Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 8 9 [10] 11 12 ... 45

Author Topic: Dominions 4 Round Ten: Nationgen! All's well that ends well, GG everyone  (Read 72302 times)

Bluerobin

  • Bay Watcher
    • View Profile
Re: Dominions 4 Round Ten: Nationgen!
« Reply #135 on: September 29, 2014, 11:54:40 am »

Has anyone sent him a PM?
Logged
The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Delta Foxtrot

  • Bay Watcher
    • View Profile
Re: Dominions 4 Round Ten: Nationgen!
« Reply #136 on: September 29, 2014, 11:56:04 am »

Not sure what good it would do since he hasn't been logged on. But sure, I'll send one now.
Logged

Bluerobin

  • Bay Watcher
    • View Profile
Re: Dominions 4 Round Ten: Nationgen!
« Reply #137 on: September 29, 2014, 11:57:26 am »

Well, I know I get an email whenever I get a PM and Culise could have that set up too.
Logged
The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Culise

  • Bay Watcher
  • General Nuisance
    • View Profile
Re: Dominions 4 Round Ten: Nationgen!
« Reply #138 on: September 29, 2014, 12:26:15 pm »

I do, but I wasn't going to be able to get online before today in any case.  I wanted time to look through the nations and revise my pick after the first two players picked my second and third choices, though given the apparent urgency of the matter, I'm checking in a bit early.  I'll post my pick in the next 4-5 hours.

However, you all don't have to worry about this going on.  Part of the delay was because I only recently learned that I'll soon have all the time in the world for this game, as well as even more.  And that's all I have to say on *that* matter. <_<
« Last Edit: September 29, 2014, 12:28:32 pm by Culise »
Logged

Bluerobin

  • Bay Watcher
    • View Profile
Re: Dominions 4 Round Ten: Nationgen!
« Reply #139 on: September 29, 2014, 12:28:11 pm »

Aww sorry  :-\

But yeah, I won't be ready to make my pick for another 6-7 hours anyway, so... no huge hurry.
Logged
The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Culise

  • Bay Watcher
  • General Nuisance
    • View Profile
Re: Dominions 4 Round Ten: Nationgen!
« Reply #140 on: September 29, 2014, 02:39:09 pm »

OK, I think I have my second pick.  Amusingly, out of the eight or so I had on my short list (Cimmea for healers; Agarhan for massive path range; Ungsorburg for hawk cavalry; Fair na N'og for massed false armies; Miatepec for Zotz, drain-nulll, and elemental transformations; pretty much every other drain-null), it ends up being none of them: #135: Dousheim.  Looks like I'm going to need to read up on communions again; I've never used them seriously before, but whichever country I get, it's going to be communion-heavy. 
Logged

lijacote

  • Bay Watcher
  • Lissasa
    • View Profile
Re: Dominions 4 Round Ten: Nationgen!
« Reply #141 on: September 29, 2014, 06:54:45 pm »

Stealthy communions, too, if you shapechange to wolves with all adept sacrosanct poets. Cool. Almost like LA Ulm!
Logged
Me miserable! which way shall I fly
Infinite wrath, and infinite despair?
Which way I fly is Hell; myself am Hell;
And, in the lowest deep, a lower deep
Still threatening to devour me opens wide,
To which the Hell I suffer seems a Heaven.

tompliss

  • Bay Watcher
  • Goodbye ?
    • View Profile
Re: Dominions 4 Round Ten: Nationgen!
« Reply #142 on: September 30, 2014, 03:09:52 am »

As we're waiting for the next choices and as I can't launch the game while I'm at work, I wanted to ask :
Has anyone tried Kinania (#170) ?
I wonder how the game handles this unit :

With its massive old age, the penalties directly makes most of its stats in the negative, and the Devil form is even more affected by that, having even negative HP.
I think I saw somewhere else a unit with negative HP in a wounded or dying shape, and they would simply not use this shape at all.
It's a pity if it doesn't work, as the prices seem to take the extra shape in account, and as it would be really nice to have Devils summoning even more devils :D
(Also note how ironic it is to have Devil shape-changer who wield sacred pitchers :P )
Logged

E. Albright

  • Bay Watcher
    • View Profile
Re: Dominions 4 Round Ten: Nationgen!
« Reply #143 on: September 30, 2014, 03:54:10 am »

That's... um, hm. That's actually a good catch. I've already thoroughly broken 0.5.0 seeds in the source, so this may be hard for me to replicate, but it doesn't seem like we should be seeing units that are this old to start with, and it could do with some looking to see how came to be. I'll throw it onto the pile of "things I wanna look at".
Logged

tompliss

  • Bay Watcher
  • Goodbye ?
    • View Profile
Re: Dominions 4 Round Ten: Nationgen!
« Reply #144 on: September 30, 2014, 04:06:53 am »

They clearly not the only units that have negative stats (and there are negative HPs in dying/wounded shape, as I said before).
However, I think they're the only ones with negative stats in normal form.
You have the seed for Kinania in the DM files, so you can generate it again, but the old ae seems to be linked to the shape-change, as they have similar mages without the shape-change and with normal age (bit of old age for big mages, and younger low magic mages).
Logged

E. Albright

  • Bay Watcher
    • View Profile
Re: Dominions 4 Round Ten: Nationgen!
« Reply #145 on: September 30, 2014, 05:46:57 am »

No, what I mean by having difficulties replicating it is that the source code I'm working off of has changed enough that I can't duplicate the erroneous nation from its seed w/o reverting to an earlier version. Fairly minor changes in the source code (or data files) will make it so a seed will produce different nations from those it produced prior to the changes.

OTOH, it seems quite likely that the shapechanging filter is intimately involved with the problems, so it'll mostly be my inexperience with the code that'll make it hard to track down (assuming it is), rather than deep obscurity, or a difficulty in figuring out where to look for the problems in the program.
Logged

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Dominions 4 Round Ten: Nationgen!
« Reply #146 on: October 01, 2014, 10:31:01 am »

Sorry for taking so long to pick, I was busy yesterday and my other choices weren't as good as I thought when I play tested them.

Anyways, Culise and me must be on the same wavelength or something, for our nation picks are both based on the same criteria. I'm going with #195: Aralpakbad, or communion Caelum. Yelling CAW CAW while flying a communion deep into enemy territory is just too appealing for me to ignore. Of course their troops suck, but that's nothing new with Caelum.
Logged

Bluerobin

  • Bay Watcher
    • View Profile
Re: Dominions 4 Round Ten: Nationgen!
« Reply #147 on: October 01, 2014, 10:39:42 am »

I reeeeaallly want to join the Caelian party and take #157: Samarvi, but I think I'm going to have to go with #177: Vansceis. I'm in an aquatic mood for some reason.
Logged
The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

lijacote

  • Bay Watcher
  • Lissasa
    • View Profile
Re: Dominions 4 Round Ten: Nationgen!
« Reply #148 on: October 01, 2014, 11:32:11 am »

Sorry for taking so long to pick, I was busy yesterday and my other choices weren't as good as I thought when I play tested them.

Anyways, Culise and me must be on the same wavelength or something, for our nation picks are both based on the same criteria. I'm going with #195: Aralpakbad, or communion Caelum. Yelling CAW CAW while flying a communion deep into enemy territory is just too appealing for me to ignore. Of course their troops suck, but that's nothing new with Caelum.
I hope I get to play the bats against those birds.
Logged
Me miserable! which way shall I fly
Infinite wrath, and infinite despair?
Which way I fly is Hell; myself am Hell;
And, in the lowest deep, a lower deep
Still threatening to devour me opens wide,
To which the Hell I suffer seems a Heaven.

Delta Foxtrot

  • Bay Watcher
    • View Profile
Re: Dominions 4 Round Ten: Nationgen!
« Reply #149 on: October 01, 2014, 03:13:09 pm »

#112 Zenken
Non-cap H3's, cheap A2's and Japanese gear. Cap only but not sacred jaguar cavalry. Also their only sacreds are the priests, no troops, no mage-priests.
Logged
Pages: 1 ... 8 9 [10] 11 12 ... 45