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Author Topic: Conquest: Westeros  (Read 12728 times)

Patrick Hunt

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Re: Conquest: Westeros
« Reply #75 on: August 18, 2014, 08:08:40 am »

Economy level 1 on 235 and 237.

Who is the faction to my South East? I know Southwest is the mountain tribes.
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

swordsmith04

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Re: Conquest: Westeros
« Reply #76 on: August 18, 2014, 09:10:22 am »

Those are the Umbers, I assume.



My income and expenditures according to the spreadsheet are incorrect, I think. Base 2 gold + 3 Territories + 5 economy levels = 18 Gold/turn, and -7 Gold/turn for defense levels + -3 Gold/turn for my units = -10 Gold/turn. So I should be getting 8 Gold/turn, not 3?


Train 2 units in 62. (-8 Gold)
Scouts to 63 and 39. (-4 Gold)
20 turn NAP with Rainwood (39)? ((8 Territories, really?  :())
20 turn NAP with Dornish Marches (43)?
Offer vassalisation* to Felwood (64) and Massey's Hook (72). Promise territory in the future.
Offer vassalisation* to TarthPlus (73). Declare war if they refuse.

*Just to be clear, by vassalisation I mean them to me, not me to them. :P

Varee

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Re: Conquest: Westeros
« Reply #77 on: August 18, 2014, 10:02:12 am »

Move 3 armies to 173
save my golds
« Last Edit: August 18, 2014, 10:09:28 am by Varee »
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Ghazkull

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Re: Conquest: Westeros
« Reply #78 on: August 18, 2014, 12:04:08 pm »

OKay in that case i take

House Yronwood in Region 1
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Playergamer

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Re: Conquest: Westeros
« Reply #79 on: August 18, 2014, 12:05:30 pm »

Erm, I'm probably, sadly, not going to have time to play this, so I might have to drop out. Sorry.
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a1s

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Re: Conquest: Westeros
« Reply #80 on: August 18, 2014, 12:23:29 pm »

King Bearivan I offers blanket amnesty to any and all Wildlings* who through ignorance or lack of forethought have not yet recognized his claim as the King Beyond the Wall, if they willingly join his cause of reclaiming the land of Westeros, rightful Wildling inheritance. (offer vassalization to everyone occupying 249-300)
In order for a northern kingdom to prosper it needs more furs. develop economy of 299,300
march 4 troops from 300 to 289 if they're friendly (vassalized), all the better, if not they will make a fine example.
raise a single troop in 300

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Noel.se

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Re: Conquest: Westeros
« Reply #81 on: August 18, 2014, 03:52:21 pm »

If I still can join, House Lannister in region 94
« Last Edit: August 18, 2014, 04:05:54 pm by Noel.se »
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Azkanan

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Re: Conquest: Westeros
« Reply #82 on: August 19, 2014, 12:55:35 pm »

So this is currently how the turns stand;



Waiting on Elfeater, Objective and Pewdsrock.

In other news, I've spent the last four hours or so retro-fitting and optimizing the spreadsheet. I think you'll find the new one very... exciting. A lot of the changes are behind the scene, like reducing how much input I have to put in (ie, the individual player sheets update info now by reading it from the Full Data).

There's a new Relationships Chart and a Battle Feed.

I've also added the new players and moved Salsa. I won't be moving anyone else.

Spoiler: Sneak Peeks (click to show/hide)
« Last Edit: August 19, 2014, 01:00:05 pm by Azkanan »
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a1s

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Re: Conquest: Westeros
« Reply #83 on: August 19, 2014, 02:09:48 pm »

May I move to a different area. If I can, I'd like to be at 288. Sons of Giants. I feel that A1s is a bit lonely, and you're kinda crowded
Welcome to the frozen shitholetm.

Also, I can't help but wonder how I have contact with Craster's Keep, but not Salsa, who is closer...
« Last Edit: August 19, 2014, 02:11:32 pm by a1s »
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Azkanan

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Re: Conquest: Westeros
« Reply #84 on: August 19, 2014, 02:16:48 pm »

May I move to a different area. If I can, I'd like to be at 288. Sons of Giants. I feel that A1s is a bit lonely, and you're kinda crowded
Welcome to the frozen shitholetm.

Also, I can't help but wonder how I have contact with Craster's Keep, but not Salsa, who is closer...

Well, I guess it should say neutral... but the player-to-player part of the relations is for when people agree to NAPs, MDPs, Alliances, etc.

I'd like to take this opportunity to mildly intimidate anybody who is thinking of "Offering Vassalisation" to every kingdom, causing me to need to input them into the relations.
King Beyond The Wall doing it is because there was probable cause.
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hops

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Re: Conquest: Westeros
« Reply #85 on: August 19, 2014, 02:23:38 pm »

Move 2 armies to 215
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Elfeater

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Re: Conquest: Westeros
« Reply #86 on: August 19, 2014, 03:44:32 pm »

Im going to bow out of this game.
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Azkanan

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Re: Conquest: Westeros
« Reply #87 on: August 19, 2014, 04:00:31 pm »

Move 2 armies to 215

Your armies can't reach 215. Units can only move one territory per turn.

Also, FYI, moving into into another nation like that would automatically start a battle/war.

Im going to bow out of this game.

Aw.
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Azkanan

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Re: Conquest: Westeros
« Reply #88 on: August 20, 2014, 04:33:51 am »

Turn 2

How To Access Data
1. Download the spreadsheet I've put together here (Right Click>Save As).
2. You'll find your own data as a new tab at the bottom of the sheet, with Your Name On It.
3. The first second tab, "Full Data", shows all territories.
4. The first tab returns results of any battles.
5. The third tab tells you at a glance the general state of diplomatic affairs.
6. You'll now find that your personal tabs, if applicable, have vassals, territories, stats and current relationships and their factors.


How To Read The Map
1. Yellow Dots are the Economy of the territory.
2. Red Dots are the Defence of the territory.
3. Big Brown Dots are "Mountain Markers", meaning the territory has the mountain bonus.
4. Big Green Dots are "Forest Markers", meaning the territory has the forest bonus.
5. Blue veins are rivers. These cannot be crossed except at Red Lines that cross them.
6. Coloured Diamonds are units. One Diamond is one unit (100 soldiers).
7. Coloured Ship-like items are ships. On the shore, they are docked and do not cost upkeep. When at sea, they do.

Caveats
Relationships factor from -200 to 200.
If your territory is attacked from the sea, any docked ships will attempt to fight. However, docked ships don't fight at full efficiency that ships at sea would.
Read the rules in the OP to make sure you're up to date. Ask about anything else.

Turns Locked
If you're green, please don't change your turn unless you have to. Green means I've already made the changes to the game.
Azkanan
SalsaCookies
A1S
Objective
Patrick Hunt
PlayerGamer
Swordsmith04
Varee



« Last Edit: August 20, 2014, 04:36:50 am by Azkanan »
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a1s

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Re: Conquest: Westeros
« Reply #89 on: August 20, 2014, 04:38:15 am »

May I suggest putting a copy of the current turn in the OP?
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.
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