Added a new blog post! I won't update here every time or anything, but just so people know that it isn't abandoned. I'll aim to update every Sunday as I tend to have time to work on these things over the weekend. Not a huge maount of visible, tangible progress this week - mostly backend architecture for shortcut capturing, menu spawning and so on.
Next week I'll hopefully have a new release to show. Won't be terribly exciting, but it's proof of progress and I know that's been lacking for Chapter Master for a long time.
As ever I'm looking for people to basically be on-call or be willing to talk to me in-depth at some point soon about current Chapter Master mechanics and lore and all that. Feel free to PM me here, on the blog or e-mail cmggamedev@gmail.com and we can figure something out. Same goes for artists/fluff writers.
-Streamline/Flow
That's awesome, thank you for doing this. Will all of the Chapters be playable next release?
Probably not, unfortunately. I'm not really touching the existing game at all, having gone over the GML code for a little while I would much rather start from scratch, not least because I think the number of game-crashing catastrophic bugs is just insane - I can't recall ever releasing anything that had a legitimate crash-to-desktop bug, that's just sloppy.
So it'll be a little while before I have a viable release with chapter selection. Or, more specifically, there will probably be chapter selection really soon (maybe next week even - maybe this is what you were asknig and I'm just rambling) but they won't be actually fully playable for a while to come while I build up the main engine.
With regards to the actual Space Marine chapters, I probably won't put those in myself. I will for sure create the process by which you can generate your own, custom chapter (or 'batallion' or 'regiment' as it's likely to be called in generics), but I'll release the modding documentation to create them. Might put in one sample one or something. I put up a /tg/ thread a while ago showing off some different chapter colours with item combinations, so you can take a look at that archive for some idea.
Hopefully that answers your question, in a shoot-twenty-bolts-and-you'll-hit-the-xeno-eventually kind of way. [/ramble]