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Author Topic: Chapter Master - In the name of the Emperor!  (Read 810624 times)

miauw62

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Re: Chapter Master - In the name of the Emperor!
« Reply #510 on: September 06, 2014, 03:16:09 am »

Is this the wrong place to ask questions?  I cant bring myself to register or post on 4chan.

1 - I told my honor guard to use omissian power axes by default, but cant seem to produce any or purchase any.  Should I just not specify those for new chapters?

2 - I've tried to buy skritari, tech priests, and land raiders from the mechanicus.  Trade goes okay, and ships meet me to complete the trade, but I do not see the troops or vehicles anywhere.  On the other hand, someone on my battlebarge is occasionally fireing a Conversion Beamer when i go on raids.  This might be one of the mechanicus guys? 

2 (cont) - Terminator armor purchases go of with no problem.  Artifact purchases (from diplomacy) seem to never produce any artifacts.

3 - landing vehicles by themselves seems to not provoke a battle?

4 - combat seems to be resolved by groups of weapons.  Is there any reason I should not setup terminators to dual-wield assault cannons?  will they have a weaker defense in close combat?  What about Devistators, can I give them two heavy weapons and expect them to fire both?

5 - is there any way to view the game data and compare weapon stats?  I expect the multimeltas should have a huge area effect, and plasma guns a small area and huge penetration?  but it's hard to tell what is going on under the covers.

edit - 6 - it looks like my reputation with the mechanicus is steadily dropping.  it keeps going lower every few turns, i think it started at 60 or 65 and is now around 56.  How do I get it back up?
Just a note, you dont have to register on 4chan, thats the point of 4chan :V
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Retropunch

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Re: Chapter Master - In the name of the Emperor!
« Reply #511 on: September 06, 2014, 04:05:03 am »

Gentlepeople.

An IRC-goer kind of shooed me in the direction of this thread.  I'm Duke, the main developer for Chapter Master.  Reading through these posts has been amusing.  I'm here to answer concerns and questions anyone might have (not very fast, most likely).  Bring it.

The main things I'd like to point out is that yes, the UI is going to be entirely rebuilt soonish (I apologize in advance for the current one) and that the 1d4chan page will be rewritten to include updates and changes.

Just popping in to say thank you for all your hard work!! It's extremely appreciated, and with a UI overhaul and some more stability I think this will be a phenomenal game.

Thank you!
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Nuttycompa

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Re: Chapter Master - In the name of the Emperor!
« Reply #512 on: September 06, 2014, 04:30:33 am »

Gentlepeople.

An IRC-goer kind of shooed me in the direction of this thread.  I'm Duke, the main developer for Chapter Master.  Reading through these posts has been amusing.  I'm here to answer concerns and questions anyone might have (not very fast, most likely).  Bring it.

The main things I'd like to point out is that yes, the UI is going to be entirely rebuilt soonish (I apologize in advance for the current one) and that the 1d4chan page will be rewritten to include updates and changes.
Your present really make my day sir :D

I really enjoy this game for most part.

The only thing that I want to ask is, Do you plan to change anything about recruitment system? cause 3-4 year for 1 scount is really painful. :'(
I think it make recruit world licence kind of pointless because no matter how much recruit I can round up, I will only get 1 at a time.
(Well, altenatively you can make recruit world a favorit target for Nid so we will have to find a new one :P)
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Robsoie

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Re: Chapter Master - In the name of the Emperor!
« Reply #513 on: September 06, 2014, 04:55:07 am »

Yes, thank you for Chapter Master, it's really great and enoyable while having fantastic potential.
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Scoops Novel

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Re: Chapter Master - In the name of the Emperor!
« Reply #514 on: September 06, 2014, 06:32:30 am »

Do you plan on giving more control over combat? From what I've read it seems pretty abstract. I wouldn't actually mind this sometimes, assuming realistically the chapter master couldn't micromanage ALL the fights, but nevertheless.

Are you going to give individual marines more personality?
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Puzzlemaker

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Re: Chapter Master - In the name of the Emperor!
« Reply #515 on: September 06, 2014, 09:36:44 am »

Dev in da house!

Why are space battles all graphical while ground combat text-based?  Seems slightly odd.
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dennislp3

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Re: Chapter Master - In the name of the Emperor!
« Reply #516 on: September 06, 2014, 10:23:23 am »

Ground combat is more complex than space combat because you have to factor terrain and such...also battles can easily include up to almost 10k units...thats a pathfinding and efficiency nightmare unless its done in waves...even then
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Puzzlemaker

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Re: Chapter Master - In the name of the Emperor!
« Reply #517 on: September 06, 2014, 10:55:45 am »

Yeah, but if you do it in an abstracted way, like in Distant Worlds, it could add a bit of flavor.  Maybe if the movement of guys is restricted to a company at a time?
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puke

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Re: Chapter Master - In the name of the Emperor!
« Reply #518 on: September 06, 2014, 11:04:54 am »

In the future updates will likely get larger, so I'll be sure to share details when they happen.  Until then what did you have in mind?  I've shared weapon stats before.

oh?  I didn't navigate the various threads linked from the wiki, it all seemed very confusing and dramatic.  Where should I read?

I was thinking of external data read in from files, for troops, armor, weapons, ships, vehicles, wargear...  not only would this make it viewable, it would make it moddable.

Even if you don't externalize it, I would still like to read what you are using.  Surely must have it in a spreadsheet?

Thanks for making this game a reality

+1

...but keep in mind, even those guys that made the free fanmade Space Hulk game got shutdown.  Fly low.
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puke

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Re: Chapter Master - In the name of the Emperor!
« Reply #519 on: September 06, 2014, 11:07:26 am »

Yeah, but if you do it in an abstracted way, like in Distant Worlds, it could add a bit of flavor.  Maybe if the movement of guys is restricted to a company at a time?

This way you can get even more upset when you can visually watch 150 boltpistols bounce off a meganob, and 10 lascannons cut down 10 gretchen.
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JohnieRWilkins

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Re: Chapter Master - In the name of the Emperor!
« Reply #520 on: September 06, 2014, 01:56:04 pm »

Thanks for the awesome game duke!
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nenjin

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Re: Chapter Master - In the name of the Emperor!
« Reply #521 on: September 06, 2014, 02:56:39 pm »

Gentlepeople.

An IRC-goer kind of shooed me in the direction of this thread.  I'm Duke, the main developer for Chapter Master.  Reading through these posts has been amusing.  I'm here to answer concerns and questions anyone might have (not very fast, most likely).  Bring it.

The main things I'd like to point out is that yes, the UI is going to be entirely rebuilt soonish (I apologize in advance for the current one) and that the 1d4chan page will be rewritten to include updates and changes.

ALL HAIL DUKE, A TRUE SON OF THE EMPEROR! *throws confetti at Duke*

(Seriously tho, nice work. I've never realized how much I wanted a game like this until you made it happen.)

I guess I do have one question, RE: The Librarium and Armamentarium Staff.

Are they intended to float outside the company command structure? Because it makes it kind of a pain in the ass to manage them in the field. I feel like any Space Marine having reached a certain role (veteran, chaplain, apothecary, librarius, captain...) should have promote changed to REASSIGN. That way you get the benefit of promoting scouts and marines to new roles and companies, with the flexibility to reassign as needed to replenish companies with critical staff. I figured it was just unimplemented content, with the Librarius especially.
« Last Edit: September 06, 2014, 03:20:20 pm by nenjin »
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DukeFluffy

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Re: Chapter Master - In the name of the Emperor!
« Reply #522 on: September 06, 2014, 04:45:38 pm »

The only thing that I want to ask is, Do you plan to change anything about recruitment system? cause 3-4 year for 1 scount is really painful. :'(
The reason recruitment is so slow is because I've taken into account getting the Recruits when they are unaugmented humans, and the time to train + implant all of the astartes upgrades.  With additional recruiting worlds the rate of finding these recruits is literally doubled, and then tripled if you have three worlds.  Despite this that may still be too slow.  I might increase the rate at which they are found in the future.

Do you plan on giving more control over combat? From what I've read it seems pretty abstract. I wouldn't actually mind this sometimes, assuming realistically the chapter master couldn't micromanage ALL the fights, but nevertheless.

Are you going to give individual marines more personality?
Dev in da house!

Why are space battles all graphical while ground combat text-based?  Seems slightly odd.
In earlier versions of Chapter Master I actually had animated ground combat.  Every 3 marines or vehicles would be represented by a sprite, sometimes even more for the enemy, and then the two sides would just smash together.  Explosions everywhere.  The problem with that was it was difficult to represent so many units at once, and eventually, despite having a 3:1 or 1:50 ratio for enemies too many calculations were being ran.  Performance was terrible.  I might go back to an animated battle in the future.

One of the suggestions (that might have been in this thread?) was to represent a more abstract battlefield with icons and whatnot.  This may occur in the future- a small battle display and customizing formations.  We will see.

I was thinking of external data read in from files, for troops, armor, weapons, ships, vehicles, wargear...  not only would this make it viewable, it would make it moddable.

...but keep in mind, even those guys that made the free fanmade Space Hulk game got shutdown.  Fly low.
I'll pull up some data and post it.  And flying low is the name of the game currently.

I guess I do have one question, RE: The Librarium and Armamentarium Staff.

Are they intended to float outside the company command structure? Because it makes it kind of a pain in the ass to manage them in the field.
A lot of that IS unimplemented.  Currently you can sort of 'promote' Chaplains and Apothecaries into the other companies, but there's still much to be desired there.  As I continue to do research it also appears that specialist marines might not be counted against the 1000 marines in a chapter.  If it's that much of a pain I can easily allow techmarines and librarians to be promoted to other companies also.


You are all very welcome.

Puzzlemaker

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Re: Chapter Master - In the name of the Emperor!
« Reply #523 on: September 06, 2014, 05:03:56 pm »

Thanks mate, much appreciated!
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MetalSlimeHunt

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Re: Chapter Master - In the name of the Emperor!
« Reply #524 on: September 06, 2014, 05:08:56 pm »

Is Chaos infestation going to be implemented? Specifically, the idea that if Chaos ever claims an area strongly and for long enough, that it gets Warp-shifted and thus becomes almost impossible to purge?
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