Got a chance to play around with this finally (on my
new 40k pc no less. Got some thoughts/stuff to jot down as bug reports.
-Still can't transfer Librarians individually to new companies. But you can multi-select transfer them, then transfer the excess back to HQ, and that seems to work ok.
-Librarians definitely seem to use powers less. 100 turns and all I've seen is a Force Bubble and a Perils of the Warp, with most of my Lexicanum and some Codiciery and Librarians deployed.
-Scouts and/or troops left on a planet with no transport seem unable to do anything? I've got a major cultist uprising and some a stranded scout company (because I'm a dumb ass), and they can't do anything to affect the situation. I guess have troops present on a planet should be more important than whether ships are there, in terms of showing you planetary options. Or I dunno, maybe it's a bug. Cleansing corruption on that planet was acting kinda funny.
-Seemed to have found a work around for the save error issue. Save in slot 1, let it create an error'd save game, then save in slot 2. The other save slots seem to work fine.
-Really cool having the formation information. I'd be cool to drag and drop ranks around in a sort of pre-battle setup.
-The distinction between raiding and attacking still seems unclear. Or at least there's not enough difference between them. Raiding should allow you to move out of the sector, or something, or attacking directly should reduce enemy strength more.
-There should be an option to try to break through an enemy fleet and land troops on a planet, before combat actually starts. Maybe it fails and the fleet gets caught up in combat anyways. Some more fleet fighting options in general would be nice. Fighting non-tyranid fleets like the ever-spawning ork fleets, while more balanced, is still a suicide mission if you don't well outgun the enemy.
-Company Titles (The Eternals ect..) seem to disappear after a certain amount of playtime. Those are really cool btw, hope there's more that could be added.
-The Chapter Log needs to capture more entries. Probably just an issue of time and effort.
-A section in the Apothecarion to show wounded marines would be cool. (Maybe a filter for their level of criticality.)
-I've got a wounded Lexicanum who was at like -56% health. He's getting better though!
-Allocating weapons seems to be a little inconsistent. Some weapon types let you over allocate, while others won't let you.
-Some additional indicators around planets would be nice to indicate some things. Primarily corruption but maybe defense levels or identified sites.
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This happened. Maybe the Warp won and the Inquisition failed to notice. I did actually just complete that mission a few turns earlier.
-I forgot to screen cap it but, during a battle some odd maneuvering was going on. First my escorts peeled off and went off screen. Then the ork battle ships did the same. Then my battle battles and strike cruisers turned off and went the same direction. All that was left were the fighters circling each other. Then at the last, my battle barges come swinging back into the fight again. The battle ended with surprisingly few casualties.
-The ship selector is a little too eager to select all ships if you don't click right in the check box.
-It'd be nice if the fleet screen said what companies were present on each ship, and not just the troop count.
-Getting weird fragmentary ship capacity sometimes. Goes away after I end the turn. Fleet screen says the ship contains :.
-You can purge with no units selected and it counts as an action. Probably shouldn't let you do that.
-If you purse with ships selected, with no troops in them, and use something like Purge With Fire, you'll kill population but heresy % will stay the same. Intended?
-Promoting guys sometimes causes them to lose their equipment portrait. Had it happen taking a guy from Tactical to Devastator.