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Author Topic: Chapter Master - In the name of the Emperor!  (Read 810503 times)

DukeFluffy

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Re: Chapter Master - In the name of the Emperor!
« Reply #900 on: January 25, 2015, 05:01:30 pm »

Got a chance to play around with this finally (on my new 40k pc no less. Got some thoughts/stuff to jot down as bug reports.
Addressing your points in a similar format.

My old machine used the same case.   :D

Librarian Transfering bugged: Noted.

Librarian Powers: Fixed in the upcoming patch.  They weren't using attacks, if by some miracle they did, the message was not displayed.

Forces on planet: You should be able to use 'Attack' instead of 'Raid', and make use of local forces that way.  Otherwise you may have found more bugs.

Company titles: The plan is to let you rename them in 'Chapter Settings' and 'Company X', noted.

Chapter Log: Yep.  I have to track down what alerts do not become part of the event log and change a line or two of code.

Apothecarion: Good idea.  I believe there is plenty of room, although a portion of it will end up being saved for mutation tracking.

Wounded Lexicanum: No idea what happen with negative health marines surviving.  Maybe it'll stay a feature?

Allocating Weapons: I'll take a look at this.

Planet Stat indicators: Yep.

WARP WINNING: This is fixed in the upcoming patch.  If you end turn it should revert itself.

Odd Manuevering: One of the Ork ships seem to have ran for it.

Ship Selector: Under the fleet screen or loading/unloading marines?

Fleet Screen Troop Count: Running out of space near there, but it's possible I could add in a line saying something like Companies Present: I, II, III, etc.

Ship Capacity: No idea what might be causing that.

Purging: Noted.  This will be fixed wtih the upcoming patch.

Purging II, Electric Booagloo: Yeah, Selective Purge, Purge with Fire, and Assassinate should be requiring at least a marine to perform.  I'll fix this.

Equipment Portrait: Strange, I'll be taking a look at that.

DukeFluffy

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Re: Chapter Master - In the name of the Emperor!
« Reply #901 on: January 25, 2015, 05:04:45 pm »

Does raiding actually reduce by 2?

Unrelated, has anyone succeed at the Inquisition mission to capture a Tyranid Gaunt species on a Space Hulk? I'm sending as few guys as a command squad in against 80 Termagaunts and Hormagaunts and they're killing every single one, never capturing any. I've got every specialist present. I just checked the Event logs and it says repeatedly that I've captured one, turn after turn, and compelted the quest, even though the battle report always states zero. Never saw that message anywhere on the screen.
Raiding does reduce by 2.  Technically it counts the enemy force as one stage lower, and then if the battle is won they are reduced a further step down from that.

I believe I know what's causing the later problem.  Technically, when you have the 'Capture a Gaunt' mission flagged, all enemy Tyranid forces are changed to a pile of termagaunts and hormagaunts that do not reduce enemy levels when won.  The problem is that Space Hulks have their own sort of battle flag that interferes with this.  You were never intended to finish the mission on a space hulk, so I didn't program the space hulk special stuff to mesh perfectly with the capture mission.  What I'll probably end up doing is just disabling that special 'override enemy forces and place gaunts' thing on space hulks.

nenjin

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Re: Chapter Master - In the name of the Emperor!
« Reply #902 on: January 25, 2015, 05:19:35 pm »

Quote
Ship Selector: Under the fleet screen or loading/unloading marines?

When selecting ships for warp transit.
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Rolepgeek

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Re: Chapter Master - In the name of the Emperor!
« Reply #903 on: January 25, 2015, 06:31:50 pm »

Tryin' it out now.

As a filthy xeno, I'm not sure how well I'll do, though. Might get distracted by the Greater Good.

And realized the tutorials not implemented yet, which explains why nothing happens. >.>
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Necroman21

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Re: Chapter Master - In the name of the Emperor!
« Reply #904 on: January 25, 2015, 09:33:40 pm »

I thought the marines going minus was a intentional feature so you can save them with bionics.
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DukeFluffy

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Re: Chapter Master - In the name of the Emperor!
« Reply #905 on: January 25, 2015, 09:44:12 pm »

I thought the marines going minus was a intentional feature so you can save them with bionics.
It's an unintentional feature.   8)

Can't seem to get it working on my MSI U100 netbook running XP. Anyone have similar problems? On holiday in Singapore atm, would have been nice with Chapter Master to entertain me at times... Well like most of the time ;)
Sorry, missed your post.  Sometimes they slip past me but I try to read every one.

No idea what might be causing that.  I'm assuming it just hangs on startup?

tkfsung

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Re: Chapter Master - In the name of the Emperor!
« Reply #906 on: January 26, 2015, 12:44:39 am »

Yes it just crashes on startup. Thanks I'll send in a bug report. Don't waste too much time on it though.
« Last Edit: January 26, 2015, 12:46:39 am by tkfsung »
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Majestic7

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Re: Chapter Master - In the name of the Emperor!
« Reply #907 on: January 26, 2015, 02:13:10 am »

I thought negative HP was a feature, portraying a maimed, crippled marine pushed into cryogenic sleep. Maybe this should be a way to gain new Dreadnaughts, "promoting" them to one if enough experience and empty sarcophagus is available? Anyway, marines under 10% HP don't heal naturally or at least they didn't use to, but required the installation of bionics. This, I think, is a nice feature. Perhaps eventually we can get fluffy description of missing parts etc. "Captain Urist of 1st Company, missing eyes and left arm, replaced with bionics engraved with pictures of elephants stomping cheese", that kind of thing.
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wereboar

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Re: Chapter Master - In the name of the Emperor!
« Reply #908 on: January 26, 2015, 03:24:11 am »

First release after the UI overhaul - game freezes on start.
Second release - game freezes on chapter selection.
Current release - game freezes at chapter stats screen.

How is this even possible? Am I jinxed? :D
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Majestic7

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Re: Chapter Master - In the name of the Emperor!
« Reply #909 on: January 26, 2015, 04:16:02 am »

By the way, do the non-equipment artifacts have any use or are they just loot to give other factions?
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Il Palazzo

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Re: Chapter Master - In the name of the Emperor!
« Reply #910 on: January 26, 2015, 06:30:08 am »

First release after the UI overhaul - game freezes on start.
Second release - game freezes on chapter selection.
Current release - game freezes at chapter stats screen.

How is this even possible? Am I jinxed? :D
Same progression here.
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tkfsung

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Re: Chapter Master - In the name of the Emperor!
« Reply #911 on: January 26, 2015, 08:59:21 am »

Just post the bug reports guys, Duke needs the info to patch. Works for many of us, try on another PC?
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DukeFluffy

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Re: Chapter Master - In the name of the Emperor!
« Reply #912 on: January 26, 2015, 05:01:37 pm »

I thought negative HP was a feature, portraying a maimed, crippled marine pushed into cryogenic sleep. Maybe this should be a way to gain new Dreadnaughts, "promoting" them to one if enough experience and empty sarcophagus is available? Anyway, marines under 10% HP don't heal naturally or at least they didn't use to, but required the installation of bionics. This, I think, is a nice feature. Perhaps eventually we can get fluffy description of missing parts etc. "Captain Urist of 1st Company, missing eyes and left arm, replaced with bionics engraved with pictures of elephants stomping cheese", that kind of thing.
A cool trick is to generate a numeric value based upon the letters in a name, which each letter corresponding to a number from one to twenty six.  A small bit of logic (like taking 1-10,11-20,21-26) or more complicated separation of results can then be used to display decorations or descriptions for that marine.  This makes it not completely random but preserves stuff for each marine without the use of additional variables just for that.  It's a secret though, so shh.

First release after the UI overhaul - game freezes on start.
Second release - game freezes on chapter selection.
Current release - game freezes at chapter stats screen.

How is this even possible? Am I jinxed? :D
If you are getting any sort of error report be sure to send it in.

By the way, do the non-equipment artifacts have any use or are they just loot to give other factions?
Their main use right now is being given to factions but they'll eventually have gameplay effects.

Hetairos

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Re: Chapter Master - In the name of the Emperor!
« Reply #913 on: January 26, 2015, 08:39:25 pm »

The Hive Fleet took out a few systems, and Ork flotillas started clustering around them. And never stopped.

I took a look at one and found 213 (this is not a typo, TWO HUNDRED THIRTEEN) battleships, and about half as many escorts. They looked like one giant ship on the battle map. And then the unholy mass began to vomit forth attack craft... it was over quickly. The Inquisition sometimes wants me to capture gaunts from those systems. I think they're just looking for an excuse to declare me a traitor. The time limit doesn't seem to work properly on some missions, so that saves me sometimes.

It's quite a ‼fun‼ game I've got going. Orks had been sending out invasion fleets since day one, and the WAAAGH! only made it worse. The Tyranids didn't even cause much damage, because Orks took over everything. I only finished out the fleet. Traitors keep popping up, but Orks take them out too, unless they appear on an empty planet, where I purge them. Necron Tomb awakens? More fun for the greenskins. Entire systems were depopulated. All in all, the sector is completely and utterly screwed. I tried using crusades, and all that accomplished was blowing up more Imperial ships.

Such is the luck of the Lamenters. I'm past 40% penitence though, which is nice, but before I hit 100% I'll either get killed off by the Inquisition or the Orks. Or everyone is going to turn Death Company (aren't this guys supposed to be like Assault Marines? They chill out with the command staff, behind the dreds). I have enough req and geneseed to buy a battle barge, but the only Forge World around is guarded by a hostile fleet too big for me to take on. Almost everyone there was killed off anyway.

By the way, there is a typo that prevents Archeotech Laspistols from being equipped. I think the game asks for Archeoetech or something like that. And I have negative load on the battle barge. -603/600 while empty. As a ship with 0 or less load is perceived by the game as empty, it causes some inconvenience.

Rolepgeek

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Re: Chapter Master - In the name of the Emperor!
« Reply #914 on: January 27, 2015, 11:26:27 pm »

Huh.

After my marines came back after a crusade, I unloaded all of them on my homeworld and then a few turns later tried to consolidate them all via Promotions into my 2nd Company, choosing DoNotChange.

They disappeared, and haven't appeared in my Second Company since. But it still thinks they exist. >.>
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