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Author Topic: Dominions 4 Round Ten: Nationgen! All's well that ends well, GG everyone  (Read 72543 times)

Bluerobin

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Re: Dominions 4 Round Ten: Nationgen!
« Reply #105 on: September 26, 2014, 04:20:13 pm »

Yeah, sorry I'd test them myself (it's a pretty easy test), but I'm still at work and didn't notice until today.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

E. Albright

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Re: Dominions 4 Round Ten: Nationgen!
« Reply #106 on: September 26, 2014, 05:27:00 pm »

Deathrec looks fine. Makepearls... not so much. I'll fix it in the source, and we can manually fix it for our game if we have any nations using it.

[Edit: data file error. Just find/replace magepearls with makepearls in data/filters/default_magefilters_no_shapechange.txt, default_magefilters.txt, and magefilters_fomorians.txt. You can fix it yourself if you want; it shouldn't break seeds since it's just changing output text.]
« Last Edit: September 26, 2014, 07:19:30 pm by E. Albright »
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Boksi

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Re: Dominions 4 Round Ten: Nationgen!
« Reply #107 on: September 27, 2014, 09:57:17 am »

After putting only a modicum of thought into this, I'm picking nation #167 - Damerkot

Spoiler: Thought Process (click to show/hide)
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

tompliss

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Re: Dominions 4 Round Ten: Nationgen!
« Reply #108 on: September 27, 2014, 10:05:29 am »

Hum.
Heavy-ish hybrid javelins/chakrm troops, stealthy sacred unrester everywhere, a bit of a communion, nice magic, and a really cheap unarmored archer. They even have some nice heros, and access to the indian pretender. Nice one ._.
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Culise

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Re: Dominions 4 Round Ten: Nationgen!
« Reply #109 on: September 27, 2014, 10:52:54 am »

Heh, I'm having trouble deciding.  On the one hand, that delicious path-diversity I love (wide over deep).  On the other hand, Zots.  On the other other hand, healers, and all sorts of other fun things. 

OK, then, let's go with #115: Tejayapur.

Spoiler: Thoughts (click to show/hide)
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USEC_OFFICER

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Re: Dominions 4 Round Ten: Nationgen!
« Reply #110 on: September 27, 2014, 11:06:29 am »

Fuck, I was just about to pick T- Blood? Huh? My Tejayapur doesn't have any blood magic in it at all. Just water, earth, astral and nature. And that's it. Weird...
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Culise

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Re: Dominions 4 Round Ten: Nationgen!
« Reply #111 on: September 27, 2014, 11:08:17 am »

...neither does mine, actually.  I was simultaneously thinking of the fact that I didn't especially want blood in my nation and must have mixed the thoughts together by mistake.  Water, Earth, Astral, and Nature, indeed. >_<
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USEC_OFFICER

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Re: Dominions 4 Round Ten: Nationgen!
« Reply #112 on: September 27, 2014, 12:02:14 pm »

I think I'm going to pick #162: Dheathig as my first choice. I'll just have to settle for giant communions instead of monkey ones.

EDIT: I just picked Giant EA Ermor, didn't I? Heavy infantry, lack of archers, recruit everywhere StR mages. Fire, Air, Astral and Death... Giant Ermor best Ermor.
« Last Edit: September 27, 2014, 12:27:36 pm by USEC_OFFICER »
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Bluerobin

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Re: Dominions 4 Round Ten: Nationgen!
« Reply #113 on: September 27, 2014, 12:03:49 pm »

I'm going to go with #113: Midmatia. Not entirely sure how it'll work out, but it seems neat from what I've seen so far.
« Last Edit: September 27, 2014, 12:19:27 pm by Bluerobin »
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Delta Foxtrot

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Re: Dominions 4 Round Ten: Nationgen!
« Reply #114 on: September 27, 2014, 12:34:13 pm »

#185 Agor for me.
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tompliss

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Re: Dominions 4 Round Ten: Nationgen!
« Reply #115 on: September 27, 2014, 01:11:55 pm »

#198 Shangrila for me, then.
« Last Edit: September 27, 2014, 01:13:55 pm by tompliss »
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lijacote

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Re: Dominions 4 Round Ten: Nationgen!
« Reply #116 on: September 27, 2014, 01:32:39 pm »

#198 Shangrila for me, then.
Good choice in many ways :P
Quote from: Wikipedia
Shangri-La is a fictional place described in the 1933 novel Lost Horizon by British author James Hilton. Hilton describes Shangri-La as a mystical, harmonious valley, gently guided from a lamasery, enclosed in the western end of the Kunlun Mountains. Shangri-La has become synonymous with any earthly paradise, and particularly a mythical Himalayan utopia — a permanently happy land, isolated from the outside world. In the novel Lost Horizon, the people who live at Shangri-La are almost immortal, living years beyond the normal lifespan and only very slowly aging in appearance. The word also evokes the imagery of exoticism of the Orient. In the ancient Tibetan scriptures, existence of seven such places is mentioned as Nghe-Beyul Khembalung.[1] Khembalung is one of several beyuls ("hidden lands" similar to Shangri-La) believed to have been created by Padmasambhava in the 8th century as idyllic, sacred places of refuge for Buddhists during times of strife (Reinhard 1978).

Those Masters of Earth are riding scorpion beasts!
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Me miserable! which way shall I fly
Infinite wrath, and infinite despair?
Which way I fly is Hell; myself am Hell;
And, in the lowest deep, a lower deep
Still threatening to devour me opens wide,
To which the Hell I suffer seems a Heaven.

tompliss

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Re: Dominions 4 Round Ten: Nationgen!
« Reply #117 on: September 27, 2014, 01:50:59 pm »

I love those scorpions (but god they're expensive) !
(I think that's one of the only race with a name that is a direct reference. would it be random luck ?)
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Karlito

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Re: Dominions 4 Round Ten: Nationgen!
« Reply #118 on: September 27, 2014, 02:57:40 pm »

Totally luck. I'm pretty sure nation gen just mashes syllables together.
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This sentence contains exactly threee erors.

E. Albright

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Re: Dominions 4 Round Ten: Nationgen!
« Reply #119 on: September 27, 2014, 03:50:55 pm »

It doesn't quite just mash syllables together - you can specify which syllables go where in the word, what sorts of other letters/syllables they proceed/follow, etc. Hence why the various nations have "flavors" - e.g., they're not in 0.5.0, amazons have a "Greek" flavor to their names (which is actually quite unreasonable since they should be Scythian/Sarmatian, but it's obviously easier to find Greek language examples than that, so...).

Argh, ya rotten lousy wretches! I had 10 candidate nations, and d'ya know how many of them you picked?

...
...

...

...one. You picked one. You lot were supposed to make my choice easier, but could ya even do that? Nooooooo...

So the question is, do I hedge and take what I kinda want to hide what I really, really want? Do I take what I really want because the other nine of my picks could go in the next round? Do I take what I should want if I was being responsible, but don't because I want something reckless? Do I take something "fun and unbalanced"?

I'll probably regret this for one of the reasons alluded to above, but... #173 Abarea - Snowy Canyon (-1633290350).
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