The only thing that I want to ask is, Do you plan to change anything about recruitment system? cause 3-4 year for 1 scount is really painful.
The reason recruitment is so slow is because I've taken into account getting the Recruits when they are unaugmented humans, and the time to train + implant all of the astartes upgrades. With additional recruiting worlds the rate of finding these recruits is literally doubled, and then tripled if you have three worlds. Despite this that may still be too slow. I might increase the rate at which they are found in the future.
Do you plan on giving more control over combat? From what I've read it seems pretty abstract. I wouldn't actually mind this sometimes, assuming realistically the chapter master couldn't micromanage ALL the fights, but nevertheless.
Are you going to give individual marines more personality?
Dev in da house!
Why are space battles all graphical while ground combat text-based? Seems slightly odd.
In earlier versions of Chapter Master I actually had animated ground combat. Every 3 marines or vehicles would be represented by a sprite, sometimes even more for the enemy, and then the two sides would just smash together. Explosions everywhere. The problem with that was it was difficult to represent so many units at once, and eventually, despite having a 3:1 or 1:50 ratio for enemies too many calculations were being ran. Performance was terrible. I might go back to an animated battle in the future.
One of the suggestions (that might have been in this thread?) was to represent a more abstract battlefield with icons and whatnot. This may occur in the future- a small battle display and customizing formations. We will see.
I was thinking of external data read in from files, for troops, armor, weapons, ships, vehicles, wargear... not only would this make it viewable, it would make it moddable.
...but keep in mind, even those guys that made the free fanmade Space Hulk game got shutdown. Fly low.
I'll pull up some data and post it. And flying low is the name of the game currently.
I guess I do have one question, RE: The Librarium and Armamentarium Staff.
Are they intended to float outside the company command structure? Because it makes it kind of a pain in the ass to manage them in the field.
A lot of that IS unimplemented. Currently you can sort of 'promote' Chaplains and Apothecaries into the other companies, but there's still much to be desired there. As I continue to do research it also appears that specialist marines might not be counted against the 1000 marines in a chapter. If it's that much of a pain I can easily allow techmarines and librarians to be promoted to other companies also.
You are all very welcome.