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Poll

When should we attack the temple?

Whenever.
- 5 (31.3%)
This weekend.
- 8 (50%)
Next week.
- 0 (0%)
Next weekend.
- 3 (18.8%)

Total Members Voted: 16


Pages: 1 ... 60 61 [62] 63 64 ... 89

Author Topic: Minecraft: Dwarven Stronghold - see last post  (Read 125906 times)

Elephant Parade

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Re: Minecraft: Dwarven Stronghold - Server vote ongoing!
« Reply #915 on: January 16, 2015, 08:09:33 pm »

We should set up a couple of preferred times for playing, so people are more likely to run into each other.

Thoughts on when, and if this is a good idea?
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Baffler

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Re: Minecraft: Dwarven Stronghold - Server vote ongoing!
« Reply #916 on: January 16, 2015, 08:47:00 pm »

I'll probably mostly be on between 2:00 AM and 5:00 AM GMT, myself. Sporadically after 7:00 PM GMT on the weekends.
« Last Edit: January 16, 2015, 09:14:19 pm by Baffler »
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Quote from: Helgoland
Even if you found a suitable opening, I doubt it would prove all too satisfying. And it might leave some nasty wounds, depending on the moral high ground's geology.
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Orange Wizard

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Re: Minecraft: Dwarven Stronghold - Server vote ongoing!
« Reply #917 on: January 16, 2015, 09:01:53 pm »

If I'm playing in the evening (my time), it probably won't be until after ~5 p.m. GMT. Playing in the morning could be any time before ~11 p.m. GMT.
Then in the weekends it would be pretty much anywhere around either of those times.
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Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

Elephant Parade

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Re: Minecraft: Dwarven Stronghold - Server vote ongoing!
« Reply #918 on: January 16, 2015, 10:10:08 pm »

I set up a Google Sheet.

(GMT to EST converter here.)

You shouldn't need to log in to use it, so add away. I'll probably sort it by username at some point.
« Last Edit: January 16, 2015, 10:12:18 pm by Elephant Parade »
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HooliganintheFort

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Re: Minecraft: Dwarven Stronghold - Add your playing times to the document.
« Reply #919 on: January 16, 2015, 11:00:59 pm »

Sorry for not being active in this for awhile, but what type of server is this? Faction, survival?
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Elephant Parade

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Re: Minecraft: Dwarven Stronghold - Add your playing times to the document.
« Reply #920 on: January 16, 2015, 11:04:23 pm »

Sorry for not being active in this for awhile, but what type of server is this? Faction, survival?
It's a chaos server.
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HooliganintheFort

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Re: Minecraft: Dwarven Stronghold - Add your playing times to the document.
« Reply #921 on: January 16, 2015, 11:06:16 pm »

Okay, I'll meet you guys at the base once i have the time.
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Elephant Parade

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Re: Minecraft: Dwarven Stronghold - Add your playing times to the document.
« Reply #922 on: January 17, 2015, 03:02:37 am »

The spreadsheet now has columns for preferred and acceptable days! You might want to fill them in.
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MarcAFK

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Re: Minecraft: Dwarven Stronghold - Add your playing times to the document.
« Reply #923 on: January 17, 2015, 04:03:53 am »

I'll be away for a few days, I kind of left a mess in the living area though.
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

RadtheCad

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Re: Minecraft: Dwarven Stronghold - Add your playing times to the document.
« Reply #924 on: January 17, 2015, 07:19:49 am »

I redecorated one of the upper rooms, and miget and I built the beginnings of a central spiral staircase.  It doesn't look to bad, methinks.

Can you have horizontal portals, now, or do they still have to be vertical?  Either way, I propsoe that we make our portal down at bedrock, to simulate DF.  They can be bigger in 1.8, so we should probably make use of that, too.

In general, I think we should dig down a few 'levels' and make a standard fortress layout- trap corridor, big storage rooms, airlocked mess room, bedroom wings...

I know we have some of these things already- but in DF, you always end up migrating your dwarves further down, anyway, so I don't think it matters too much.

We should probably make a spreadsheet with plans and designs for traps and superweapons.  Also, we should get a voicechat going.  Right now, we can only communicate over the ingame chat, which is too vunerable for my liking.

I'd be fine with using either skype or mumble..  What do people here think?

IMPORTANT QUESTION EDIT:

We're digging down a spiral staircase.  Now, we're wondering about the distribution of floors.  We can either have a new floor every half-turn of the staircase, or every quarter-turn.  Half-turn gives you more ceiling space, obviously, but also makes it longer to go between floors on the stairwell.

I recommend you guys check it out and say what you think we should do...

Also, I was thinking of having 4 main floors beneath this one:  One for living quarters/common areas, then crafting, then storage halls, then magma smelters and smithing.  Does that sound good to you all?
« Last Edit: January 17, 2015, 08:06:51 am by RadtheCad »
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You have to kill your son or nuke the commonwealth.

HooliganintheFort

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Re: Minecraft: Dwarven Stronghold - Add your playing times to the document.
« Reply #925 on: January 17, 2015, 11:59:10 am »


Also, if we are assigning jobs, I'd like to be either bookkeeper or miner.

I'll sign up in our milita if we ever get one going.
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poketwo

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Re: Minecraft: Dwarven Stronghold - Add your playing times to the document.
« Reply #926 on: January 17, 2015, 12:14:26 pm »

I'm coming!!!!
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poketwo

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Re: Minecraft: Dwarven Stronghold - Add your playing times to the document.
« Reply #927 on: January 17, 2015, 12:24:55 pm »

SORRY FOR DOUBLE POSTING.

But is anyone on???
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HooliganintheFort

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Re: Minecraft: Dwarven Stronghold - Add your playing times to the document.
« Reply #928 on: January 17, 2015, 01:02:52 pm »

SORRY FOR DOUBLE POSTING.

But is anyone on???
Getting on right now.
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poketwo

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Re: Minecraft: Dwarven Stronghold - Add your playing times to the document.
« Reply #929 on: January 17, 2015, 01:07:02 pm »

WHEN I SAY ROME, CONTACT ME IN GAME.
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