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Author Topic: Chapter Master - In the name of the Emperor!  (Read 810524 times)

tkfsung

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Re: Chapter Master - In the name of the Emperor!
« Reply #885 on: January 24, 2015, 03:51:46 am »

Anyone else having trouble completing the Fallen missions? Had a squad of Terminators killing Fallen for several months until mission time finished, still failed.
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Scoops Novel

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Re: Chapter Master - In the name of the Emperor!
« Reply #886 on: January 24, 2015, 07:33:01 am »

Seeing as you're carrying on, how far down the pipeline is combat?
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puke

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Re: Chapter Master - In the name of the Emperor!
« Reply #887 on: January 24, 2015, 08:05:32 am »

It doesn't ONLY do that. Have you ever had a marine accidentally eat an inquisitor?

No,  but now I really want to.

Anyone else having trouble completing the Fallen missions? Had a squad of Terminators killing Fallen for several months until mission time finished, still failed.

Only ones I have gotten, the Fallen had already escaped or it had been a false lead.
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Majestic7

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Re: Chapter Master - In the name of the Emperor!
« Reply #888 on: January 24, 2015, 11:10:56 am »

I think the Angsty Angels are bugged. Even when you catch the Fallen, you get a message about failure when the timer runs out. So there is basically no way to succeed, no matter what.
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DukeFluffy

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Re: Chapter Master - In the name of the Emperor!
« Reply #889 on: January 24, 2015, 04:08:56 pm »

Anyone else having trouble completing the Fallen missions? Had a squad of Terminators killing Fallen for several months until mission time finished, still failed.
I think the Angsty Angels are bugged. Even when you catch the Fallen, you get a message about failure when the timer runs out. So there is basically no way to succeed, no matter what.
Yep.  Hopefully this'll be fixed in the upcoming patch towards the end of this month.  I've put in a token effort to fix it, once or twice, but have yet to take a really close look at it.

Seeing as you're carrying on, how far down the pipeline is combat?
I'll give you an estimate as soon as I have an idea.

nenjin

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Re: Chapter Master - In the name of the Emperor!
« Reply #890 on: January 25, 2015, 03:31:55 am »

Got a chance to play around with this finally (on my new 40k pc no less. Got some thoughts/stuff to jot down as bug reports.

-Still can't transfer Librarians individually to new companies. But you can multi-select transfer them, then transfer the excess back to HQ, and that seems to work ok.

-Librarians definitely seem to use powers less. 100 turns and all I've seen is a Force Bubble and a Perils of the Warp, with most of my Lexicanum and some Codiciery and Librarians deployed.

-Scouts and/or troops left on a planet with no transport seem unable to do anything? I've got a major cultist uprising and some a stranded scout company (because I'm a dumb ass), and they can't do anything to affect the situation. I guess have troops present on a planet should be more important than whether ships are there, in terms of showing you planetary options. Or I dunno, maybe it's a bug. Cleansing corruption on that planet was acting kinda funny.

-Seemed to have found a work around for the save error issue. Save in slot 1, let it create an error'd save game, then save in slot 2. The other save slots seem to work fine.

-Really cool having the formation information. I'd be cool to drag and drop ranks around in a sort of pre-battle setup.

-The distinction between raiding and attacking still seems unclear. Or at least there's not enough difference between them. Raiding should allow you to move out of the sector, or something, or attacking directly should reduce enemy strength more.

-There should be an option to try to break through an enemy fleet and land troops on a planet, before combat actually starts. Maybe it fails and the fleet gets caught up in combat anyways. Some more fleet fighting options in general would be nice. Fighting non-tyranid fleets like the ever-spawning ork fleets, while more balanced, is still a suicide mission if you don't well outgun the enemy.

-Company Titles (The Eternals ect..) seem to disappear after a certain amount of playtime. Those are really cool btw, hope there's more that could be added.

-The Chapter Log needs to capture more entries. Probably just an issue of time and effort.

-A section in the Apothecarion to show wounded marines would be cool. (Maybe a filter for their level of criticality.)

-I've got a wounded Lexicanum who was at like -56% health. He's getting better though!

-Allocating weapons seems to be a little inconsistent. Some weapon types let you over allocate, while others won't let you.

-Some additional indicators around planets would be nice to indicate some things. Primarily corruption but maybe defense levels or identified sites.

-This happened. Maybe the Warp won and the Inquisition failed to notice. I did actually just complete that mission a few turns earlier.

-I forgot to screen cap it but, during a battle some odd maneuvering was going on. First my escorts peeled off and went off screen. Then the ork battle ships did the same. Then my battle battles and strike cruisers turned off and went the same direction. All that was left were the fighters circling each other. Then at the last, my battle barges come swinging back into the fight again. The battle ended with surprisingly few casualties.

-The ship selector is a little too eager to select all ships if you don't click right in the check box.

-It'd be nice if the fleet screen said what companies were present on each ship, and not just the troop count.

-Getting weird fragmentary ship capacity sometimes. Goes away after I end the turn. Fleet screen says the ship contains :.

-You can purge with no units selected and it counts as an action. Probably shouldn't let you do that.

-If you purse with ships selected, with no troops in them, and use something like Purge With Fire, you'll kill population but heresy % will stay the same. Intended?

-Promoting guys sometimes causes them to lose their equipment portrait. Had it happen taking a guy from Tactical to Devastator.
« Last Edit: January 25, 2015, 07:01:23 am by nenjin »
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
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How will I cheese now assholes?
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Always spaghetti, never forghetti

tkfsung

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Re: Chapter Master - In the name of the Emperor!
« Reply #891 on: January 25, 2015, 04:06:27 am »

Can't seem to get it working on my MSI U100 netbook running XP. Anyone have similar problems? On holiday in Singapore atm, would have been nice with Chapter Master to entertain me at times... Well like most of the time ;)
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Cruxador

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Re: Chapter Master - In the name of the Emperor!
« Reply #892 on: January 25, 2015, 04:13:00 am »

-The distinction between raiding and attacking still seems unclear. Or at least there's not enough difference between them. Raiding should allow you to move out of the sector, or something, or attacking directly should reduce enemy strength more.
More than it currently does or more than raiding does? Either way, there'd be no real reason to not attack every single time then. Raiding and moving isn't viable because then we'd need fractional turns or X-com style time units or something. I guess if you wanted to emphasize differences in speed, you could make an attack use both of your attack/raid options but that seems like a kind of annoying mechanic to me.
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tkfsung

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Re: Chapter Master - In the name of the Emperor!
« Reply #893 on: January 25, 2015, 04:35:53 am »

General opinions on Librarians? I find them expensive and a liability. End up never training any new ones, and leaving all the starter ones on the home world or a frigate.
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nenjin

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Re: Chapter Master - In the name of the Emperor!
« Reply #894 on: January 25, 2015, 04:48:18 am »

I like them. But their position in the formation seems to make them bullet magnets for Ork heavy weapons. Ork Zapp Guns or w/e seem to target them especially. There was a build where I saw them using their combat power quite often and it was pretty rad. But I don't think the should be in front of the command section (Captains ect..) unless Perils of the Warp can involve sucking everyone around you into it. Player positioning would really help here.

-The distinction between raiding and attacking still seems unclear. Or at least there's not enough difference between them. Raiding should allow you to move out of the sector, or something, or attacking directly should reduce enemy strength more.
More than it currently does or more than raiding does? Either way, there'd be no real reason to not attack every single time then. Raiding and moving isn't viable because then we'd need fractional turns or X-com style time units or something. I guess if you wanted to emphasize differences in speed, you could make an attack use both of your attack/raid options but that seems like a kind of annoying mechanic to me.

There's little point to not attacking every single time as it is. Why not deploy with your vehicles? Raiding seems to put you closer to the enemy too. Maybe for melee companies it's a thing to do but I don't see the reason for your average mixed/ranged company to raid. Also, if you can turn against the Imperium, raiding worlds for requisition would seem like a thing to do.

« Last Edit: May 27, 2015, 12:07:42 am by nenjin »
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

tkfsung

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Re: Chapter Master - In the name of the Emperor!
« Reply #895 on: January 25, 2015, 05:12:33 am »

Re: librarians and effectiveness, for that requisition (recruitment/equipment) wouldn't you rather have an apothecary/chaplain/technarine?
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Cruxador

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Re: Chapter Master - In the name of the Emperor!
« Reply #896 on: January 25, 2015, 05:47:40 am »

There's little point to not attacking every single time as it is. Why not deploy with your vehicles? Raiding seems to put you closer to the enemy too. Maybe for melee companies it's a thing to do but I don't see the reason for your average mixed/ranged company to raid. Also, if you can turn against the Imperium, raiding worlds for requisition would seem like a thing to do.
Sure it's safer to attack, but it's safest to just turtle on your monastery world. If you're actually trying to purge the xeno, bringing down enemy presence by two levels with one battle is pretty damn useful.
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nenjin

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Re: Chapter Master - In the name of the Emperor!
« Reply #897 on: January 25, 2015, 06:19:04 am »

Does raiding actually reduce by 2?

Unrelated, has anyone succeed at the Inquisition mission to capture a Tyranid Gaunt species on a Space Hulk? I'm sending as few guys as a command squad in against 80 Termagaunts and Hormagaunts and they're killing every single one, never capturing any. I've got every specialist present. I just checked the Event logs and it says repeatedly that I've captured one, turn after turn, and compelted the quest, even though the battle report always states zero. Never saw that message anywhere on the screen.
« Last Edit: January 25, 2015, 06:23:53 am by nenjin »
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

puke

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Re: Chapter Master - In the name of the Emperor!
« Reply #898 on: January 25, 2015, 06:28:40 am »

Raiding reduces by 2, though maybe depends on how much force you hit them with?

Have not seen a Hulk, yet.
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Radio Controlled

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Re: Chapter Master - In the name of the Emperor!
« Reply #899 on: January 25, 2015, 06:33:24 am »

Raiding reduces by 2, though maybe depends on how much force you hit them with?

Have not seen a Hulk, yet.
Spoiler (click to show/hide)

Here ya go.
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