotely to speed up progress.))
RUN into escape car. Activate Brute Force Null program.
In person (Hammerspace) | Backpack | On ship (locker) |
- Guard keycard
- Janitor jumpsuit
- Gloves
- Ski-mask
- Cameye goggles
- Bulletproof vest
- Few connector cables
- Laptop
- Concealed pistol
- Backpack
| | |
You get to the escape car and jump into the back, activating the null program as you do.
Team, get out. It's an activation code, machines in Smith coming for you. Our extraction point is anywhere outside the city. Blow the jammer, good luck.
Milno, I don't know what they're going to do, and I don't think I can stop them fully within parameters... If I hack those, the UWM will know.
... We're probably going to need to leave in a hurry.
Send random data on the same frequency as the box until the jammer goes on.
Then see how much the jammer interferes with my computer. Attempt to monitor the machines in the Smith building through the interference
The jammer is....more of a strobe-light than a flashbang as far as your electronic eyes are concerned. It's distracting and disorienting in a way but not blinding. You do your best to track the machines from the smith building; they're moving out now, onto the street. The box is still broadcasting too, though you have to search for it to find it amongst the null signals.
"...well fuck. RUN!!! Go go go!"
Sprint to the car, make sure target and cash is in the vehicle and we don't leave anybody behind.
Use cam-eyes to watch for any potential pursuit.
You jump into the back of the van and slam the back doors shut after quickly making sure you have the box.
"...well, that's what I get for setting a timer in a rush. Time to GO!"
RUN to the van and dive in!
You jump into the passenger side of the van and close the door as the Namite goes off. It's not so much an explosion as the sound of a rocket engine starting up; a roar accompanied by a blinding white light, like burning magnesium, through the windows of the bank.
Milno - Literal Troubleshooter - Balcony
"I just hope they haven't put enough explosives to blow the bank and surrounding buildings to all hell. We still want to make it look like a band of retarded robbers mad a mistake instead of having the bank be attacked by an angry demolition business. And Sky, just avoid any obvious interference or any at all if possible."
Keep watching things, orient teammates in case they have to do something to avoid trouble or raising any more suspicion.
D'usse - Getaway Driver - Inside Van
Wait until everyone gets in with the stuff then get away.
If not being chased and the bomb timer allows to be slow at least until we get out of their sight: calmly get away from the Mr. Smith bulding's line of sight and get to the streets. Raise speed after some time passes, but unless being chased or urged to don't go fast enough to bring the authorities' (or the UWM's) attention to the van. If pursuers are spotted, floor it. Take closest city exit, preferentially avoiding the police department's direction.
If being chased/bomb time doesn't allow: floor it.
Considering the bomb is already going off and the things are coming out the front door of the smith building, you decide to floor it.
The Van lurches out of the alley and on to the street, taking a hard left away from the Smith building. You're about half a block away when the doors to the Smith House open and several gunner bots dash out. They're running right for the back of the van like albino grayhounds, You can tell from the swiveling motion of their turrets that they're getting ready to fire.