Nation 148:
Miatepec - Withering Order! They are a nation of zotz (swarmy size-2 human-bats). I'll edit in further description now, but I'll just get my pick out of the way now.
First, I'll mention the sacred Divine Guard and the Divine Master. They are both equipped with shields, obsidian club swords, scale mail hauberks, and they both turn into water elementals when they die, which are sacred as well. Pictured is the size (and crispness!) of the water elemental in comparison with the rather sizable (yet surprisingly weak, at strength 7) bat-humans. The Guard have very good stats otherwise, at 14 defence and 14 attack, and a whopping 15 magic resistance, and +2 to the attack and defence statistics for the Master (or commander) variant. If you squint, you can see pixelated dicks. #worthit. Also, there are no H3s.
Outside of the Divine Guard, their rank and file have mostly piddly throwing weapons (chakrams and throwing axes thrown by blind bat warriors rarely contact, unless in excessive quantity), hide shields and leather hauberks. Very low cost on most of them, with the spearbats costing 8 gold and 2 resources. Good for swarming, scary good at raiding (as everyone has stealth, everyone).
The mages, though, are what initially piqued my interest. The
vapormancers. Pictures linked, stats and boils and all.
The Neophyte Withering VapormancerApprencite Withering Vapormancer The randoms are 110% WEDB
Arch Withering Vapormancer The randoms are 110% WEDB (this will have to be changed to Withering Archvapormancer, maybe)
Everyone outside of the neophyte is Old Age, but with levels in Death magic, I'm hoping they are alright with that. They all ignore Drain scales (for casting spells as well, if I'm reading the game right). They are all blind, too. The Arch Withering Vapormancer is sacred, which is cool for upkeep (costs less a year than an apprentice does) and a potential mage bless. Since they are blind and old, though, they're very, very, very easy pickings for anyone who gets a chance at trying to hit them. Good thing they get to start in a cave, right?
Right? Like with my previous pick, I went with death. Because damn it I want a game where I get to use death. 408 doesn't count because I'm dead soon. In any case, I am happy with the picks I got to make, since I would like to play with either of them. Of the two, I think the bats might be less broken, in having very low strength across the board, and no prot 32 chariots.