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Poll

When should we attack the temple?

Whenever.
- 5 (31.3%)
This weekend.
- 8 (50%)
Next week.
- 0 (0%)
Next weekend.
- 3 (18.8%)

Total Members Voted: 16


Pages: 1 ... 71 72 [73] 74 75 ... 89

Author Topic: Minecraft: Dwarven Stronghold - see last post  (Read 125796 times)

Orange Wizard

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Re: Minecraft: Dwarven Stronghold - Planning next fortress.
« Reply #1080 on: March 20, 2015, 07:01:51 pm »

Sounds good to me. I'll be on the 7 p.m. wave, although timing might not be exact. Depends when I have dinner.
I'd be happy to join Civcraft again, if we were that way inclined, but really I don't mind what server we use.
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Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

werty892

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Re: Minecraft: Dwarven Stronghold - Planning next fortress.
« Reply #1081 on: March 20, 2015, 07:06:17 pm »

I'll check this out tomorrow. See if anything interesting happens.

Elephant Parade

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Re: Minecraft: Dwarven Stronghold - Planning next fortress.
« Reply #1082 on: March 20, 2015, 07:37:41 pm »

Spoiler: Current Server List (click to show/hide)

If a server you suggested isn't on the list, please tell me. If you think I messed up on a server description, please tell me.

I'll probably edit this in half an hour.
« Last Edit: March 20, 2015, 08:23:28 pm by Elephant Parade »
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FearfulJesuit

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Re: Minecraft: Dwarven Stronghold - Planning next fortress.
« Reply #1083 on: March 20, 2015, 08:20:38 pm »

MineToHelp's IP address is play.minetohelp.com. We have permission from the admin, and it's a large, but sparsely populated, no-grief vanilla world. I highly recommend and actually spent about half an hour scouting for remote-ish base locations. More than willing to set up a quick base with a bed and some useful objects tomorrow morning.
« Last Edit: March 20, 2015, 08:31:25 pm by FearfulJesuit »
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@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.

hops

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Re: Minecraft: Dwarven Stronghold - Planning next fortress.
« Reply #1084 on: March 20, 2015, 09:34:22 pm »

I'm scouting on MineToHelp.
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Re: Minecraft: Dwarven Stronghold - Planning next fortress.
« Reply #1085 on: March 20, 2015, 10:52:35 pm »

MineToHelp's IP address is play.minetohelp.com. We have permission from the admin, and it's a large, but sparsely populated, no-grief vanilla world. I highly recommend and actually spent about half an hour scouting for remote-ish base locations. More than willing to set up a quick base with a bed and some useful objects tomorrow morning.

I'm scouting on MineToHelp.

I'll give it a look as well.
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Even if you found a suitable opening, I doubt it would prove all too satisfying. And it might leave some nasty wounds, depending on the moral high ground's geology.
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Zanzetkuken The Great

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Re: Minecraft: Dwarven Stronghold - Planning next fortress.
« Reply #1086 on: March 20, 2015, 10:56:47 pm »

I'm scouting on MineToHelp.

Remember we are building an underwater city around a Ocean Monument this time.

Hey, if we get the seed, I know a tool that will give us the coordinates of a monument.
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Elephant Parade

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Re: Minecraft: Dwarven Stronghold - Planning next fortress.
« Reply #1087 on: March 20, 2015, 11:11:47 pm »

I'm scouting on MineToHelp.

Remember we are building an underwater city around a Ocean Monument this time.

Hey, if we get the seed, I know a tool that will give us the coordinates of a monument.
Isn't looking half the fun, though?

Anyway, it's the last chance for everyone to post servers before I start the poll. It's going to be an in-thread poll, since I can't edit the poll to allow for multiple votes.
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Pencil_Art

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Re: Minecraft: Dwarven Stronghold - Planning next fortress.
« Reply #1088 on: March 20, 2015, 11:20:15 pm »

PTW. I'll see where this goes, and I might join.
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Zanzetkuken The Great

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Re: Minecraft: Dwarven Stronghold - Planning next fortress.
« Reply #1089 on: March 20, 2015, 11:30:36 pm »

Seed search would be for a last minute thing, to make sure we have one.
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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Elephant Parade

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Re: Minecraft: Dwarven Stronghold - Planning next fortress.
« Reply #1090 on: March 20, 2015, 11:35:08 pm »

Also, FearfulJesuit, "the morning" is kind of vague, especially since I don't know whether you mean "the morning" in GMT or in your timezone.

Correction: The best set of times was 12:00 PM / 3:00 AM, which catches two people 7:00 AM misses. It drops three people, but they can all play at the other time.
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Orange Wizard

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Re: Minecraft: Dwarven Stronghold - Planning next fortress.
« Reply #1091 on: March 20, 2015, 11:53:14 pm »

We've established Treemurdered at 1200, -400 on MineToHelp, if anyone's wondering.
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Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

Zanzetkuken The Great

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Re: Minecraft: Dwarven Stronghold - Planning next fortress.
« Reply #1092 on: March 20, 2015, 11:56:44 pm »

We've established Treemurdered at 1200, -400 on MineToHelp, if anyone's wondering.

We're not supposed to start building yet...only scouting for a monument...
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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Baffler

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Re: Minecraft: Dwarven Stronghold - Planning next fortress.
« Reply #1093 on: March 21, 2015, 12:03:49 am »

It's really only a collection of shacks adjacent to an ocean, there's nothing actually there other than a launching point for expeditions.
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Quote from: Helgoland
Even if you found a suitable opening, I doubt it would prove all too satisfying. And it might leave some nasty wounds, depending on the moral high ground's geology.
Location subject to periodic change.
Baffler likes silver, walnut trees, the color green, tanzanite, and dogs for their loyalty. When possible he prefers to consume beef, iced tea, and cornbread. He absolutely detests ticks.

Elephant Parade

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Re: Minecraft: Dwarven Stronghold - Planning next fortress.
« Reply #1094 on: March 21, 2015, 12:11:26 am »

It's really only a collection of shacks adjacent to an ocean, there's nothing actually there other than a launching point for expeditions.
Still, the idea was that we wouldn't really do much until the actual time. Starting out won't be the same if people have iron gear.
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