Downloading now. looks awesome.
Please note the several last pages discuss the content of a new version, not that one available for download
Have I mentioned I can't wait? :] I'm already trying to figure out new tactics to get around or incorporate the planned Stealth, Land Invasion, and
possible Missile Speed Loader.
Have you thought about adding in new Defensive Modules? I got into Gundam Seed and found Anti-Beam Charges intriguing, they block (or weaken) most Energy Weapons... both ways, they can't hit you but you can't hit
them either. Great for someone planning on having a Missile Oriented Navy since it doesn't stop physical objects. Like, say, Missiles and Torpedoes.
"These so-called depth charges detonate between the ship itself and the enemy vessels, creating a cloud of beam-absorbing particles which temporarily decrease the energy of incoming beams. However, the particles have the same effect on the beam weapons of the ship which deployed the depth charges, so these devices aren't appropriate for all tactical situations."
As is, it is really easy to stop missiles and torpedoes but hard to protect against Beam and Blaster weaponry- your only options are better armour, shields, and/or to use fighters as a 'meatshield'.
Additionally, these would also force some people to choose between Lasers or Missiles, as Anti-Beam Charges would block your own laser fire as well as your opponents- it'd also be hilarious to see someone make a Laser Dreadnought blocked by it's own Anti-Beam Charge's.
... Well. I went overboard a bit, didn't I?