((Totally dreams ))
((My reaction.
I even typed up a whole nice post b-...hmm, this'll merge well with the revelation that its a dream. Was that a d10?))
((Same as every roll in this game, 2d6))
Day 2: Calendar date, Stallion 14Shiloh will get started at dawn and spend some time walking around the city to get a good feel for its layout.
You wake when the first rays of light come through the window. You do some stretches and get going for the day. Breakfast is being served by a kind motherly woman. Some fresh bread and eggs make up your meal. You thank her and get on your way.
Bianca will somewhat stumble out of bed at sunrise, and after having something to eat will visit the forge to see what metalworking services it provides in the day.
You fall out of bed with a crash. Tangled in your sheets, your heart is pounding, and you are soaked with sweat.
What the hell was that? You reach up and grab your head. The pain is still throbbing in your temples, although nothing seems to be wrong with your vision. You shakily pick yourself up and get ready for a new day. Breakfast helps steady yourself, especially after the cook, Laura, notices your distress, and comforts you with a sweet.
After your meal, you visit Dragas's forge to check out what services are available. There are some other adventurers looking for gear, but eventually he gets to you.
"Good morning to you. To what do I owe the pleasure?" He gives you these courtesies but keeps working. You ask about his services. He gives you a rundown of his work. Primarily he makes weapons and armor for adventurers, but he also does magical enhancements to those very same pieces of equipment. If you can get one of the magic hammers from the Labyrinth, then he can do that for you. The inside shop has some accessories and other adventuring goods.
You watch him work, curiously, as he grabs a Woodfly wing and a couple of other monster bits and brings it to the anvil in front of him. You can't quite see what he's doing, as his large body is blocking your view. He hits his hammer against the anvil a bunch, you could hear that at least. After a little while he pulls a new sword back!? How did... but he... that was... hmm...
Blacksmith/Adventuring Goods:
Warp Wire - 100 En (Warps the party out of the Labyrinth, out of combat, single use)
More stock - coming soon
Accessories: (Only 1 accessory equipped at a time)
Belt of life - 500 En (+15 Max HP)
Ring of power - 200 En (+5% Strength)
Earring of Wisdom - 200 En (+5% Magic)
Breeze Amulet - 200 En (+3 Agility)
Necklace of Luck - 200 En (? ? ?)
Poison Talisman - 200 En (Poison Resist +30%)
At dawn, same as the others! Check quality of sewer brew. Has it undergone interesting changes?
You jump out of bed, refreshed and ready for anything. Grabbing one of the bottles of alcohol, you sample it as a test of quality. Other than being rather warm, it doesn't seem to have lost any taste.
Shiloh will get started at dawn and spend some time walking around the city to get a good feel for its layout.
Cyra follows in turn, though she makes notes of the natural flora within and near the boundaries of the city that are available to collect. If not possible--she tries to research those growing underground.
You get up and bask in the early morning sun. Breakfast is delicious, and you say your good mornings to everyone else. Joining up with Shiloh, you explore the town. When you stop by the market you ask about the local plants. The answer you get is a little disappointing. While there is some medicinal herbs grown locally, they are much less potent than what can be found in the Labyrinth. They are not that useful for adventurers who need the instant healing from potions, rather than long term solutions.
Dawn. Walk around the city to check its layout and most important landmarks before joining the group.
You awaken with a start, looking around for your bagpipes. Thankfully they seems to be in one piece. Breathing a sigh of relief you get up and go get breakfast.
The party splits up and goes on separate walks around town, to get a feel for the layout. The town is circular, revolving around Verde plaza. Most of the adventuring related businesses are clustered close to the plaza, and the further out you go, the more generic things become. There is a market where the locals get their groceries, and other shops for clothes, tools, and other specialties. Even further out, are all the local residences, starting with the wealthy and a large middle class section. Only at the very edges are there some pretty run down homes, for people who can't afford better. Fortunately, it looks like poverty is pretty low here. Outside the town, there are a few farms, but not nearly enough to feed the town. Most of the food is imported, either by boat or cart. The town really runs on the wealth generated by the labyrinth.