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Author Topic: Gods (no subtitle yet) (12/8+)  (Read 8511 times)

MrVoid

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Re: Gods (no subtitle yet) (12/8+)
« Reply #120 on: September 05, 2014, 07:07:49 pm »

35 soul technically makes the flowers beasts, ninja.  Is that what you intended?

Creation, destruction and magic points are finite.  Presence simply defines how you can interact with the world and soul defines the complexity with which you can design a creation's soul.

Speaking of things that I've forgotten/ aren't clear, the bluerock mites are bestial, as such they require stats.

But wait there is more.  Something I forgot to mention is the birthrate stat for beasts and sentients.  I feel bad for not immediately realizing I needed to implement this, but all species need to breed, even if asexually in the form of slimes and the like.  Animals have a breeding stat that can use the 15 point limit and subtract from the magic stat to increase their fertility.  Naturally, this means that your really strong creatures won't breed as fast or have as many offspring as your weaker creatures.

It may require some rebalancing, but I currently have

population tomorrow=population today^(2+2x/3) so the maximum 15 points that you can put into a creature's breeding stat without the use of magic yields an exponential rate of 12, this is assuming that at least some young die of natural causes.
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Playergamer

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Re: Gods (no subtitle yet) (12/8+)
« Reply #121 on: September 05, 2014, 07:22:17 pm »

Spoiler (click to show/hide)
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The Froggy Ninja

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Re: Gods (no subtitle yet) (12/8+)
« Reply #122 on: September 05, 2014, 08:02:30 pm »

So adding 29 soul would make them the bast non-sentient plant possible? Also can gods work together on a species? Cause I need two sapient species that have a symbiotic relationship and I can't make humanoid. How much would 3 and 8 magic do.

MrVoid

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Re: Gods (no subtitle yet) (12/8+)
« Reply #123 on: September 05, 2014, 08:36:54 pm »

29 soul gives them a natural advantage over all non-equivalent plants.  I would like a name for them though.
yes they most certainly can.  That was actually my intention from the start.  It will be up to the creators to decide how to split up your sentient creations for your population stats.
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The Froggy Ninja

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Re: Gods (no subtitle yet) (12/8+)
« Reply #124 on: September 05, 2014, 09:20:41 pm »

Cool. Can I get my selective poison and robust seeds with 29? Also why can't one person have multiple gods? I mean that's how most pagan societies worked. Can I get those magic descriptions? Also what happens if two people make a race with magic and one chooses a favored, but 1/10 of his magic is less than 1/20 of his magic combined with his partner.
« Last Edit: September 05, 2014, 09:39:04 pm by The Froggy Ninja »
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MrVoid

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Re: Gods (no subtitle yet) (12/8+)
« Reply #125 on: September 05, 2014, 09:54:06 pm »

Pretty much whatever poison you want is okay.  Robust seeds require a fruiting body.

I suppose that I shouldn't be defining the culture you create for your species, so yes disregard that.

1-5 enhances ones connection to magical substances. 6-10 allows for the life forms to cast magic of their own.  11-15 leads to these creatures at least partially requiring magic to live, to the point that it would feel like one was missing their arm if magic disappears, but also begins to provide natural magical benefits, spells are faster, all special effects are enhanced, 16-20 cannot be killed so long as magic is in the area. 21 and up creatures are borderline transcendent, but unless the gods manage 420 magic for the race, its going to be more common to see favored life to possess this level of magic.
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The Froggy Ninja

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Re: Gods (no subtitle yet) (12/8+)
« Reply #126 on: September 05, 2014, 10:02:41 pm »

-snip-Also what happens if two people make a race with magic and one chooses a favored, but 1/10 of his magic is less than 1/20 of his magic combined with his partner.
Also I'm confused, has Dimension 1 stabilized? Also how do we regain creation, destruction, and magic points?

swordsmith04

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Re: Gods (no subtitle yet) (12/8+)
« Reply #127 on: September 05, 2014, 10:06:46 pm »

Lomeda turned her attention to Tornos. "Destruction is fundamentally different from Creation, if you haven't noticed. Don't do that again."

Without waiting for a response, she turns back to the planet and began working on a life form.
Use 15 Soul to create the seeds of the Floral lifeform below. Plant the seeds along the riverbanks of a major river in a temperate region of one of the continents.

Spoiler: Cornweed (click to show/hide)

Spoiler: Character (click to show/hide)
« Last Edit: September 05, 2014, 10:08:49 pm by swordsmith04 »
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MrVoid

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Re: Gods (no subtitle yet) (12/8+)
« Reply #128 on: September 05, 2014, 10:18:17 pm »

The 1/10 magic is the total magic used in their creation.

Dimension 1 has stabilized.  All your powers are back, but it is much more expensive to alter and create structures in it.  24 hours starting at 12pm GMT is when you regain your powers.
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The Froggy Ninja

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Re: Gods (no subtitle yet) (12/8+)
« Reply #129 on: September 06, 2014, 08:08:31 am »

Can I get a description of ten and a five in every stat but reproduction and magic? Also, why does your Presence reduce the power of your manifestation?

Fateful Ending

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Re: Gods (no subtitle yet) (12/8+)
« Reply #130 on: September 06, 2014, 09:14:17 am »

The Shadowy Gloom that percolates throughout the Deep Places gains substance, being given 15 Soul, just enough to assume the lowest rung of the food chain for compatible lifeforms 

Spoiler:  Shadowy Gloom (click to show/hide)

From the depths of the Gloom emerges a Bestial life form, worth 35 Soul.

Spoiler: Gloom Stepper (click to show/hide)

((I'm not sure if these stats will achieve what i'm hoping for, or even if thats a valid combination? is magic a skill we can actively bestow, or can it ONLY be a function of the sum of involved gods? In that case will speed: 10 + (some combination of the others) get me what i want?

Are we working on a strictly positive scale? or can we go negative and deliberately introduce weakness in exchange for additional strengths. Ie (-5STR, 5 SPD = 0 of 15 pts spent? I'm not sure how the system could actually be gamed out dnd style, but i figure its worth checking))
 
Imillor Expends his 35 Creation sealing over the cracks caused by Tornos' sculpting of the Deep Places, and asks, in the name of their friendship, that he limit his artwork to a manageable level, lest the canvas be ruined and the caverns lost.
« Last Edit: September 06, 2014, 09:17:47 am by Fateful Ending »
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MrVoid

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Re: Gods (no subtitle yet) (12/8+)
« Reply #131 on: September 06, 2014, 11:50:18 am »

Strength 10: add a bear an elephant and a tiger and give it regeneration and raging and you have a 100 hitpoint 10-15 damage per attack monster.

Speed 10: give a cheetah incredible endurance, cloaking and 5 attacks per turn.

Intelligence 10:creature autopinpoints weakspots in enemy stance and flesh, can develop traps, tricks and feints to take advantage of this or debiltate one of their physical stats. 10% crit chance that can be boosted to 50% with cunning.

5s just cut the numbers in half and cut some of the powers. I'll draw up a point buy list once my laptop is available.

The Shadowy Gloom that percolates throughout the Deep Places gains substance, being given 15 Soul, just enough to assume the lowest rung of the food chain for compatible lifeforms 

Spoiler:  Shadowy Gloom (click to show/hide)

From the depths of the Gloom emerges a Bestial life form, worth 35 Soul.

Spoiler: Gloom Stepper (click to show/hide)

((I'm not sure if these stats will achieve what i'm hoping for, or even if thats a valid combination? is magic a skill we can actively bestow, or can it ONLY be a function of the sum of involved gods? In that case will speed: 10 + (some combination of the others) get me what i want?

Are we working on a strictly positive scale? or can we go negative and deliberately introduce weakness in exchange for additional strengths. Ie (-5STR, 5 SPD = 0 of 15 pts spent? I'm not sure how the system could actually be gamed out dnd style, but i figure its worth checking))
 
Imillor Expends his 35 Creation sealing over the cracks caused by Tornos' sculpting of the Deep Places, and asks, in the name of their friendship, that he limit his artwork to a manageable level, lest the canvas be ruined and the caverns lost.

sorry, magic is based on the creator's magic stat and you cant go into the negative points. Destruction doesn't suffer the same penalties as creation upon stabilization. As such you are only able to remove a 5th of the destruction energy that you intended. -7 destruction.
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Again_Dejavu

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Re: Gods (no subtitle yet) (12/8+)
« Reply #132 on: September 06, 2014, 12:24:01 pm »

((What can my guy do right now?))
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4maskwolf

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Re: Gods (no subtitle yet) (12/8+)
« Reply #133 on: September 06, 2014, 02:07:21 pm »

Wolf gazed around, looking for something to do with this creation.  But the world has solidified, which made it that much harder to work with.  He extended his will, strengthening the boundaries of the world with his power.  Then he gazed upon the plants he had created, and some of them began to move, to uproot themselves and seek other places to find nutrients.
Expends 100 creation strengthening the boundaries of the world, and 30 soul to make some of the plants bestial life

Spoiler: Walking Plants (click to show/hide)

The Froggy Ninja

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Re: Gods (no subtitle yet) (12/8+)
« Reply #134 on: September 06, 2014, 03:54:36 pm »

I'm planning a species and wanted to know how smart a species with 0, 1, and 2 int would be.
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