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Should the map be rendered unusable, what path should the game take?

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Author Topic: Looter's Delight 3: STILL ALIVE  (Read 49458 times)

Salsacookies

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Re: Looter's Delight 3: A Sticky Situation
« Reply #75 on: August 30, 2014, 12:34:24 pm »

PM
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Execute/Dumbo.exe

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Re: Looter's Delight 3: A Sticky Situation
« Reply #77 on: August 30, 2014, 09:00:00 pm »

Right then, new turn, just to test, set up a landmine and then start chucking some rocks at it to try to set it off.
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stefmor90

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Re: Looter's Delight 3: A Sticky Situation
« Reply #78 on: August 31, 2014, 02:24:38 am »

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BadLemonsXI

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Re: Looter's Delight 3: A Sticky Situation
« Reply #79 on: August 31, 2014, 08:27:45 pm »

Wahahahahaha. PM Sent
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flabort

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Re: Looter's Delight 3: A Sticky Situation
« Reply #80 on: September 01, 2014, 05:04:15 pm »

Waitlist.
Spoiler (click to show/hide)
Now to read the thread!
« Last Edit: September 01, 2014, 05:37:05 pm by flabort »
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Person

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Re: Looter's Delight 3: A Sticky Situation
« Reply #81 on: September 01, 2014, 05:31:37 pm »

Heh, guess I missed the start of this while I was in the realm of no internet access. Will probably waitlist shortly once I get a stat layout figured out.

Spoiler: To the waitlist! (click to show/hide)

Edit: Char done I guess.

2xEdit Combo: Sidenote, you have no idea how much time I spent on anydice comparing output tables for various stat values. Low negative values really don't appeal to me, heh. +3 for any attribute other than luck basically seems to provide the best value for your point given that a guaranteed 4 is pretty damn good, and it also provides basically a 50% chance of going over 6 and beating a standard d6 regardless of that die's outcome. Comparatively, -3 means you're guaranteed to get a 3 or less which is obviously awful. Side side note, can roll values other than luck go negative in these? Been awhile since I watched/participated in looters, but does say 2-3 equal 1 or -1. Weee mechanics. Not sure why I'm saying all of this given that it'd help my opposition, but hey.
« Last Edit: September 01, 2014, 07:00:03 pm by Person »
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Re: Looter's Delight 3: A Sticky Situation
« Reply #82 on: September 01, 2014, 05:36:19 pm »

Spoiler: Waitlist is Balling (click to show/hide)
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Redzephyr01

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Re: Looter's Delight 3: A Sticky Situation
« Reply #83 on: September 01, 2014, 09:56:09 pm »

PTW the carnage.
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Redzephyr01

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Re: Looter's Delight 3: A Sticky Situation
« Reply #84 on: September 03, 2014, 08:31:08 pm »

Is the next turn going to start soon?
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Wwolin

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Re: Looter's Delight 3: Smashing!
« Reply #85 on: September 04, 2014, 10:57:31 am »

((Sorry for the delay, I've been helping my suitemates study for their engineering exam.))

Do the thing that needs to be done
PM sent.
Wahahahahaha. PM Sent
PM Sent.
PM
(Jenkins spd: 4-2)
(SMASH spd: 3)
(Jin spd: 2+1)
(Monk spd: 6)
(Roach spd: 3+6)

(Roach dex: 6-3)
(Jenkins spd: 6-2)

(Monk dex: 6+2)
(Jin spd: 1+1)
(Monk str: 1+2)
(Jin end: 5+2)
(Jin aff: 4-1)

(Jin dex: 1-1-2)

(SMASH dex: 6+1)
(Monk spd: 4)
(SMASH str: 4+6+4)
(Monk end: 5+1)

(SMASH str: 4+6-1)

Faster than a speeding bullet, The Roach leaps at Jenkins , delivering a flying haymaker square to his jaw. Unfortunately, Jenkins has had to put up with far worse abuse from his corporate higher-ups, and isn't even fazed by the blow as he lugs his enormous jackhammer towards the town, where The Monk is making a mad dash towards Jin and his ballista. Grabbing one of the bolts, he thrusts it like a spear at the lemony man, but it hardly even manages to graze his skin. Some of the blue liquid from the bolt manages to get in the wound though, and Jin suddenly finds himself moving... veeeeeeeeerrrrry... sloooowlyyy. Too slow, in fact, to line up a proper ballista shot at his assailant, who raises his bolt-spear for the killing blow when a gigantic figure suddenly looms up behind him, holding a boulder the size of a small truck.

"SMASH!!!"

That's the last thing that The Monk hears before he becomes a little red smear on the underside of SMASH's rock. A rock which seems to be growing heavier by the minute, in fact, although SMASH's smashing muscles don't seem to be having any trouble with it for the time being.

(SMASH luk: -6-1-4)

As SMASH strikes an Atlas-like pose with his rock, a small square of red cloth materializes on the ground in front of him. On first glance, it appears to be an ordinary red bandanna, but upon further inspection, it becomes apparent that it was originally white, and that the red color comes from the large amount of blood that it has been soaked with.

"And so, it comes to another duel! Try to strike me, steel monstrosity! Apothecary, your aid would be appreciated greatly!"

Lazer-eyed Derm must die to my sword and my ally potions!
"... Pfffft."

Beam Sarrak. See if I can't use a more powerful beam than just 'sleepy time'.

(Godrik spd: 2+1)
(Derm spd: 1+2+2)
(Apothecary spd: 6+2)

(Apothecary aff: 5+2)

(Derm dex: 6+2)
(Godrik spd: 6+1)
(Derm aff: 2+2)
(Godrik aff: 6-6)

While Derm and Godrik square off, Apothecary begins another verse.
"I urge you, ally, try and hold your breath
A powder I've prepared is what I'll show
When brought into the lungs it causes death
But I fear it cannot tell friend from foe."

With that, a silvery-black powder begins to flow from beneath the apothecary's robes, filling the area around him and slowly creeping towards Derm and Godrik, who are now locked in combat. As Godrik raises his sword, he is caught full in the chest by a purple beam from Derm, knocking him unconscious instantly, although unconsciousness really seems to be the worst that the beams can do.

Right then, new turn, just to test, set up a landmine and then start chucking some rocks at it to try to set it off.

You put down a landmine, walk a fair distance away, and then throw a stone at it, causing it to explode in a ball of fire ten feet across.

THE MONK IS DEAD! SYSTAR SPAWNS AS PINK!
(Systar luk: 1+1)

Systar's waiver becomes a skull and crossbones flag, waving on the end of an eleven foot long pole. The whole things seems to be quite cheaply made, with the flag being shoddily painted and the pole made from some sort of suspiciously brittle aluminum, but if there's someone you want dead who you wouldn't touch with a ten foot pole, then this is the tool for the job.

Spoiler: MAP (click to show/hide)
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I meant we'd start stabbing the walls and floor for points and not just for science.

Dermonster

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Re: Looter's Delight 3: Smashing!
« Reply #86 on: September 04, 2014, 11:46:26 am »

Grab Godrick, run away from the toxic mist while keeping along the river, and hold his head under till bubbles stop coming up, then a minute more besides.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
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Toaster

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Re: Looter's Delight 3: Smashing!
« Reply #87 on: September 04, 2014, 12:06:15 pm »

"Ahoy there!  I appear to have been appointed to be a pirate!  Well, a pirate's life for me!"


Do some stuff.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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TamerVirus

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Re: Looter's Delight 3: Smashing!
« Reply #88 on: September 04, 2014, 12:09:21 pm »

THINGS! ACTIONS!
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Sarrak

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Re: Looter's Delight 3: Smashing!
« Reply #89 on: September 04, 2014, 12:32:46 pm »

Be a man worthy of legends. Fight while unconscious!
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It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.
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