Shiloh made a :\ face and petted the owl. "Sssorry for disssturbing you, little one. We'll go."
To your immediate north is a small room, may as well just call them rooms considering how dense the tree wall is.
(I meant this room... but that's probably where we are, isn't it? ._.')
Try to calm down the spooked owl, give the rest of the area a quick once over, then lead the party back to the corridor on the left side of C1 and glance down each of the side passages from it, but don't go down either just yet.
[3]You try to calm down the owl, but it is still quite scared of you. When you try to pet it, it pecks at your hand, drawing blood.
Shiloh takes 1 damage. You lick your finger and try to stop the bleeding, that little bird got you pretty good, for just a peck. You tie a little cloth around it, and it's fine in no time. [10]Searching around the room you don't find any loot, but you do find a tiny gap in the trees in the back. Nothing so large you could fit through it, but you peer through the gap and see part of the room on the other side. It seems like a rather large area. In the middle is some kind of large scaled monster, no doubt. You can't really get the angle to get a better view.
"Funny." Dahne remarked, staring at the fluffed-up owl with curious eyes. He was used to the hooting of owls back home - though those owls were bigger - and he had already heard about people who trained owls and used them as sentinels during nights in the wilderness, but achieving the same result would require both time and hard work.
Check the room for valuables without further disturbing the owls. Offer a bit of appropriate food to the restless one and then if nothing of note happens, let us check the other rooms north of the long passage (B1).
[8]Sadly you don't have any mice to offer the owl, and it probably wouldn't eat the snacks you brought with you. For now you just leave it alone, especially after it nipped Shiloh. You search around the room, and don't find anything until Shiloh calls you over to the East corner of the room. He points out a hole in the wall and you take a look yourself. You see the creature, but if only you had a better angle. [12][Overshoot]You take your spear and jam it into the gap, wiggling it around to shove some of the small branches out of the way. It achieves what you were trying to do and widened the gap, but you made quite a bit of noise. The monster in there moves closer and looks back at you through the gap. It's a large alligator like monster, colored tan, and covered with heavy scales. It's got to be at least 10 feet tall and weight half a ton. It walks around on it's hind legs, balancing using it's long spined tail. You are rather happy it can't get to you, but when it roars you can't help but flinch back. It's clearly dangerous, but not a problem for now.
The group of you explore up and down the western passage, scouting out your options.
[7]Something seems wrong. A rustle of leaves, a breaking of twigs, and a pair of clawmoles pop out of the trees. You turn to face them, only to see two woodflies drop down from their perch hidden in the branches. You ready your weapons as they charge!
Turn 1Enemies: Clawmole x 2, Woodfly x 2